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Old Jan 07, 2012, 10:16 PM   #4121
Hydromancerx
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Quote:
Originally Posted by Ironmallet View Post
This probably is a pointless question, but by which version do you guys think the mod will be more or less complete? v25? v30?
Well since in general we produce 1 version per-month. V20 will be this month which means v25 will be sometime around June. And then v30 would be sometime around November for v30. So I would say, no it will not be finished. If its anything like last year we still have a long ways to go. Some big things I want to do this year is the Galactic Era and Alternate Timelines. Prehistoric Era took months to make and even longer to test and tweak.

In fact nothing is totally set in stone for C2C. For instance there is talk of adding a nomad feature to early game which could drastically change the way you play the prehistoric era.

However we have accomplished last year ranging from a ton of new units, buildings a techs to new terrain, resources and even new random events. The subdue animals features have gone through a golden age and the culture system is completely different now.

Then there is the fact that we went from working on a sub-forum of RoM/AND to getting our own and thus more players (and team members) joined. We even got featured on YouTube with Quill's "Let's Play" series that got us lots of new players.

We are still not the most well known Civ4 mod but I would say we are one of the most innovate and active ones out there now. We have great modders doing great things and players who really want to give feedback and make the mod better. Their praise is what keeps us going.

So thanks to everyone involved with C2C. This year will be even better than the last. I just know it!
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Old Jan 08, 2012, 05:27 AM   #4122
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Originally Posted by Hydromancerx View Post
We are still not the most well known Civ4 mod but I would say we are one of the most innovate and active ones out there now. We have great modders doing great things and players who really want to give feedback and make the mod better. Their praise is what keeps us going.

So thanks to everyone involved with C2C. This year will be even better than the last. I just know it!
I couldn't have said it better
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Old Jan 08, 2012, 07:00 AM   #4123
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Not really realistic, considering dinosaurs went extinct 65 million years ago while the first primates appeared 10 million years ago
Dont think thats accurate.

Id rather be eaten by a T-Rex than a deer.
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Old Jan 08, 2012, 07:02 AM   #4124
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Originally Posted by AIAndy View Post
Activate logging (especially random logging) and provide me the logs of all players from the Logs folder and the OoS log which usually is put into the same folder as the BtS exe.
That way I can work on fixing the OoS like the SVN version has a fix to an OoS problem that happens pretty much always in the first turns of a new MP game.
OK I sold my second pc a little while ago to get some cash. But Ill be getting a second PC again during tax season. And I will certainly do that.
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Old Jan 08, 2012, 07:27 AM   #4125
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Pirates have everything to do with seafaring and naval warfare.
I don't agree entirely. Pirates defiantly had an impact on seafaring but not a pre requisite to having the ability to conduct naval warfare. I would say rather sea based trade gave one experience at the seas. And sea based trade led to piracy. But did nations need pirates to conduct naval warfare against other nations? Perhaps they also needed ships to defend against piracy but not necessarily the primary reason for having naval warfare ability. Countries conducted naval warfare for political reasons. Look at Rome and Carthange and other various examples.
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Old Jan 08, 2012, 08:57 AM   #4126
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Oh well.. How's the culture-resource-thing-conversion doing?
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Old Jan 08, 2012, 10:23 AM   #4127
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Yeah, Quill's "Let's Play" indeed got me into this mod. C2C is hands-down the best mod I've ever tried in Civ4 and perhaps the best of any game period. It would be very nice indeed to see it reach at least some level of completion cause it's still a bit rough around the edges when it comes to stability and later eras.
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Old Jan 08, 2012, 12:53 PM   #4128
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Perhaps standardizing the dll that I got from I think Joseph
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Old Jan 08, 2012, 01:18 PM   #4129
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Originally Posted by Jwitti View Post
Oh well.. How's the culture-resource-thing-conversion doing?
Well we have around 80 culture resources now. The 20 newest ones are incomplete at the moment. While you can made their wonder they do not have their Unique Units yet. However some already have heroes. We are still tweaking things as we go. For instance the German Wonder was moved later now that we have more appropriate barbaric civs in their place. Also some of the resource requirements have been tweaked for either new resources that better fit or for new civs that better fit a resource. Such as Cows for Minoans instead of the Spanish.
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Old Jan 08, 2012, 01:24 PM   #4130
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So the plan is to make it so that a wonder, requiring Culture [region] and a resource and a terrain in the city vicinity, give the culture [nation] resource and then the units require that resource? ie Wonder Culture [Persia] requires Culture [Middle East] and resouce/terrain combo and Immortals require the resource Culture [Persia] which is provided by the wonder Culture [Persia]
Right?
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Old Jan 08, 2012, 03:31 PM   #4131
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Originally Posted by Jwitti View Post
So the plan is to make it so that a wonder, requiring Culture [region] and a resource and a terrain in the city vicinity, give the culture [nation] resource and then the units require that resource? ie Wonder Culture [Persia] requires Culture [Middle East] and resouce/terrain combo and Immortals require the resource Culture [Persia] which is provided by the wonder Culture [Persia]
Right?
Yep. Also some building require culture resources. Such as the "Bayra" requires Culture [Khmer] OR Culture [Siamese].

