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#1 |
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Mac addict, php monkey
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GOTM 34 - First Spoiler
GOTM 34 First Spoiler
Reading Requirements
Posting Restrictions
__________________
-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#2 |
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King
Join Date: Mar 2006
Location: St. Petersburg
Posts: 896
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terrible map! no food, no research... hammers only.
My aim was diplo victory. Settled in the place. Second city 1N to the gold. 3-d city south to my capital 2 fish + sheep (no hammers at all, it will be my GP farm )research farm-animal-writing-....-CoL(925BC) Biult Oracle in 925BC -> CS Next research Alph-MC-Mach-Liter-Paper-Philo-PPr-Compas-Optic-Astro....(beeline to MM) 445BC GLigthH 280BC Colossus 220BC Pyrs by GE 445AD GLib 320AD-485AD War with Khan. He was fully eliminated. 1AD 5 cities 7 workers and very low bulbs per turn. ![]() 485AD 11 cities. Last edited by Gosha190; Sep 18, 2008 at 07:52 AM. |
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#3 |
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Chieftain
Join Date: Sep 2008
Location: Poland
Posts: 2
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I have 7 cities on my island.
Starting to prepare for war against Mongolia. I plan to ship with several Galleys and attack in many places at the same time. I have built : StoneH, GLightH, GLibrary, Colossus, HangingGardens |
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#4 |
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Fear him of the pink tie
![]() ![]() Join Date: Dec 2005
Location: London, UK
Posts: 3,575
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God, this was the game in which if anything could go wrong it did.
Here’s my rather sparse 500AD map: ![]() As usual I was aiming for space. I explored a couple of turns before settling and ended up in the SW corner of the land to get the two fish. I'm not wasting ANY food resources on an arid map! 2nd city Osaka was founded to pick up the gold, and Tokyo down south, basically because at that stage I judged all the viable northern sites to be too far away from the capital. My first inkling of what to come was a misjudged forest chop in Osaka, which needed culture to bring the gold into my borders. So Osaka started on a granary while I researched mysticism. I’d beautifully timed my forest chop to come in straight after mysticism to give me a fast obelisk, but of course forgot to change my build and saw the chop uselessly go on the granary. Next came the exploration fiasco. I sent a workboat around our island, saw the other land to the north, and judged from the lack of AI units there when my workboat passed that it was probably empty, and that therefore (a) there was no point exploring it now, it would be guaranteed to be my land when I was ready to settle it and I had free units to explore with, and (b) that I would need optics before I could meet any other civs. Thus, my entire exploration and tech strategy went off hopelessly on the wrong foot. Until many, many turns later, my settler arrived by the marble to found Satsuma, only to discover that ‘my’ northern cows had already fallen to Mongol culture. Ooops! ![]() This of course called for plan B: War, especially after I send a chariot to explore Mongolia and discovered his land was miles better than mine! Bloody evil Ainwood… But therein lay another problem. I had no copper or iron, having long since concluded that the sources on our island were all too far from any food to be worth settling (especially when I hadn't been expecting any wars). On a quick reassessment I still didn’t fancy settling any of them and decided instead on plan C: beelining for construction and invading Mongolia with catapults and chariots (It’s worked very nicely in some previous GOTMs). So after some quick building, my initial force of 4 catapults, 1 archer and 1 chariot arrived outside the gates of the very lightly defended Cimmerian and started bombarding its defences.Two turns later, Genghis’s large stack of swords, axes and spears showed up and instantly took out a catapult and the chariot. I did a quick mental assessment of his stack’s strength and my likelihood of being able to capture and hold Cimmerian and… next turn all surviving members of my invasion force were back on galleys headed home. OK, let’s move to plan D. Ummm, what is plan D? Let’s have another quick reassessment of the copper/iron sources. Nope, now that my other cities have eaten all the food, there’s no way to settle any copper or iron without damaging my long-term economy with a long-term useless city. So instead I decided to get culture in Osaka and wait till it hits 750 culture, at which point it'll take the copper into its borders. So that’s where I’m at in 500AD. Still not off the starting island, and waiting, 3 turns away from being able to start hooking up copper. I’m just glad this is only a prince level game. |
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#5 |
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King
Join Date: Mar 2006
Location: St. Petersburg
Posts: 896
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#6 | |
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Gypsy King
Join Date: Mar 2006
Location: Brazil
Posts: 2,049
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There goes my slim chances of finally getting a GOTM diplo award.
