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#1 |
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Sthlm, SWE
Join Date: Dec 2001
Posts: 536
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Herbivore/carnivore decided too early? Skeleton instead?
At the very beginning of the Cell phase, you choose to be herbivore or carnivore. You could always change the mouth during the cell phase, or even use a double mouth (at the cost of valuable DNA points).
But when the Cell phase is over, you will get stuck with the same diet throughout the Creature and Tribe phases. Omnivore is of course more interesting. Carnivore or herbivore makes for narrow gameplay during the Creature phase. So, in an expansion pack or Spore 2, the Creature phase would be more exciting if you could switch between herbivore, omnivore and carnivore mouths throughout the Creature Phase, and have diet finally decided when entering the Tribal phase. Of course, the Cell phase (which should be interpreted as "invertebrate water animal phase") should still be decisive for later phases. But how? Maybe it could be about skeleton form: Exoskeletal (arthropods etc), endoskeletal (vertebrates etc) or hydrostatic (mollusks etc). * Exoskeletal creatures would have a lot of hit points, however be limited in size. * Hydrostatic creatures would be rather slow, but able to re-generate, and to reproduce asexually. They would do best under water. * Endoskeletal creatures would be a middle way, much like the default Spore creatures. All of these would of course have unique bonuses for the late game stages.
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Civ should consist of both realism and strategic depth. If you want plain realism, go watch the History Channel. If you want plain strategy, go play chess. There should be no civilization named Vikings! Name them Norsemen or Scandinavians instead. Viking is old Norse for "pirate", and has never been the name of any state or tribe. A Viking civilization ruled by Ragnar Lodbrok makes about as much sense as replacing the English with a Yeoman civilization ruled by Robin Hood, or replacing the Americans with the Cowboys ruled by Zorro. |
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#2 |
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Controlled Randomness
Join Date: Dec 2001
Location: Snack Food Capital of the World
Posts: 7,551
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Hmmm, I found omnivore the least interesting, then herbivore, then carnivore. Omnivores have no issues with food at all. Herbivores have very little. Carnivores have to attack to eat. Playing a friendly carnivore is a bit of a challenge (especially if you want it to register that way at the end of the era).
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The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#3 | |
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Modder For Life
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,797
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Quote:
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Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to beOne night I dreamt of wondrous things. When I awoke, I made a mod. |
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#4 |
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Sthlm, SWE
Join Date: Dec 2001
Posts: 536
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Actually, it does not matter much what diet is most fun to play in original Spore. It probably differs between players.
I want to allow the player to switch between herbivore, omnivore and carnivore during the creature phase. The skeleton should remain the same throughout the phase, though. And available body parts would differ a lot between the three skeleton types. Exoskeletals would have access to strong claws and cobweb glands. Hydrostatics would have access to tentacles, camouflage skin and slimy venom.
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Civ should consist of both realism and strategic depth. If you want plain realism, go watch the History Channel. If you want plain strategy, go play chess. There should be no civilization named Vikings! Name them Norsemen or Scandinavians instead. Viking is old Norse for "pirate", and has never been the name of any state or tribe. A Viking civilization ruled by Ragnar Lodbrok makes about as much sense as replacing the English with a Yeoman civilization ruled by Robin Hood, or replacing the Americans with the Cowboys ruled by Zorro. Last edited by Optimizer; Sep 19, 2008 at 12:53 PM. |
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#5 |
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Red, White, & Blue, baby!
Join Date: Dec 2004
Posts: 7,382
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Really the diet decision is minimally important. The only nice thing about omnivore is that it makes it easier to pick up the 'Adaptable' trait since the omnivores let you combine meat eating with singing, where as it's harder to get a carnivore mouth with good singing ability.
It would still be nice to have the 'aquatic / multi-Cellular' phase to develop the eating traits though. 'Evolution' as depicted in Spore is a bit too abrupt.
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Ways to be banned from RL: ![]() Warning: User cites from the Internet. Citing from the Internet has been proven to unimpress some teachers. |
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#6 |
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Reaver
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I like the exoskeleton/endoskeleton idea, though I don't think hydrostatic would work unless an entirely new underwater part of the Creature phase was introduced(which I wouldn't be against, though I belive some things take priotiry over adding something like this in).
Endoskeletons could also evolve wombs, but could keep playing eggs if they wanted to. Exoskeletons could not, due to their restrictive shell. Exoskeletons would also have stronger attacks and higher HP, but would take more DNA points to evolve(due to the extra bones needing to be produced). EDIT: Back on the diet topic, I would like it to play a larger part in Spore. In the late Tribal phase, or early Civilization phase, Agriculture should be developed for Herbivores and Omnivores, and Ranching should be developed for Omnivores and Carnivores. Ranching would be more expensive, but produce more food. Agriculture would be cheaper, but take up slightly more land. Omnivores that produce both types of food would recive bonuses for having a healthy diet. Last edited by Onionsoilder; Sep 19, 2008 at 06:34 PM. |
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#7 |
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Sthlm, SWE
Join Date: Dec 2001
Posts: 536
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Well, personally I feel disgusted by hydrostatic animals, and I believe they would be boring to play (since they would not develop real legs or wings), but it makes sense to have three options.
__________________
Civ should consist of both realism and strategic depth. If you want plain realism, go watch the History Channel. If you want plain strategy, go play chess. There should be no civilization named Vikings! Name them Norsemen or Scandinavians instead. Viking is old Norse for "pirate", and has never been the name of any state or tribe. A Viking civilization ruled by Ragnar Lodbrok makes about as much sense as replacing the English with a Yeoman civilization ruled by Robin Hood, or replacing the Americans with the Cowboys ruled by Zorro. |
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#8 |
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The Conqueror Worm
Join Date: Jun 2005
Location: Yukon
Posts: 17,810
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These all sound like good ideas to me- anything to shake up the creature phase a bit.
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