In addition since they resources one could trade for a culture resource without actually owning the wonder. Lets say Isabella built the French Wonder and now has Culture [French]. Then trades it to Montezuma, which as Native Culture (American) for its home region. Monty also happen to have forest, tundra and furs nearby one of their cities. Thus allowing them to build the Canadian Wonder in that city, now that they obtained Culture [French].
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Old Jan 09, 2012, 04:30 AM   #4132
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Cool downloading

Why is it so hard to D/L this? Atomic Gamer is not working for me for some reason and the link to the torrent doesn't work either.
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Old Jan 09, 2012, 05:28 AM   #4133
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You could always use the SVN.
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Old Jan 09, 2012, 06:26 PM   #4134
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Originally Posted by JosEPh_II View Post
@littleotter69,

Does your video card support/have shader 2.0? It has to have this or better.

My son had a 7600 series GeForce and it was not sufficient to play even Rise of Mankind Mod much less C2C. Sorry but you need a better vid card.

I just upgraded from a ATI Radeon HD4650 with 512MB of DDR2 that up thru v18 had had no problems with C2C. But with the new terrains in v19 it started to have problems. I went to a MSI R6450 with 2GB of DDR3. NewEgg has it for $59.95. There are other makes that are cheaper that will work. But the shader tech must be 2.0+(3.0 and better is recommended) and it doesn't hurt to have 1GB (or more) on board video ram.

JosEPh
@Joeseph I don't know if the card does have the 2.0 shader like you have mentioned,how does one find out if it does have this?
I can play the C2C for a couple of turns then it goes to the desktop 8bit,usually I have to restart to get it back,any more tips on how I can play this C2C? Thanks for time

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Old Jan 09, 2012, 07:37 PM   #4135
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Quill's Let's Play of this mod also got me here and also convinced me to do my own Let's Play of this mod ....... A LOT longer than Quill's LP of this :P.

But so far this mod is perfectly fine by me, and I would like to see new developments. I would like to see something happen for the EARLY game prehistoric time, it is almost impossible to scout untill u get actual scouts - Wanderers are pretty useless and get killed by almost anything, also Neanderthals appear too regularly now.

But all in all still a great mod and cant wait to see wat more happens :P
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Old Jan 09, 2012, 08:46 PM   #4136
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Originally Posted by littleotter69 View Post
@Joeseph I don't know if the card does have the 2.0 shader like you have mentioned,how does one find out if it does have this?
I can play the C2C for a couple of turns then it goes to the desktop 8bit,usually I have to restart to get it back,any more tips on how I can play this C2C? Thanks for time

Littleotter69
Generally you will need to go to the Manufacture's site and Search for your card and then check out it's specs. You can also then check to see if you have the latest drivers for that card. Have you updated your drivers in the last 6 months?

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Old Jan 11, 2012, 12:33 PM   #4137
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2Joeseph II,yes we have went to the Nvida Website and downloaded the latest drivers for the card,this past November to be exact.
Now I am being asked by Windows to "please reduce graphics" on the card,while in the same window I get this;\main\civ4\sdks\gamebryo2_0\corelibs nidx9renderer\nidx9vbmanager.cpp,line 1019
I have tried reducing the graphics on the card and i get that message,Then when i do it crashes to the desktop to 8Bit graphics,which I usually have to restart the comp. and try something else.
I appreciate any help u or the original designers can do.
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Old Jan 11, 2012, 12:50 PM   #4138
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i really really loved this mod, what i have seen in civpedia and read about in the thread, but i cannot play it, when its loading in the play now screen, after i choose my empire and everything, an alert appears saying a microsoft c++ runtime library error and then the game close, i already have tried to update that runtime library but it still happens the same error, i don't know what to do! plz help
sorry for my poor english and thank you all
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Old Jan 11, 2012, 04:03 PM   #4139
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@littleotter69

Re install the DirectX that comes with the BtS CD.

@gggguilherme
Instead of Play Now choose Custom Game and see if it will start.

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Old Jan 11, 2012, 05:58 PM   #4140
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@JosEPh_11
it doesnt worked :/ but thank you anyway
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