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#1 |
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Great Reverend
Join Date: Nov 2005
Location: Peoria, IL
Posts: 1,621
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[BtS] JEraLimit: Halting Progress
!! RELEASED !! - August 31, 2008
Requires: Civilization 4: Beyond the Sword v3.17 The endless march to Future Tech has always bothered me and this mod will stop it in its tracks. Unfortunatly, both the 'Play Now!' and the 'Custom Game' screens seem to be locked away in the game's EXE file and therefore out of the reach of us modders. Due to this fact, the only option I've found is adding a Custom Game Option to whatever Map Script I'm wanting to play with this mod. Released with the mod are 18 Map Scripts I have already modified to use the Last Era functionality. The included Map Scripts are from Beyond the Sword and origional Civ4. The Tech Advisor Screen has been modified to optionally hide Era disabled Techs, if a new GlobalDefinesAlt is set appropriatly. Also the Settings window of the Victory Screen now shows the game's Last Era or if no Last Era is set. Lastly, a few small changes in the CvWBDesc.py file will allow the Last Era to be writen and read from World Builder Saves and ofcourse the new SDK functions are exposed to Python for you to do with as you wish. Mod's Private Map Scripts I've modified many of the standard Civ4 and Beyond the Sword Map Scripts to add the Custom Game Option to set a Last Era. The following Spoiler contains a list of the included, modified, Map Scripts. Spoiler:
Requires: Beyond the Sword v3.17 Changes: Python, SDK Version: 1.000 - August 31, 2008 Download: JEraLimit Mod Sources: http://forums.civfanatics.com/downlo...=file&id=10571 Last edited by Jeckel; Aug 31, 2008 at 07:14 PM. |
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#2 |
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Great Reverend
Join Date: Nov 2005
Location: Peoria, IL
Posts: 1,621
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1: First shot is of the Custom Game Screen. Specificly on display is the new Setting, 'Last Era', at the bottom of the list.
2: The Settings Screen inside the Game with NO Last Era set. 3: The Settings Screen inside the Game with the Last Era set to the Medieval Era. 4: The Tech Advisor Screen showing Techs past the Medieval Era disabled (colored red) and unresearchable. 5: The Tech Advisor Screen showing, or rather not showing techs that are past the Last Era. Last edited by Jeckel; Sep 20, 2008 at 12:15 PM. |
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#3 |
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Great Reverend
Join Date: Nov 2005
Location: Peoria, IL
Posts: 1,621
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Current v1.000bts3.17
Known Glitches:
None Known Quirks: None Planned Future Changes: I'm going to add a new Max City Population tag to the EraInfos XML file. Last edited by Jeckel; Sep 20, 2008 at 12:14 PM. |
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#4 |
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Great Reverend
Join Date: Nov 2005
Location: Peoria, IL
Posts: 1,621
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Mod released.
![]() I may release some more modified Map Scripts and I'm almost certainly going to release a PDF with simple as possible instructions on how to add the Last Era Custom Game Option to Map Scripts. Other then that, I have one change left I want to make in the SDK. I want to add a tag to the EraInfo XML file so you can set a Max to City Population for each Era. After that this mod will be finished.
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"For evil to conquer, good men need only do nothing." "War is God's way of teaching Americans geography." "When Scientists ask questions, Engineers build answers." Vinland Solutions: Programming Progress - INI Buddy: Config Editing Done Easy My Beyond the Sword Mod Library - [Col2] JTradeRoutes: An Improved Interface |
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