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#1 |
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Sthlm, SWE
Join Date: Dec 2001
Posts: 536
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Expansion: Water creatures
http://www.sporerevolution.com/spore_expansion_packs/
A future expansion pack will probably contain underwater creatures. How should these be done? My suggestions (partially covered in the Spore 2 thread): * Make all new cells herbivore by default, to simplify the startup menu. * Rename the "Cell phase" to "Tidepool phase". Half-way through the phase, the player becomes multi-cellular, as an animation shows several cells merge into one large organism with different texture. Multi-cellularity gives access to many new organs, such as ** Fins, increasing speed ** Suction cups, allowing to hold other creatures or objects ** Tentacles for weapons ** Shell, increasing health ** Claws, for holding and fighting ** Pleopods (crab legs), increasing maneuver * Allow small creatures to hang on to large creatures for a free ride, and use a proboscis to parasite from them. This could hopefully be done both in Tidepool phase and Creature phase. * The transition from Tidepool to Creature is represented by the evolution of a skeleton (inner or outer). Proper legs are not available at startup. * The first creature nest is in shallow water. To crawl onto land, the player needs to spend DNA points to evolve breathing (which can be done immediately at Easy level). Legs come later. * Each species has a domain - Aquatic, Amphibious and Land-living. Aquatic creatures cannot advance to Tribe phase. (No fire, no metalworking, no technology.) * Greater size span between creatures in Creature phase. * Difference between walking and swimming skill. * More kinds of missions to gain DNA points. Collecting food, hitting targets with sticks or rocks, building a new nest, etc. * Functional eyes, ears and smell organs. * Aquatic and amphibious plants and creatures remain in the game during Tribe, Civilization and Space phase. The planet ecosystems might contain plants, herbivores and carnivores from all classes, increasing biodiversity.
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Civ should consist of both realism and strategic depth. If you want plain realism, go watch the History Channel. If you want plain strategy, go play chess. There should be no civilization named Vikings! Name them Norsemen or Scandinavians instead. Viking is old Norse for "pirate", and has never been the name of any state or tribe. A Viking civilization ruled by Ragnar Lodbrok makes about as much sense as replacing the English with a Yeoman civilization ruled by Robin Hood, or replacing the Americans with the Cowboys ruled by Zorro. |
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#2 |
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Immortal
Join Date: Apr 2004
Posts: 4,742
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It might be interesting to allow Aquatics to advance to Tribe/Civ stage, but have some different vehicle/building/equipment parts avaiable to them
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Improvement Ideas Diplomatic Victory: http://forums.civfanatics.com/showpo...6&postcount=11 Global Warming:http://forums.civfanatics.com/showpo...4&postcount=18 Miscellaneous: http://forums.civfanatics.com/showpo...20&postcount=7 |
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#3 |
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Red, White, & Blue, baby!
Join Date: Dec 2004
Posts: 7,382
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True, it would be reasonable to allow aquatic species to play the game through space, rather than strictly pidgeonhole them inbetween Cell and Creature phases. The sea should be populated from Creatures onwards.
'Aquatic' as a lengthened Cell stage, i.e. invertebrate/ early vertebrate phase would be cool. We could play Trilobites, eat plankton, etc..
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Ways to be banned from RL: ![]() Warning: User cites from the Internet. Citing from the Internet has been proven to unimpress some teachers. |
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#4 |
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Bound & Determined
Join Date: Feb 2005
Location: Somewhere with a good book
Posts: 801
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interesting idea
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Last edited by TyranusBonehead; Sep 12, 2008 at 12:17 PM. |
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#5 |
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Sthlm, SWE
Join Date: Dec 2001
Posts: 536
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I don't want civilized aquatic species. I explain here.
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Civ should consist of both realism and strategic depth. If you want plain realism, go watch the History Channel. If you want plain strategy, go play chess. There should be no civilization named Vikings! Name them Norsemen or Scandinavians instead. Viking is old Norse for "pirate", and has never been the name of any state or tribe. A Viking civilization ruled by Ragnar Lodbrok makes about as much sense as replacing the English with a Yeoman civilization ruled by Robin Hood, or replacing the Americans with the Cowboys ruled by Zorro. |
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#6 |
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Royal Composer
Join Date: Jan 2004
Location: Composing.
Posts: 15,510
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I think those are silly reasons, all in all. Fire is hardly the only way to generate heat. There are other methods and means: focused sunlight, geothermal sources, that sort of thing. Also, a civilization hardly needs to be metal-based; you're thinking too narrowly. What about an engineering system that focuses exclusively on tension rather than compression, thus using fabrics rather than metal?
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#7 |
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Sthlm, SWE
Join Date: Dec 2001
Posts: 536
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How would one use focused sunlight or geothermal heat without having metal tools in the first place?
And how would you construct electrical circuits or heat engines without metal?
