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#21 |
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Prince
Join Date: Jan 2008
Posts: 408
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Thanks for the help
Speed is no problem I play marathon since i started to read these RPC since it looked so fun. Just wanted to change it back to monarch so ty for the help.
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#22 |
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Between Here & There
Join Date: Sep 2007
Location: New Mexico
Posts: 38
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I would suggest settling in place, you should start coastal since you are on an island. Starting more inland would crowd your other cities as there probably won't be much room. Plus, I bet that grassland tile to the west will have either horses or iron.
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#23 |
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Unholy Warlord
Join Date: Mar 2008
Location: The Netherlands
Posts: 1,226
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Kill the French. They totally deserve it from an earlier RPC.
__________________
No battle plan ever survives contact with the enemy. |
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#24 |
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Prince
Join Date: Jan 2008
Posts: 408
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Spoiler:
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#25 |
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Deity
Join Date: Dec 2007
Posts: 2,264
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Funny. I was in London the last couple of days and I saw loads of cows there. Still beer does that to people
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#26 |
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RPC Supergenius
Join Date: Oct 2006
Location: New York City
Posts: 6,927
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Elizabeth and the Balance of Power: Part I
Ahhhh!!!!! The pleasures of a normal game! Cows, and not living on the ice! Much more saner than Khmerville! But onto the RPC game! Not alot so far, as you would expect. We know it's Terra, we know we are on an island by ourselves. So onto the game. I decided I definitely wanted London with access to the sea, so we settled in place. ![]() 4 sea tiles to work are not so bad. I am more concerned about lack of food, so thus I think London is a nice wonderspamming capital if I can outrace Industrious Lou to them! We got 1 lone goody hut on this land which popped ![]() OK, archery sooner than later now. Techpath, well Liz starts with Fishing and mining, neither of which are useful right off the bat, so we went: agriculture/AH (no horses)/BW (Yes to copper)/archery (debatable if we needed this, got it anyway)/wheel and saved as I wanted some feedback on the next tech. We explored our landmass pretty fast ![]() Definitely some decent cities here, even the eastern desert area with it's insense. Perhaps iron and oil will be in the desert but we shall see. Anyway 2 grains, 2 seafood, gold and insense, decent health and happiness. We meet the first AI, ![]() Of course, the cursed French! A little exploring with a fishing boat find Louie fairly close. ![]() I was considering dropping an off-coast city onto that marble, but I would rather not "stir the pot" Just yet. After teching AH and BW we find ![]() Copper but no horse. Iron remains to be seen. Then we meet Peter ![]() Who is SW of us and west of Louie. Maybe we can get these two backstabbers to get into some conflicts here. We get teh extra health quest. ![]() Given our low food abundance I think we are putting ourselves too far behind with that!. We settle York to claim clams/stone and another seafood and copper after the border pop. ![]() We are starting on another settler and after finishing the wheel we saved. So what is the next tech??? ![]() Mysticism for border pops to claim the copper. Masonry to work the stone and perhaps try for the pyramids. Pottery for some cottages Sailing for trading amongst these coastal cities (less urgency for roads) and possibly the GLH. A nice smooth start so far. Alos at least Hinduism and Judaism have been founded, I can hear Isabella's chanting in the back.
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Mad's Civ IV RPC Series Summary threads: Classic RPC Series, Open RPC Series, The Next Generation RPC Series, MAd's World Mod Summary Current RPC CiV IV: Rockefeller, American Corporate Power! This poster apologizes for all spelling errors, he is a bit older and typing is a post-education acqusition tech! Last edited by madscientist; Mar 11, 2009 at 06:58 PM. |
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#27 |
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OCC Specialist
Join Date: May 2008
Location: Texas
Posts: 139
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Hm. Techpath.
I'd go Myst-Sailing-Masonry-Pottery-Writing |
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#28 |
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Prince
Join Date: Jan 2008
Posts: 460
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I'd drop a city on the mainland. It might cost a bit, but I don't think you're going to cause much distress early on unless Louis is hemmed in from the south as well. Besides, controlling that cape and the waters around it might be quite valuable strategically speaking. However, you're going to need a monument and library in there quick to fend off French culture.
__________________
A newb.
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#29 |
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The Wolf
Join Date: Oct 2007
Location: currently Thessaloniki, Greece
Posts: 547
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There are two great wonders. the mids and the lighthouse. Unfortunatelly you wont be able to build the both. Considering that there are some wonderspammers nearby, I guess even now is too late for TGL. I'd research Masonry next, followed by Myst- Sailing- Writing. You don't need the copper right now. Your island is so small, that you can fogbust it entirely.
Ah and yes Louis must die. He is "annoying french" and there will be a roleplaying element. Ironically he is your colsest neighbour on the mainland, like in the real life. Last edited by semirami; Aug 27, 2008 at 03:42 PM. |
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#30 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,595
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I am going to shadow this, and I intend to win conquest.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#31 |
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Between Here & There
Join Date: Sep 2007
Location: New Mexico
Posts: 38
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Without seeing much of the map, I was going to suggest plopping a city just north of the French blocking that peninsula and then building 2 or 3 more cities moving towards the tip to form a colony before pressing on to the new world, but then I remembered some lessons from history and it might be better to steer clear of "Europe", using the island as a fortress to build up your civ and let the other civs fight it out on the big island while you police the big dogs. You can then focus on teching towards astronomy.
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#32 |
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Prince
Join Date: Jan 2007
Posts: 331
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Well there's nothing that says the English can't win the hundred years war in this scenario and establish a bridgehead.
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#33 | |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,595
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Quote:
.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#34 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,595
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__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE Last edited by TheMeInTeam; May 28, 2010 at 12:14 PM. |
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#35 |
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Chieftain
Join Date: Feb 2007
Posts: 3,226
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Why do you need archery? Don't build a barracks, build a workboat. Get mysticism, and I'd say drop a city soon so you don't have to launch a naval invasion.
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#36 |
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Noble
Join Date: Mar 2008
Posts: 58
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Hey TheMeInTeam, can u tell me ur ways?! How do u have 7 cities in 235AD, at 80% Science and only -9 per turn!!
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#37 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,595
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Wait till Mad plays to that point, or look at the save. I put it in spoilers so that mad isn't bothered with it until then!
Spoiler:
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#38 |
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Prince
Join Date: Jan 2008
Posts: 408
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Themeinteam
Spoiler:
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#39 |
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King
Join Date: Jan 2008
Location: Detroit, MI, USA
Posts: 823
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Settling on turn 1 was technically illegal by your variant rules because you controlled 100% of world population
![]() You can probably still get GLH if you head straight at it. And Mids too. Both will be great on this map, as I see it.. |
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#40 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,595
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Hey Mad, why did you tech archery on this map (reminds me of a similar mistake I made in MC)? I was going to point out that you could fogbust the whole island entirely with warriors, but in your screenshots you're pretty much doing that already! With one more warrior barbs can't spawn on your island at all. Actually in your last SS that one between cities isn't needed for fogbust at that point and can just be moved over.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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