![]() Quote:
My BC game was similar to yours (did not get Mids/Colossus, though), but I didn't attack Khan until I had Samurai, shortly before 400AD. By 500AD I was still a few turns from getting Astro.If it serves me a relief, at least I have chosen the same overall strategy of a Civ4 GrandMaster. Lots to be worked on translating theory to practice, though.
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#7 |
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King
Join Date: Mar 2006
Location: St. Petersburg
Posts: 896
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it was absolutely clear (around 3500BC) that player have no good land to achieve good results. So... WAR looked like only chance to speed research!
Look at my tech path! I researched all tech beeline to samurai: CS->>Alpha (fore tech exchange)->>MC(for forge: +1 happy, +25% hammer production, +GE points for GE for UN)->> Machinery = samurai! And only after that I researched Filo and so on. But my cities was too weak in 145BC to build samurai. I needed to research Liter and built HerEp in my capital. After that my capital was able to build 1/2 samurai per turn. While I did all that my latest cities grew to size 8-9. All of them got forge, granary, library. After all needed preparations I began to build samurai. 17 samurais were build within 300 years and in 320AD I declared war to Khan. I got 17 samurais +4-5 spears + 2 chariots for scouting cities defence before attacking. And only after 320AD I began to build GLib. I did not build HG because of lack of stone and forest. Last edited by Gosha190; Sep 18, 2008 at 01:27 PM. |
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#8 | |
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King
Join Date: Mar 2006
Location: St. Petersburg
Posts: 896
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Quote:
Last edited by Gosha190; Sep 19, 2008 at 12:36 AM. |
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#9 |
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Gypsy King
Join Date: Mar 2006
Location: Brazil
Posts: 2,049
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I was able to build Samurai since 10BC when I got Machinery, but I suppose I wasn't focused enough on building them as of 500AD I had built only 5!
And it took me a while to build HE as I didn't have a lvl4 unit early.
Last edited by Conquistador 63; Sep 18, 2008 at 06:43 PM. Reason: removed what could be interpreted as post-500AD spoiler info. |
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#10 | |
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Deity
Join Date: Apr 2006
Location: Tyler, Washington
Posts: 5,830
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Quote:
__________________
Thrills and excitement come from the journey, not the destination! ![]() SGOTM 2-11, 13 - Gypsy Kings
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#11 |
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King
Join Date: Mar 2006
Location: St. Petersburg
Posts: 896
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There were time in my game when I decided to play for a cosmic victory
![]() But in a few turns I changed my opinion again. Last edited by Gosha190; Sep 19, 2008 at 12:37 AM. |
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#12 |
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King
Join Date: Jun 2001
Location: London, England
Posts: 666
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Well, I just hit 500AD so am reporting in. I settled in place 4000BC, second city 1 tile N of gold, 3rd (Tokyo) North on coast near marble and (luckily) iron
but I haven't moved off the island yet. I have seven cities, with six wonders in Kyoto - Stonehenge, Oracle, Great Lighthouse, Parthenon, Sistine and Great Library (no forests left though ). Kyoto's currently giving +81 culture and +27GP per turn. Tokyo (at 6492) and Kyoto (at 4865) are top cities culturally.My first GP (Prophet - appropriately enough Moses) discovered Theology and I converted to Christianity, third GP (also Prophet) recently gave me the Church of Nativity in Tokyo - which also gained 6000 culture from my second GP (Artist) - so there's a lot of cultural pressure on Genghis Khan's neighbouring cities over the narrow straits, which are also now Christian. Bismarck converted to Christianity too. No wars yet, but am stacking Swordsmen ready to hit Genghis, as he keeps demanding techs. In first spot at moment but need to get conquering militarily, as well as culturally - but no Samurai yet
