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#1 |
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Sthlm, SWE
Join Date: Dec 2001
Posts: 536
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What should Spore 2 look like?
Spore is indeed a huge game with revolutionary features, but much of it could be done better.
I doubt that there is room for Spore expansion packs, since there is nowhere to expand. (A Tetris-sort puzzle, representing chemical evolution, would add to the timeline, but hardly produce any synergy effect.) After The Sims 3 is released in February next year, Maxis should start working at Spore 2. The game engine and interface are already decent, and could be kept. On the other hand, gameplay needs to be improved. Here are my ideas: Simple Start is a recurring theme. Each new game phase should start immediately as the old phase is finished, if possible without forcing the player through a dialog box or a designer interface. This brings the player closer to the game, and makes phases more continuous. Cell phase - renamed to Water phase * Simple start: Creatures should start as herbivore by default. Carnivore ability would be available in the cell designer. * Half-way through the phase, the creature should become multi-cellular, allowing fins, shell, teeth, tentacles, simple legs (eg crab legs) and other body parts. This would allow the player to make animals more similar to fish, squid, starfish or trilobites (or they could keep the original, slug-like design). Creature phase - renamed to Land phase * Simple start: Water phase should start when the creature develops air-breathing (invisible). The player should not be sent to Creature designer, instead the creature starts the phase as is - without legs, or with very simple legs (see above). Start-up creatures in this phase should be thought of as Coelacanths, worms, slugs or arthropods. One of the first quests would be mating, entering the creature creator, and adding proper legs. * Allow creatures to live amphibious, seeking food and shelter in shallow water as well as on land. There should be a Swimming skill too (apparently high in startup creatures with fins). Keep the deep sea off limits, though. * Offer more missions to earn DNA. Climbing a mountain/tree, building a new nest, gathering an amount of food in the nest, stealing an egg, etc. * Variable size, possible to change with each generation. Size should also be game-critical. A giant animal would of course be a better fighter, but would easily get starved, and also cause panic among other animals, though friendly. Small animals would rely on stealth and evasion. * Climbing skill, for reaching trees and mountains. You should even be able to use a treetop as a nest. * Real flying skill. Wings should cost a lot of DNA, and using them should cost food, dependent on creature size. Too large animals would be effectively prevented from flying. * Vision, hearing and smell skills, depending on body parts. Smell highlights food and other animals, even when out of sight. Longer nights make sensory skills more important. * New body parts with special abilities. Womb: can mate outside nest. Fat tissue: Larger food reserve. Tribal phase * Simple start: Characters should start naked. An early quest would access the outfit generator. * Allow domestication of plants. * Missions to earn food, buildings or outfit details. Crawl into a cave, chop down a tree, kill a pack of predators, etc. Civilization phase * Simple start: No vehicles in the beginning, only infantry units. Allow ships, cars and aircraft as technology advances. * Cities should not be hard-coded as economic, religious or military. They should still be specialized, though. * Divide the phase into ages - for instance Bronze, Iron, Gunpowder, Industrial, Nuclear and Space, as in Empire Earth and similar games. A player comes to Space phase by advancing to the last age OR conquering the world. * Buildings should look more pre-industrial. * Bandits/rebels/pirates. Space phase * Simple start: In the first missions in planet view, the player should control an air unit, playing the role of an air-force officer applying for space service. After the planet view mission, the space program officially begins, and the player has to design a spaceship. Then, the player would have to carry out a few missions in the planetary system (maybe building a colony), before getting access to interstellar view. * A ranking system with more real-world military ranks, with Admiral close to the top. * No full-scale wars before the player can assemble a large fleet. What do you think?
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Civ should consist of both realism and strategic depth. If you want plain realism, go watch the History Channel. If you want plain strategy, go play chess. There should be no civilization named Vikings! Name them Norsemen or Scandinavians instead. Viking is old Norse for "pirate", and has never been the name of any state or tribe. A Viking civilization ruled by Ragnar Lodbrok makes about as much sense as replacing the English with a Yeoman civilization ruled by Robin Hood, or replacing the Americans with the Cowboys ruled by Zorro. Last edited by Optimizer; Sep 10, 2008 at 11:18 PM. |
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#2 |
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Got u
Join Date: Oct 2006
Location: Awesome Land
Posts: 5,940
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Heres mine.
Cell phase: Pretty much the same theres really no room for improvement here. Sea Phase: I want a real sea phase this time god damnit. Although I imagine it was taken out just for expansion pack hoaring. Creature phase: Start out as an amphibian, move on to becoming full scalled land creature later. Tribe phase I think is about as good it will get. Civ phase Starts in ancient time and you can only be on nyour continent at first. You have to get long sea travel before you can get across the sea to communicate with them. Some sort of tech tree.
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''FriendlyFire, I must say that your interest in American current events is impressive. It's impressive because of the fact that you don't live here, and as far as I know, you're not an American citizen. ''Pleghmak ''When you are a mouse stuck living with an elephant ,you learn to watch its every movement. ''Oda nobanuga |
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#3 |
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Sthlm, SWE
Join Date: Dec 2001
Posts: 536
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Your "Sea Phase" and my multi-cellular level of "Water Phase" seem to be more or less the same thing.
