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#5161 | ||
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,360
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#5162 |
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Chieftain
Join Date: May 2012
Posts: 6
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This mod is most impressive. I've gotten through the prehistoric era without a glitch. But I'm not a able to get the extra leaderhead pack to work. All the leaders show up but when I start the game the terrain is black. If I take out the extra pack and put the base pack back in the game is back to normal. Is there something else I need to do?
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#5163 | |
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Deity
Join Date: Mar 2008
Location: America
Posts: 6,056
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BTW, welcome to CFC and thanks for trying C2C! |
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#5164 |
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Emperor
Join Date: Mar 2002
Location: Melbourne
Posts: 1,411
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I posted this on a two forums hope thats alright. Namely TeamLiquid (starcraft 2 website I goto alot) and a private gaming forum in flarebase.
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#5165 | |
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Caveman2Cosmos Modder
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Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE |
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#5166 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,360
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Well I do advertize on Gaming Steve since I was a long time member of that place during the time of pre-Spore. Some of them do play the mod, but they are hard pressed to play it now that that Civ5 is out and they are addicted to other newer games (Minecraft, Skyrim, Diablo 3, etc). Its a nice little community though.
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#5167 | |
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Caveman2Cosmos Modder
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Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE |
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#5168 | ||||||
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,360
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Well their complains have been ...
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#5169 |
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Chieftain
Join Date: Jul 2011
Posts: 21
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so when is version 24 coming out!
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#5170 | |
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Chieftain
Join Date: Jul 2008
Posts: 51
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However I can't help but feel there is grain of truth in such sentences. My impression from these forums(and from SVN commits) is that team consider addition of content more important task than balancing or work on AI, while I personally think that latter tasks is more important for exciting gameplay. Than again, maybe my impression is wrong. Last edited by azcore; May 25, 2012 at 09:22 AM. |
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#5171 | |
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Vorlon
Join Date: Apr 2011
Posts: 6,753
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#5172 |
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C2C Technologist
Join Date: Apr 2012
Location: Los Angeles , California
Posts: 717
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[QUOTE=Sgtslick;11522520]I posted this on a two forums hope thats alright. Namely TeamLiquid (starcraft 2 website I goto alot) and a private gaming forum in flarebase.
[QuOTE] Any art i make to c2c anyonw is free to use for any PR purpose.
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"Sometimes Reality is the Strangest Fantasy of Them All" :
C2C Discussion Forum ![]() C2C- Future Era Beta Tech Tree![]() C2C/AIWar/Armada 2526/Star Ruler/SwordoftheStars/SOASE/SpaceEmpiresV/GalCiv2 |
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#5173 |
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Warlord
Join Date: Sep 2007
Posts: 146
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Hm... Well, Hydro, ignore them, they obviously do not like the style of the mod so they are free to not play it, just like we, the people that like it can chose to play it and help make it better rather then hate it because you made it :P
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#5174 |
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Deity
Join Date: Mar 2008
Location: America
Posts: 6,056
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I know I'll take so much flak for this, but I might break down and buy CiV this weekend. That 75% off is kinda hard to pass up.
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#5175 | |
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Emperor
Join Date: Mar 2008
Posts: 1,062
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C2C has 1000x the care and thought than Civ 5. |
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#5176 |
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King of Noobism
Join Date: Nov 2010
Location: Poland
Posts: 496
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Hm, some animals look weird in last update. Like knights on horses and oversized even.
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Civ Players Nation advisors Nation States thread - 3 new advisor positions free now My Huge (and Funny) Polish Empire [ROM+AND+HAND...] (now with full history - feel free to comment) Economic Left/Right: 7.75 ::::::: Social Libertarian/Authoritarian: 7.69 In democratic society most important person is Vote Counter Accordingly to Wikipedia:-> Poland, officially-the-Republic-of-Poland-(Polish:-Rzeczpospolita-Polska)-is-a-country-in-Central-Europe but in the meantime soon in 2060 -> http://www.wielkarzeczpospolita.net |
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#5177 | |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,579
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Quote:
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Dyslexia luRs Member of the C2C modding team. |
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#5178 |
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Warlord
Join Date: Apr 2008
Posts: 102
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some observations..
Hello!
First of all, thanks for all the hard work you guys have done for this mod -- I really enjoy it, currently it is my favourite form of civ4. Considering the amount of stuff inside it I feel it's very well balanced and I like the new game mechanics also (hunting rules!). Some observations/opinions I have after completing 1½ games on imm. -enemy mounted units using my roads is VERY annoying. I wish there could be an option to turn this off. Especially with some mounted units with 3 movement points, I have to constantly nitpickingly monitor the mounted units or else my workers are toast. This is not my favourite way of playing CIV. -hero units and great general units can get very powerful. GG units armed with heroic and berserk promotions and hero units that are powerful and can attack three times per turn are really really strong. Maybe even too strong? I'm not sure.. -sulphur seems to be really rare considering that without it you can't build early gunpowder units (I played on normal sized pangaea maps with low sea level and there seemed to be maybe 2 or 3 sulphur in the whole map) Hmm. I Think I had more observation but can't remember right now.. well, I'll be back I guess! |
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#5179 | |
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Chieftain
Join Date: Oct 2005
Posts: 77
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this is something i agree with after semi auommatic weapins i think there should be some other say synthetic way to acquire the components to make ammunition since i think after the 1880s or 1890s other propellants were dominant not relying on sulphur to creat the explosive mixture of the powder |
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#5180 |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,579
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I am working on the resources now. Some of the newer ones are displacing the old ones. Having said that I am getting 2-3 sulphur per nation on huge maps before I change the values.
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Dyslexia luRs Member of the C2C modding team. |
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