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#4121 | |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,348
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Quote:
In fact nothing is totally set in stone for C2C. For instance there is talk of adding a nomad feature to early game which could drastically change the way you play the prehistoric era. However we have accomplished last year ranging from a ton of new units, buildings a techs to new terrain, resources and even new random events. The subdue animals features have gone through a golden age and the culture system is completely different now. Then there is the fact that we went from working on a sub-forum of RoM/AND to getting our own and thus more players (and team members) joined. We even got featured on YouTube with Quill's "Let's Play" series that got us lots of new players. We are still not the most well known Civ4 mod but I would say we are one of the most innovate and active ones out there now. We have great modders doing great things and players who really want to give feedback and make the mod better. Their praise is what keeps us going. So thanks to everyone involved with C2C. This year will be even better than the last. I just know it!
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#4122 | |
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Caveman2Cosmos Modder
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Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE |
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#4123 |
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Warlord
Join Date: May 2006
Posts: 152
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#4124 | |
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Warlord
Join Date: May 2006
Posts: 152
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#4125 |
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Warlord
Join Date: May 2006
Posts: 152
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I don't agree entirely. Pirates defiantly had an impact on seafaring but not a pre requisite to having the ability to conduct naval warfare. I would say rather sea based trade gave one experience at the seas. And sea based trade led to piracy. But did nations need pirates to conduct naval warfare against other nations? Perhaps they also needed ships to defend against piracy but not necessarily the primary reason for having naval warfare ability. Countries conducted naval warfare for political reasons. Look at Rome and Carthange and other various examples.
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#4126 |
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Mystery is my middle name
Join Date: Sep 2011
Location: Area 52
Posts: 1,736
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Oh well.. How's the culture-resource-thing-conversion doing?
__________________
-How'd you know that? -Can you keep a secret? -Yes? -So can I. My dream mod is RI + RFC-DOC + GEM Realism Invictus + RFC Dawn of Civilization + Giant Earth Map... if only if only |
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#4127 |
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Chieftain
Join Date: Nov 2011
Posts: 11
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Yeah, Quill's "Let's Play" indeed got me into this mod. C2C is hands-down the best mod I've ever tried in Civ4 and perhaps the best of any game period. It would be very nice indeed to see it reach at least some level of completion cause it's still a bit rough around the edges when it comes to stability and later eras.
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#4128 |
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Mystery is my middle name
Join Date: Sep 2011
Location: Area 52
Posts: 1,736
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Perhaps standardizing the dll that I got from I think Joseph
__________________
-How'd you know that? -Can you keep a secret? -Yes? -So can I. My dream mod is RI + RFC-DOC + GEM Realism Invictus + RFC Dawn of Civilization + Giant Earth Map... if only if only |
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#4129 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,348
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Well we have around 80 culture resources now. The 20 newest ones are incomplete at the moment. While you can made their wonder they do not have their Unique Units yet. However some already have heroes. We are still tweaking things as we go. For instance the German Wonder was moved later now that we have more appropriate barbaric civs in their place. Also some of the resource requirements have been tweaked for either new resources that better fit or for new civs that better fit a resource. Such as Cows for Minoans instead of the Spanish.
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#4130 |
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Mystery is my middle name
Join Date: Sep 2011
Location: Area 52
Posts: 1,736
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So the plan is to make it so that a wonder, requiring Culture [region] and a resource and a terrain in the city vicinity, give the culture [nation] resource and then the units require that resource? ie Wonder Culture [Persia] requires Culture [Middle East] and resouce/terrain combo and Immortals require the resource Culture [Persia] which is provided by the wonder Culture [Persia]
Right?
__________________
-How'd you know that? -Can you keep a secret? -Yes? -So can I. My dream mod is RI + RFC-DOC + GEM Realism Invictus + RFC Dawn of Civilization + Giant Earth Map... if only if only |
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#4131 | |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,348
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Quote:
In addition since they resources one could trade for a culture resource without actually owning the wonder. Lets say Isabella built the French Wonder and now has Culture [French]. Then trades it to Montezuma, which as Native Culture (American) for its home region. Monty also happen to have forest, tundra and furs nearby one of their cities. Thus allowing them to build the Canadian Wonder in that city, now that they obtained Culture [French]. |
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#4132 |
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Chieftain
Join Date: Nov 2010
Posts: 1
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Why is it so hard to D/L this? Atomic Gamer is not working for me for some reason and the link to the torrent doesn't work either.
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#4134 | |
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Chieftain
Join Date: Dec 2011
Location: Virginia
Posts: 6
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I can play the C2C for a couple of turns then it goes to the desktop 8bit,usually I have to restart to get it back,any more tips on how I can play this C2C? Thanks for time Littleotter69 |
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#4135 |
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Chieftain
Join Date: Jan 2012
Location: Edinburgh, Scotland
Posts: 10
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Quill's Let's Play of this mod also got me here and also convinced me to do my own Let's Play of this mod ....... A LOT longer than Quill's LP of this :P.
But so far this mod is perfectly fine by me, and I would like to see new developments. I would like to see something happen for the EARLY game prehistoric time, it is almost impossible to scout untill u get actual scouts - Wanderers are pretty useless and get killed by almost anything, also Neanderthals appear too regularly now. But all in all still a great mod and cant wait to see wat more happens :P
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#4136 | |
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TBS WarLord
Join Date: Jun 2007
Location: Western IL. cornfields
Posts: 5,331
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Quote:
JosEPh
__________________
"Old and Slow and.... It's Not Y'UNs Turn!!." Member AND Resurrection Team |
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#4137 |
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Chieftain
Join Date: Dec 2011
Location: Virginia
Posts: 6
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2Joeseph II,yes we have went to the Nvida Website and downloaded the latest drivers for the card,this past November to be exact.
Now I am being asked by Windows to "please reduce graphics" on the card,while in the same window I get this;\main\civ4\sdks\gamebryo2_0\corelibs nidx9renderer\nidx9vbmanager.cpp,line 1019 I have tried reducing the graphics on the card and i get that message,Then when i do it crashes to the desktop to 8Bit graphics,which I usually have to restart the comp. and try something else. I appreciate any help u or the original designers can do. Littleotter69 |
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#4138 |
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Chieftain
Join Date: Jan 2012
Posts: 3
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i really really loved this mod, what i have seen in civpedia and read about in the thread, but i cannot play it, when its loading in the play now screen, after i choose my empire and everything, an alert appears saying a microsoft c++ runtime library error and then the game close, i already have tried to update that runtime library but it still happens the same error, i don't know what to do! plz help
sorry for my poor english and thank you all |
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#4139 |
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TBS WarLord
Join Date: Jun 2007
Location: Western IL. cornfields
Posts: 5,331
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@littleotter69
Re install the DirectX that comes with the BtS CD. @gggguilherme Instead of Play Now choose Custom Game and see if it will start. JosEPh
__________________
"Old and Slow and.... It's Not Y'UNs Turn!!." Member AND Resurrection Team |
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#4140 |
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Chieftain
Join Date: Jan 2012
Posts: 3
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@JosEPh_11
it doesnt worked :/ but thank you anyway |
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