A separate Sea Phase would take a lot of designer work, and hardly sell any expansion packs.
__________________
Civ should consist of both realism and strategic depth. If you want plain realism, go watch the History Channel. If you want plain strategy, go play chess. There should be no civilization named Vikings! Name them Norsemen or Scandinavians instead. Viking is old Norse for "pirate", and has never been the name of any state or tribe. A Viking civilization ruled by Ragnar Lodbrok makes about as much sense as replacing the English with a Yeoman civilization ruled by Robin Hood, or replacing the Americans with the Cowboys ruled by Zorro. |
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#4 |
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Got u
Join Date: Oct 2006
Location: Awesome Land
Posts: 5,940
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Change you from singal cellular to multicellular is a big change. If I had it my way there would be a eukaryote phase, and a prokaryote phase. Of course I will never get that wish, but changing from one to two cells is jsut stupid in one phase.
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''FriendlyFire, I must say that your interest in American current events is impressive. It's impressive because of the fact that you don't live here, and as far as I know, you're not an American citizen. ''Pleghmak ''When you are a mouse stuck living with an elephant ,you learn to watch its every movement. ''Oda nobanuga |
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#5 |
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King
Join Date: Jul 2006
Posts: 873
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I think you are wrong about expansion packs. There will be many expansion packs.
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http://www.gamersgate.com |
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#6 |
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Sthlm, SWE
Join Date: Dec 2001
Posts: 536
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What would this "sea phase" look like, then? Would it be 2D like Cell, or 3D like Creature? If it's 2D, why can't it be part of Cell? If it's 3D, why can't it be part of Creature?
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Civ should consist of both realism and strategic depth. If you want plain realism, go watch the History Channel. If you want plain strategy, go play chess. There should be no civilization named Vikings! Name them Norsemen or Scandinavians instead. Viking is old Norse for "pirate", and has never been the name of any state or tribe. A Viking civilization ruled by Ragnar Lodbrok makes about as much sense as replacing the English with a Yeoman civilization ruled by Robin Hood, or replacing the Americans with the Cowboys ruled by Zorro. |
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#7 |
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Sthlm, SWE
Join Date: Dec 2001
Posts: 536
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What would be the themes of these expansion packs, then?
__________________
Civ should consist of both realism and strategic depth. If you want plain realism, go watch the History Channel. If you want plain strategy, go play chess. There should be no civilization named Vikings! Name them Norsemen or Scandinavians instead. Viking is old Norse for "pirate", and has never been the name of any state or tribe. A Viking civilization ruled by Ragnar Lodbrok makes about as much sense as replacing the English with a Yeoman civilization ruled by Robin Hood, or replacing the Americans with the Cowboys ruled by Zorro. |
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#8 |
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KompaDe
Join Date: Feb 2005
Location: In the motherland.
Posts: 4,017
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I would like to see a more developed fleet system in the Space stage. Like the ability to recruit a guarding fleet for your home planets. After all, it gets really tedious to have to save all your planets all the time.
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#9 |
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Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 4,415
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Spore: Apartment Life
Spore: Free Time Spore: Bon Voyage Spore: Seasons Spore: Pets Spore: Open for Business Spore: Night Life Spore: University Spore: IKEA Spore: Kitchen & Bath Spore: Teen Style Spore: H&M Fashion Spore: Celebration Spore: Glamour Life Spore: Family Fun Pack Spore: Apartment Pets Spore: Castaway And don't forget of course, COMING SOON! Spore: Spooky Clothing! Order yours now for only $39.95!
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Blog: http://iPlayCiv.com | New Civ Site: http://weplayciv.com Civ4: Col Mod: Age of Discovery II |
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#10 | ||||
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www.sporedum.net
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Quote:
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But about expansions, EA Games has already explicitly said that there will be expansions, just the quality of them will be in doubt. Quote:
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#11 |
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Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 4,415
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Personally, I think the XP's will add a couple new phases (the missing sea phase between cell and creature) and there will be XP's to increase the depth of the stages (eg: Spore Civ Complete adding tech tree, multiple units, etc) and then there will be XP's purely for aesthetic reasons (eg: Spore wings, and Spore legs etc).
There is SOOOOOOOOOOOOOOOO much room to move in Spore I'm predicting at least 10 XP's in the next 3-4 years.
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Blog: http://iPlayCiv.com | New Civ Site: http://weplayciv.com Civ4: Col Mod: Age of Discovery II |
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#12 | |
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www.sporedum.net
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Quote:
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#13 |
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Warlord
Join Date: Apr 2004
Location: Brazil
Posts: 177
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They could make the game be about evolution.
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Learning english. |
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#15 |
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Sthlm, SWE
Join Date: Dec 2001
Posts: 536
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Will there be expansion packs? Well, money talks. Today, almost all best-selling games get EPs, for the better or worse.
