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#1381 |
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Warlord
Join Date: May 2008
Location: Sarpsborg, Norway
Posts: 134
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I was thinking of making the trained dog into a animal unit instead of melee just to get some fun out of the dog kennels, but I cant find the file for the trained dogs.
Do you know where it is? Will it be easy to change it from a melee unit to animal? |
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#1382 |
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Warlord
Join Date: Feb 2010
Posts: 136
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slaves can consume more food as you get bonuses to food production.
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#1383 | |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,373
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Quote:
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#1384 |
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Chieftain
Join Date: Feb 2011
Posts: 11
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Hi, thanks for a great mod. I am not gonna read through all the replies, so sorry if already mentioned, but, when I attempt to place a barbarian crossbowman on the map the game crashes. I can add crossbowmen to myself without a problem, but barbarians make it crash
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#1385 | |
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Caveman2Cosmos Modder
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Quote:
http://forums.civfanatics.com/showpo...postcount=1364
__________________
Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE |
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#1386 |
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Warlord
Join Date: May 2008
Location: Sarpsborg, Norway
Posts: 134
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what file contains the new units? (all units)
what file contains wonders? Specially looking for trireme, trained animal (dog unit), longboat. Want to make the more advanced boats require shipbuilding building to be able to build ![]() Nwm: I figured it out
Last edited by nichopoleve; Feb 19, 2011 at 07:11 AM. |
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#1387 | |
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Chieftain
Join Date: Feb 2011
Posts: 11
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Quote:
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#1388 | |
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Caveman2Cosmos Modder
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Quote:
__________________
Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE Last edited by strategyonly; Feb 20, 2011 at 07:01 AM. |
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#1389 |
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Warlord
Join Date: May 2008
Location: Sarpsborg, Norway
Posts: 134
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Noticed you added "dark ages" (opposite of golden age)
Does this work? |
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#1391 |
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Warlord
Join Date: May 2008
Location: Sarpsborg, Norway
Posts: 134
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CIV4GameOptionInfos.xml
in the assets/xml/gameinfo folder changed almost all of the <bVisible>0</bVisible> into <bVisible>1</bVisible> now I can choose everything in the game
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#1392 |
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Chieftain
Join Date: Feb 2011
Posts: 11
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#1393 |
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Warlord
Join Date: May 2008
Location: Sarpsborg, Norway
Posts: 134
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Spoiler:
I made the mammoth trainer require elephant herd in the city and only tundra in city vicinity. After I continued my game it took 40 sec between turns. Can this be because of the change or something else? |
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#1394 | |||
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Caveman2Cosmos Modder
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Quote:
Spoiler:
Quote:
![]() Quote:
You'd have to ask in the AND forum Feedback area.
__________________
Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE |
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#1395 |
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It's Pronounced Sah-TEEN
Join Date: Oct 2008
Location: Bad-Anon
Posts: 4,191
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Downloading.
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My Civ4 Mods. I'm totally quoting this out of context and putting it in my signature. - Choxorn |
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#1396 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,373
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Just so you know i am not changing it to this since having an "elephant" herd makes so sense when your training "mammoths". Mammoths are suppose to be super rare which is why i made it both tundra + elephants in city vicinity.
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#1397 |
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Chieftain
Join Date: Mar 2010
Posts: 16
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I think I may have either found a bug with Civ4, or with the mod.
![]() There is a battle going on in the centre of the screen, notice the swordsman running off in the bottom right. I knew my men was athletic, but that's just insane .
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#1398 |
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Warlord
Join Date: Feb 2010
Posts: 136
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I have a worker and a gather switching a lemon bonus back and forth between a orchard and a plantations, I could not recreate this a second time.
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#1399 |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,595
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That has been fixed, in the next release. When I moved it (lemons) to orchard I forgot to remove it from plantation.
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Dyslexia luRs Member of the C2C modding team. |
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#1400 |
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Chieftain
Join Date: Feb 2011
Posts: 11
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I think I have found another bug. I all of the sudden got a crash to desktop, which could not be attributed to barbarians. I figured it might be because of a building, so I systematically removed the cities that were about to produce and after an hour of loading the mod after each crash I found something. when I deleted a german city about to build a dance hall the crashes stopped, however, I wanted to be sure about this so I tried to recreate the incident. this time I placed a spy near by, deleted the city, and got a crash. long story short I finally found the what might be the problem
the polynesian empire under salamasina had 4 units nearby, an axeman, a trained dog, a hunter and a hunter with a general attatched. I'm pretty sure it's the hunter with general attatched that's causing the problem. The general attatched is Dancing Hoskuld |
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