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Civ should consist of both realism and strategic depth. If you want plain realism, go watch the History Channel. If you want plain strategy, go play chess. There should be no civilization named Vikings! Name them Norsemen or Scandinavians instead. Viking is old Norse for "pirate", and has never been the name of any state or tribe. A Viking civilization ruled by Ragnar Lodbrok makes about as much sense as replacing the English with a Yeoman civilization ruled by Robin Hood, or replacing the Americans with the Cowboys ruled by Zorro. |
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#8 |
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Apolyton Sage
Join Date: Nov 2004
Location: Gent, Belgium
Posts: 4,258
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You create metal near underground vulcanoes and lava rifts.
![]() Humans did it.
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Contraria sunt Complementa. -- Niels Bohr Mods: SMAniaC (SMAC) | Planetfall (Civ4) - now at version 12d |
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#9 | ||
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Royal Composer
Join Date: Jan 2004
Location: Composing.
Posts: 15,510
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Quote:
Quote:
I'm not saying I have all the answers for how a water civilization develops. I'm just saying we need to have some broader thought here, and not limit ourselves to purely human lines of thinking.
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Last edited by North King; Sep 13, 2008 at 10:31 PM. |
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#10 |
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MechaDruid
Join Date: Nov 2002
Location: Lancashire, UK
Posts: 3,580
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I can imagine aquatic civilizations, but they'd lack many kinds of technology. I think a UFO should appear to help them into the space age
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~blacker than the blackest black, times infinity~ |
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#11 |
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Royal Composer
Join Date: Jan 2004
Location: Composing.
Posts: 15,510
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Once again, why does a water creature need to develop along Earth's technological lines?
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#12 |
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MechaDruid
Join Date: Nov 2002
Location: Lancashire, UK
Posts: 3,580
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I think there are some things that just don't work in water. Unless they could build 'air chambers' or 'gas chambers' to do things in.
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~blacker than the blackest black, times infinity~ |
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#13 |
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Prince
Join Date: Oct 2003
Location: Fort Worth, Texas USA
Posts: 505
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Aquatic species already breathe oxygen via gills or lungs. Fire can happen underwater if there is an oxygen source. And I'm not sure how much a creature in a buoyant environment needs structures or shelter. Electricity is already present in biology. I think somebody imaginative could come up with how aquatic life could develop technology useful in the water and later roam the land and skies just as us land mammals can roam freely underwater in submarines.
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#14 | |
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Insane Dane
Join Date: Mar 2007
Location: The great mill
Posts: 5,680
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Quote:
I think that it is possible for aquatic creatures to develop civilization. Heat is recieved from geothermal (Or volcanic for people with no English skills like me) sources, it can be used to melt anything if done properly. Heck, they don't have any agriculture in Spore nonetheless! They use spice instead. Perhaps there could be some underwater source of spice. It could be those said volcano thingies.
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But the eyes shone with the beach Followed waves, ashbirds flew, the scarecrows knew ~ Sending out glares for those who stared ~ Free fallout fall along ~ Heavens told us to work the ghast of cinder ~Now we turn the wheel And it's all a regime of the technomachine |
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#15 |
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Sthlm, SWE
Join Date: Dec 2001
Posts: 536
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Maybe we would have to agree to disagree on aquatic civilizations.
Creatures should also be able to develop live birth, to become independent of nests.
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Civ should consist of both realism and strategic depth. If you want plain realism, go watch the History Channel. If you want plain strategy, go play chess. There should be no civilization named Vikings! Name them Norsemen or Scandinavians instead. Viking is old Norse for "pirate", and has never been the name of any state or tribe. A Viking civilization ruled by Ragnar Lodbrok makes about as much sense as replacing the English with a Yeoman civilization ruled by Robin Hood, or replacing the Americans with the Cowboys ruled by Zorro. |
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#16 |
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Deity
Join Date: Aug 2005
Location: Oxford
Posts: 7,060
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That wouldn't be quite as cutesy...
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#17 |
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Reaver
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I did find a glitch when you advance from Cell to Creature with no legs. Your first Nest is in the water. Despite their being Maxis creations without legs though, you can not go on land. If you do, you get the exact same cinematic you get as if you normally take a land creature to far into the water. Thats right, a giant fish jumps out of the dirt and eats you. Even if your just 1 cm out of the water.
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#18 |
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MechaDruid
Join Date: Nov 2002
Location: Lancashire, UK
Posts: 3,580
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@Onionsoilder, I've never seen that happen (nests in water)! I've had a creature with only 'flagella' and no legs, and the cinematic happened as normal and I started on land?
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~blacker than the blackest black, times infinity~ |
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#19 |
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Dead Centre
Join Date: Feb 2007
Location: Leamington (NOT BEDS, COV OR WARW)
Posts: 3,511
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Yep, my Sun Maggot didn't even have flagella and it could squirm around the land with gusto.
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#20 | |
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Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 4,415
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Quote:
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