![]() |
| General | Hosted Sites | CivRev | Colonization | Civilization IV | Civilization III | Civilization II | Civilization | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 | |
|
Warlord
Join Date: Sep 2007
Location: New Jersey
Posts: 164
|
Spore Modding
Best Guesses from tinkering so far (For people who haven't touched the goods yet):
* Codes such as 0x05879d94, most of them seem to be a form of localization redirection. If you unpack the data package and then the en_us package in locale, you will see the code, then the words in english. * Cool hints from the people who made the game so far found: Quote:
Will continue to explore. If what I understand so far is true ( Maybe not) Spore could potentially be very moddable. Last edited by Soduka; Sep 11, 2008 at 11:47 PM. |
|
|
|
|
|
|
#2 |
|
Warlord
Join Date: Sep 2007
Location: New Jersey
Posts: 164
|
AI Empire Personality types:
Spoiler:
|
|
|
|
|
|
#3 |
|
Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 4,415
|
How do you unpack the DBMF's? I tried with DBMFExtract4 and it just errored on the files.
__________________
Blog: http://iPlayCiv.com | New Civ Site: http://weplayciv.com Civ4: Col Mod: Age of Discovery II |
|
|
|
|
|
#4 |
|
Warlord
Join Date: Sep 2007
Location: New Jersey
Posts: 164
|
This:
http://www.customsims3.com/forum1/wbin/SpViewDL.html Also, apparently there is a flora editor in here somewhere...I'm seeing several references to it. |
|
|
|
|
|
#5 |
|
Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 4,415
|
Of course there is. And I bet Maxis charges us $40 for a new exe file where it says:
bool m_bFloraEditor(true);
__________________
Blog: http://iPlayCiv.com | New Civ Site: http://weplayciv.com Civ4: Col Mod: Age of Discovery II |
|
|
|
|
|
#6 |
|
Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 4,415
|
Here's some interesting PNG's for the sporepedia buried in the "content" package. Obviously a flora editor is coming for a cost, and is the third one a fish? Looks fishy to me (and there's a ton of others like it).
__________________
Blog: http://iPlayCiv.com | New Civ Site: http://weplayciv.com Civ4: Col Mod: Age of Discovery II |
|
|
|
|
|
#7 |
|
Chieftain
Join Date: Sep 2008
Posts: 76
|
Is there stars going super nova and a comet terraformer?
|
|
|
|
|
|
#8 |
|
Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 4,415
|
I get an error trying to unpack the graphics package. Anyone else get this?
__________________
Blog: http://iPlayCiv.com | New Civ Site: http://weplayciv.com Civ4: Col Mod: Age of Discovery II |
|
|
|
|
|
#9 |
|
Emperor
Join Date: Nov 2007
Location: Québec
Posts: 1,399
|
"property archetypeEcologist 0x055500f6 int 10 # KissAss Explorative"
Should I be offended if I studied ecology?
|
|
|
|
|
|
#10 |
|
MechaDruid
Join Date: Nov 2002
Location: Lancashire, UK
Posts: 3,580
|
Hey, so, is there a way to turn this flora editor on???
__________________
~blacker than the blackest black, times infinity~ |
|
|
|
|
|
#11 |
|
Chieftain
Join Date: Sep 2008
Posts: 76
|
A new mod has been made "asymmetry hack" enables you to put legs arms eyes etc wherever you want on a creature not automatically opposite. http://spore.vg/
To get it working, place it in Program Files/Electronic Arts/Spore/Data and then boot the game. Since SPORE allows "patch modding"(just drag+drop mods in and out of that directory to install and uninstall) it is very simple to install and uninstall mods. If you don't want it, delete it/move it out of the directory. I haven't tried it yet but from all reports it works. Also he has info on how to mod spore. http://spore.vg/formats/dbpf.html Someone else is working on making the spine less limited. |
|
|
|
|
|
#12 |
|
Unknown Person
Join Date: Oct 2007
Location: the least obvious place
Posts: 430
|
http://forums.civfanatics.com/showthread.php?t=291346. I must warn you, I can't get it to work (I can load the editor, just not do anything)
|
|
|
|
|
|
#13 |
|
MechaDruid
Join Date: Nov 2002
Location: Lancashire, UK
Posts: 3,580
|
@Popcornlord, I did get it to work, and eventually got a blob-shaped 'body' to appear (clicked and dragged one of the top-left 'parts'), but I struggled to attach anything else
__________________
~blacker than the blackest black, times infinity~ |
|
|
|
|
|
#14 |
|
Chieftain
Join Date: Sep 2008
Posts: 76
|
Spore modding tools released;Found this post on another website-
The SPORE Modding tools have been released, finally! Get them Here: http://blog.spore.vg/2008/09/21/unst...n-revision-42/ It includes: SPORE Package Viewer PropToXML(you can extract the PROPS from Spore-Content(Props are all the tools, values, etc.)) XMLToProp(Converts the XML files to PROPS) Package Maker(basically makes Packages) Other Exes and DLLS which are needed to be in the same directory if you need to run the above. Now, this is EXCELLENT news to those who want to do some serious modding. These tools are VERY UNSTABLE but I've used all of them fine and they work, but don't . .. .. .. . around with them otherwise they won't work. Anyways, the XML Files are kinda hard to read, so just google XML Notepad(it's a microsoft tool) and download it, it's very easy to edit Stuff with it. Also, if you modified one single file, you just need to put that single file into a Package, and put it in the Data directory of Spore and it will overwrite that file when Spore boots and reads that Package. Nice and simple. This is infact the easiest way to mod the game. Enjoy. ALSO: SPORE_GAME.package Contains all Badge requirements and most of the tools. |
|
|
|
|
|
#15 | ||
|
Prince
Join Date: Jan 2005
Location: Landlocked
Posts: 339
|
Quote:
BTW tinkering around in his web page found a Revision 42 page that clearly states: Quote:
__________________
mrt144: what is the ETA for an official patch? Solver: When it's done
Last edited by rupertlittlebea; Sep 22, 2008 at 10:56 AM. |
||
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| What should Spore 2 look like? | Optimizer | Spore | 48 | Nov 10, 2009 09:03 PM |
| Better Spore | Ball Lightning | Spore | 17 | Jan 29, 2009 02:23 PM |
| Spore Modding Newsletter: December Edition | Ball Lightning | Spore | 2 | Dec 25, 2008 02:26 PM |
| Spore Modding Tool Released | Ball Lightning | Spore | 0 | Dec 06, 2008 12:44 AM |
| Modding Question for any Civ4 BtS modding experts... | Mattygerst | Civ4 - Creation & Customization | 4 | Feb 22, 2008 07:51 AM |