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#1 |
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Chieftain
Join Date: Sep 2008
Posts: 8
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Carrier edit help plz :)
ok where to start,
i went into the XML files and went to CIV4UnitInfos and found carrier. i changed movement from 5 to 7 and i changed cargo from 3 fighters to ten but it didnt work, i also wanted to add bombers so i added the line <SpecialCargo>SPECIALUNIT_FIGHTER</SpecialCargo> but i simply changed the word fighter to bomber any ideas why none of these things worked.lol. thanks again in advance
Last edited by kysumu; Sep 19, 2008 at 05:54 AM. |
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#2 |
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Panzer General
Join Date: Oct 2007
Location: U. S. of A.
Posts: 1,183
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There is no SPECIALUNIT_BOMBER, you can look in CIV4SpecialUnitInfos.xml to see what SPECIALUNIT's already exist. I havn't tried it but you should be able to have you're carrier's transport bombers by setting the "SPECIAL" field in bomber to SPECIALUNIT_FIGHTER.
The other changes that you made should work, so I'm not sure what the problem is there.
__________________
Really Advance Setup Mod Gives additional options when starting a new game. Current Status: Version 5 http://forums.civfanatics.com/showthread.php?t=486324 Also available in the Steam workshop. |
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#3 |
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Chieftain
Join Date: Sep 2008
Posts: 8
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i thought the other changes should work,cant see a reason why they dont,i will keep looking into it,and i will try to invent the bombers goin onto the carriers as well.lol.
it will work
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#4 |
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Chieftain
Join Date: Sep 2008
Posts: 8
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i only changed the files in the BTW part,but since im playing BTW i shouldent have to edit the normal civ 4 ones as well should i?
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#5 |
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Panzer General
Join Date: Oct 2007
Location: U. S. of A.
Posts: 1,183
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You only need to change the BTS one's. But you shouldn't do it that way. You should never change the original game files.
A better way to do it would be to create you're own mod folder in the BTS "Mods" folder. Then copy the files that you want to change to that folder. then edit the copies. You need to use the following path in your mod folder to add the Civ4UnitInfos.xml XML file: Assets\XML\units\Civ4UnitInfos.xml. Try looking at some other mods to get the idea.
__________________
Really Advance Setup Mod Gives additional options when starting a new game. Current Status: Version 5 http://forums.civfanatics.com/showthread.php?t=486324 Also available in the Steam workshop. |
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#6 |
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Chieftain
Join Date: Sep 2008
Posts: 8
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all my XML files r stored in a temp dir
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#7 |
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CFC Historian
Join Date: Nov 2001
Location: Florida
Posts: 5,689
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But large, 4-engine bombers can't operate from carriers...
__________________
Wolf's Mods: Wolfshanze 1850-1920 Mod for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4! Attitude Icon Mini-Mod for BtS... adds "smiley" faces to leader list for relations and lists era both on main-screen. Wolf's Unit Models: Modern German General, Soviet Russian General, Japanese General, Italian General, Polish Warlord, Austro-German Warlord, Celtic Warlord, American Medieval Set, German Medieval Set, Celtic Green Knight, European Musketman, LT vz 38, Stridsvagn M/41, Persian CKD TNH, Panzer-IVG tank pack 1, Korean Air Force Pack, Iraqi Gladiator, Green TBF Avenger, Spanish Me-109, Saab B17, Polish Fighter Pack. |
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#8 |
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Panzer General
Join Date: Oct 2007
Location: U. S. of A.
Posts: 1,183
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There's one in every crowd.
__________________
Really Advance Setup Mod Gives additional options when starting a new game. Current Status: Version 5 http://forums.civfanatics.com/showthread.php?t=486324 Also available in the Steam workshop. |
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#9 |
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Chieftain
Join Date: Sep 2008
Posts: 8
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then can in my mod.lol
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