__________________
"At 20 years of age the will reigns, at 30 the wit, at 40 the judgment" - Benjamin Franklin (1706 - 1790); US author, diplomat, inventor, physicist, politician, & printer. Chronology of strategy gaming addiction: Civilization II (1998), Civ III (2002), Europa Universalis II (2002), Hearts of Iron (2003), Victoria (2003), Crusader Kings (2005), HOI 2 (2005), Doomsday (2006), Revolutions (2007), Civ IV/Warlords (2007), Armageddon (2007), Europa Universalis III / Napoleon's Ambition / In Nomine (2007), Deus Vult (2008), Rome (2008), Civ IV Beyond the Sword (2009), Civ IV Colonization (2010), EU3 Heir to the Throne (2010), Victoria 2 (2012), Civ V (2012), Hearts of Iron 3/TFH (2012/3), Crusader Kings 2 (2013) iMac 2.7GHz Intel Core i5 | Mac OS 10.8 | 4Gb RAM | Radeon HD 6770M 512MB VRAM Last edited by frunobulax; Sep 18, 2008 at 05:54 PM. Reason: typo |
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#13 |
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Deity
Join Date: Apr 2006
Location: Tyler, Washington
Posts: 5,830
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I cant find my notes, but here are some details from memory.
I settled SE as I said in my pregame plan. City 2 went NE so copper was in second border pop and horses were available at the 1st pop. City 3 went S to use the 2 fish and be my gp farm. City 4 went up the coast in the same position as DS's coastal city using the fish and wheat. City 5 went in the same spot after #4 was razed by barbs at 1.1% odds, so sad. City 5 went NE to get the marble, and City 6 went SE to get the sheep. That's all the island could support. Wasn't sure what i wanted to do VC wise so I of course did nothing early and that hurt in the long run. By 500AD, I think I had just captured a barb city on the mainland between the Mongols and Germany.
__________________
Thrills and excitement come from the journey, not the destination! ![]() SGOTM 2-11, 13 - Gypsy Kings
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#14 |
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Old Original Geezer
Join Date: Nov 2005
Location: West Chester, PA
Posts: 1,983
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And, on an island, so no religion spread. Naturally, I decided to go for a culture win. I wonder if Jesusin will be all over me again
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Personal High Score: 2,699,550 |
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#15 |
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Fear him of the pink tie
![]() ![]() Join Date: Dec 2005
Location: London, UK
Posts: 3,575
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#16 |
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Deity
![]() Join Date: Jun 2007
Location: Stockholm's B.F.C.
Posts: 4,459
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Flowing like Molasses in January
I'm writing from memory... so exact dates and specifics not possible.
As stated in the pre-game discusion, I was profoundly concerned we had an island start. So I settled in place and started playing a traditional "isolated start" strategy. I put Sailing early in the tech tree, which in retrospect is probably why I felt everything in this game move so friggin' slowly. My second city to get copper and horse. Third city by north coast wheat. In fact, almost every city after #2 was settled with coastal access. I had in mind (and accomplished) building GL and Colossus in capitol. Oracle in city 2 gave me MC for the forges and Colossus. Unfortunately, the sore lack of food made this a bad choice, since most sea tiles were very hard to justify working. Another reason it was a bad choice was that we were not isolated, and had Galley access to a major continent with 4 AI. As soon as I realized that, I knew my start presuppositions was going to be a handicap instead of something clever. But with the early sailing, I was able to settle my 4th city on the mainland before getting boxed out, roughly where Cimmeran is founded in DynamicSpirit's post. I continued to fill out my island VERY slowly. I'm Ghenghis' best friend and trading partner. However, he is the only AI that I can easily access militarily. He doesn't even have any metals hooked up, the sorry bloke. I feel so bad backstabbing friendly AI... so I ended his misery quickly. He had been the score leader and the largest civ. My BtS mind kept hoping he would just capitulate... but alas, he insisted on seeing how nice his head would look on a pole. I started the war with axes and HA's, ended it with Samarai & Cats. He had a lot of cities. Now I do. But half my island is still unsettled. Forbidden Palace in Samarkand keeps my economy from failing.At roughly 500AD, I'm comfortably ahead in tech, production, and land area, and my armies are feared all over the known world. Still only know 4 (ahem, 3) AI, but even if the other two are together, they can't possibly be ahead techwise with this block of 4+1 players, can they? Not on Prince level. I don't think. I hope. I'm behind culturally, so that would be a bad choice for VC. I weary of building all those damn monuments, and wish I'd built that damn Stonehenge. Long peaceful Space race could be acheivable, but (yawn) this game is going slow enough as it is. Diplo? I always manage to screw that up somehow. So I'm giong to finish this game with a Domination, since that's where my biggest advantage lies. (My single SOD could probably do it by itself like it virtually did for Khan ). At least with Dom VC, I'll have lots to do besides hitting "enter" and rearranging tiles that are worked. My early calc say my island plus the mainland might not equal 64% though, so Astronomy is finally a priority -- gives me something to do while I scout France.At this point I have dreams/hopes/expectations of ending this game in the 1500's, and getting a (for me) fine score. (To be continued in next spoiler). |