The ideal EP extends the timeline. Starcraft: Brood War and Europa Universalis III: Napoleon's Ambition are good examples. However, the Spore timeline already stretches from the beginning to infinity. If Spore consisted only of Cell, Creature, Tribe and Civilization, the Space phase would be perfect for an expansion (since it does not only extends the timeline, but also revisits it). Maybe Spore 2 should be released in one pack for each episode. The Water phase could be released as freeware, the Land phase as a core game, Tribe, Civilization and Space as expansions, and a MMORPG subscription for Space. Even if EA charges $20 for each EP, they would surely make a profit anyway - since the game is larger than the sum of is parts. Besides from consumer costs, expansion packs have several problems. The interface gets cluttered, the system requirements rise, and balancing problems and annoying features from the original game usually remain. Also, the sequel gets delayed. I'd rather have no expansions for Spore 1, and Spore 2 in early 2010 (with a space EP later the same year), than two-three expansions for Spore 1, and Spore 2 in 2012. However, Maxis is already planning expansion packs, probably containing flora editors and underwater creatures. http://www.sporerevolution.com/spore_expansion_packs/ http://www.videogamesblogger.com/200...or-planned.htm Seems like we are up to something with underwater creatures.
__________________
Civ should consist of both realism and strategic depth. If you want plain realism, go watch the History Channel. If you want plain strategy, go play chess. There should be no civilization named Vikings! Name them Norsemen or Scandinavians instead. Viking is old Norse for "pirate", and has never been the name of any state or tribe. A Viking civilization ruled by Ragnar Lodbrok makes about as much sense as replacing the English with a Yeoman civilization ruled by Robin Hood, or replacing the Americans with the Cowboys ruled by Zorro. |
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#16 |
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Got u
Join Date: Oct 2006
Location: Awesome Land
Posts: 5,940
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Most of the references in this have been to the sims which has a kajillion expansions.
EA is also cares less about what you wan't then any other game company... ever.
__________________
''FriendlyFire, I must say that your interest in American current events is impressive. It's impressive because of the fact that you don't live here, and as far as I know, you're not an American citizen. ''Pleghmak ''When you are a mouse stuck living with an elephant ,you learn to watch its every movement. ''Oda nobanuga |
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#17 | |
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Sthlm, SWE
Join Date: Dec 2001
Posts: 536
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Quote:
Advancement from one age to another is exciting enough, with or without cut scenes. This is, to some extent, spoilt by the design interfaces.
__________________
Civ should consist of both realism and strategic depth. If you want plain realism, go watch the History Channel. If you want plain strategy, go play chess. There should be no civilization named Vikings! Name them Norsemen or Scandinavians instead. Viking is old Norse for "pirate", and has never been the name of any state or tribe. A Viking civilization ruled by Ragnar Lodbrok makes about as much sense as replacing the English with a Yeoman civilization ruled by Robin Hood, or replacing the Americans with the Cowboys ruled by Zorro. |
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#18 |
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Immortal
Join Date: Apr 2004
Posts: 4,742
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Deepening each aspect of the game, making more interesting choices, and making each phase more like a good game of that focus would be interesting
Tribal, Civ and Space phases have multiple games that they could reference and become somewhat more like in deepening them. Cell and creature Phase are somewhat unique Another expansion might allow drastically different life forms Aquatic Creatures that stay aquatic in Tribal and Civ phases Creatures that have different Terraforming Targets because they evolved on different worlds Cell phase with other more basic biochemical choices (oxygen based metabolism, etc.) as opposed to anatomical ones In each phase you become the dominant ________ and in the next phase you face the same _________ but different new variations Cell->become dominant Metabolism (kingdom or domain or higher level) Creature->become dominant Anatomy(phylum or class) of that Metabolism Tribal->become dominant Psychology/Sociology(species or race) of that Anatomy Civ->become dominant Political/Economy (civilization or culture) of that Psychology/Sociology Space->[here you start competing with groups that truly developed seperately]
__________________
Improvement Ideas Diplomatic Victory: http://forums.civfanatics.com/showpo...6&postcount=11 Global Warming:http://forums.civfanatics.com/showpo...4&postcount=18 Miscellaneous: http://forums.civfanatics.com/showpo...20&postcount=7 Last edited by Krikkitone; Sep 11, 2008 at 10:04 PM. |
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#19 | |
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Warlord
Join Date: Sep 2007
Location: New Jersey
Posts: 164
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Quote:
Proof: http://video.google.com/videosearch?q=Spore&emb=0&aq=f# Wait for 2 minutes in. |
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#20 |
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Sthlm, SWE
Join Date: Dec 2001
Posts: 536
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Nice video. But it is apparently the same game engine as the Creature phase.
My point is that each phase has its own game engine. We don't need more game engines, we need more diversity in gameplay. And water creatures could be played both with the Cell engine, and the Creature engine.
__________________
Civ should consist of both realism and strategic depth. If you want plain realism, go watch the History Channel. If you want plain strategy, go play chess. There should be no civilization named Vikings! Name them Norsemen or Scandinavians instead. Viking is old Norse for "pirate", and has never been the name of any state or tribe. A Viking civilization ruled by Ragnar Lodbrok makes about as much sense as replacing the English with a Yeoman civilization ruled by Robin Hood, or replacing the Americans with the Cowboys ruled by Zorro. |
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