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#17 |
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Chieftain
Join Date: Nov 2007
Location: LON
Posts: 93
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I've been struggling with the jump from prince to monarch recently, so I thought I'd make plenty of notes during this game and get some advice on my strategy and decisions. I got a bit carried away...
Starting location Spoiler:
Spoiler:
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Spoiler:
Last edited by nokem; Sep 19, 2008 at 04:36 AM. |
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#18 |
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Old Original Geezer
Join Date: Nov 2005
Location: West Chester, PA
Posts: 1,983
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nokem, a couple of thoughts:
- Your thought process is very sound. Looks to me like you are considering all the right factors and thinking them through carefully. I see no reason you can't progress to monarch and beyond.- IMHO, the higher the level you play, the more critical it is to decide on a victory condition and focus towards it. In all your discussion, I didn't see any consideration for your goal (although it appears you are going for a military victory). If you don't focus on a victory condition, you tend to build or research stuff you don't need. At mid-levels, you can get away with it, but at emperor-immortal, it can be fatal. - One tactical suggestion. I think worker-worker-settler start is almost always sub-optimal. You need your city to grow to take advantage of all of its high productivity tiles. I often build one worker first (to improve tiles), then a couple of warriors or whatever so pop can grow. - If you aren't already, you might want to look at some games in SGOTM or HOF. In SGOTM, you can follow discussions in the threads. In HOF, there are player logs posted for each game. You can see many of the tactical decisions people made in achieving very fast finishes. Both are great ways to learn.
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Personal High Score: 2,699,550 |
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#19 | |
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Chieftain
Join Date: Nov 2007
Location: LON
Posts: 93
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Quote:
Up to 500AD I hadn't picked a target between domination and space, but I think my path would have been the same in either case. The starting island just didn't have enough research potential, so alpha -> construction seemed essential to take down a neighbour. Then liberalism picks itself of course. Looking at Gosha's report I can see my early game MM is terrible. COL and CS sling in 925BC vs my COL sling in 640BC. I was unlucky to miss the Pyramids, but Gosha even picked up the Colossus on the way! Early representation would have transformed my game. Yes it was an experiment after reading the article on optimum early growth. I wouldn't try it on a harder level and I don't recommend it for a game where you can't reload after a bad RNG. Thanks for the advice. |
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#20 | |
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King
Join Date: Mar 2006
Location: St. Petersburg
Posts: 896
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Quote:
My second city (1N to the gold) worked on The Gold Mine and did not grow more than 1000 years It gave me 30% of my research power. I let him grow after Alpha only!Next point is my 3-d city. It was settled close to one of two fish. So it was able to grow fast without waiting culture expantion. Earch new citizen worked on a water tile (there was no Lighthouse at that time) to provide max research. PS I think when you are researching Calendar and Construction you spend your bulbs for nothing This tech you can exchange later.PS I built pyrs by GE from forge. GE was born not in time. It was only 12-13% for him. But later GP was born (with 6% chance) instead of GS All that events is jokes of the game random.
Last edited by Gosha190; Sep 19, 2008 at 01:17 PM. |
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