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#81 |
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Great Sage
Join Date: Feb 2007
Location: Kael's head
Posts: 14,062
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I would probably just edit CIV4BuildInfos.xml rather than touching the python. You can't block building on a feature altogether, but you could require the feature first be cleared (like forests and jungles must be cleared) and make clearing it require TECH_NEVER.
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#82 | |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Quote:
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#83 | |
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Follower of Tytalus
Join Date: Dec 2001
Posts: 3,294
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Quote:
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#84 |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Me too, as it allows me to keep it modular. Trying to keep the improvements at least somewhat balanced.
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#85 | |
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Chieftain
Join Date: Jan 2008
Posts: 24
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Quote:
Failed Loading XML file xml\GameIngo/CIV4StateNameInfos.xml Then crash Can you post the makefile you are using? Anyone using the Debug mode on FF with success? EDIT: Yay! It wont crash now, I was using a savegame that seems already not compatible. It runs ok now in Debug mode, with some asserts failed which I will look into later! If I can I will try to use some profiler to see what is all the CPU time busy with ![]() Still learning tough from this Visual C++ 2003 compiler, could take some time. Last edited by cde2006; Dec 14, 2008 at 09:16 AM. |
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#86 |
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The Flavournator
Join Date: Feb 2006
Location: Leipzig, Germany
Posts: 1,008
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That's because you downloaded source files are more recent than the Patch F files. The XML file which failed loading above is part of the new dynamic civilization names system for Fall Further.
Most of the Asserts you see shouldn't be of any consequence, but feel free to take a closer look. I would appreciate not to have to click ignore all the time.
__________________
Past member of the Fall Further team [forum] - Solo projects: BTS: Culturally Linked Starts, FFH: FlavourMod 2.8.2 for Fall from Heaven 0.41j |
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#87 |
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Deity
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Oops, sorry about that. I accidentally updated the linked version when we created a new XML file. I'm still getting accustomed to not being the only one with his fingers in the code
I'll try not to do that to you guys in the future.
__________________
Fall from Heaven: - Random Stories and Fragments - Trivia Thread - The Complete FfH Manual - Lore Compendium - The Erebus Project - #erebus - The Mega Story General Information: Mod Details, World Information Resource, Easter Eggs, Quick-Guide, Empyrean/Esus & Guilds Information, The Other Religions, Mana Chart, Religous ThemesSpecific Details: FfH Wikia, FfH Wiki, FF Wiki, World Spells, FoL Guide, Council of Esus Guide, Magic Comparison, Potential Fix for MAF issues |
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#88 | |
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Chieftain
Join Date: Jan 2008
Posts: 24
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Quote:
![]() Or you could post the vanilla patch F code if you don't want to release the latest asset. What I suggest is both, the current patch code and the latest one, just name your source according to the patch level. |
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#89 |
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Deity
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The minor downside is that I'm not careful enough to maintain backups of my source other than the latest stable version. But if you just create a file with that name and leave it blank things should work well enough for the game to actually open and run.
Not quite sure if Vehem plans to release a patch or if the next version released will be post 0.40 + our own major new features.
__________________
Fall from Heaven: - Random Stories and Fragments - Trivia Thread - The Complete FfH Manual - Lore Compendium - The Erebus Project - #erebus - The Mega Story General Information: Mod Details, World Information Resource, Easter Eggs, Quick-Guide, Empyrean/Esus & Guilds Information, The Other Religions, Mana Chart, Religous ThemesSpecific Details: FfH Wikia, FfH Wiki, FF Wiki, World Spells, FoL Guide, Council of Esus Guide, Magic Comparison, Potential Fix for MAF issues |
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#90 |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Is there anyway to run AI autoplay without having to mod it in myself? I'd like to let it run a few hundred turns, see how my changes affect the Malakim's rankings.
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#91 |
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Deity
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Just hit CTRL+SHIFT+Z and it'll run for a few hundred turns. Hit CTRL+SHIFT+X and it'll interrupt the AutoPlay.
__________________
Fall from Heaven: - Random Stories and Fragments - Trivia Thread - The Complete FfH Manual - Lore Compendium - The Erebus Project - #erebus - The Mega Story General Information: Mod Details, World Information Resource, Easter Eggs, Quick-Guide, Empyrean/Esus & Guilds Information, The Other Religions, Mana Chart, Religous ThemesSpecific Details: FfH Wikia, FfH Wiki, FF Wiki, World Spells, FoL Guide, Council of Esus Guide, Magic Comparison, Potential Fix for MAF issues |
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#92 |
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Great Sage
Join Date: Feb 2007
Location: Kael's head
Posts: 14,062
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Why is it that when I added settlers to unitcombat_worker they didn't get any of the promotions provided to that unitcombat by leader traits? (Neither the ones you have nor the Mobility1 from the Expansive trait or and Navigation1 from Sprawling which I added) They could still purchase promotions, but they wouldn't get any for free.
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#93 |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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#94 | |
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The Flavournator
Join Date: Feb 2006
Location: Leipzig, Germany
Posts: 1,008
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Quote:
Spoiler:
__________________
Past member of the Fall Further team [forum] - Solo projects: BTS: Culturally Linked Starts, FFH: FlavourMod 2.8.2 for Fall from Heaven 0.41j |
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#96 |
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Deity
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bTerritorial doesn't do anything at all. Was going to prevent any units other than your own civilization from being in the tile with that unit, didn't know how to write such a thing at the time.
bLeader is a firaxis block which identifies the promotion as being what you gain when a Great General is attached to the unit. It can ONLY be gained by that method, and requires some other fields in conjunction with it.
__________________
Fall from Heaven: - Random Stories and Fragments - Trivia Thread - The Complete FfH Manual - Lore Compendium - The Erebus Project - #erebus - The Mega Story General Information: Mod Details, World Information Resource, Easter Eggs, Quick-Guide, Empyrean/Esus & Guilds Information, The Other Religions, Mana Chart, Religous ThemesSpecific Details: FfH Wikia, FfH Wiki, FF Wiki, World Spells, FoL Guide, Council of Esus Guide, Magic Comparison, Potential Fix for MAF issues |
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#97 |
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Great Sage
Join Date: Feb 2007
Location: Kael's head
Posts: 14,062
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You say didn't know, does that mean you've figured it out? It would be nice to have that tag working.
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#98 |
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Deity
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I know a couple dozen ways to pull it off now, just haven't gotten around to it as the design doc keeps on growing and I always add new things at the top for some reason.
__________________
Fall from Heaven: - Random Stories and Fragments - Trivia Thread - The Complete FfH Manual - Lore Compendium - The Erebus Project - #erebus - The Mega Story General Information: Mod Details, World Information Resource, Easter Eggs, Quick-Guide, Empyrean/Esus & Guilds Information, The Other Religions, Mana Chart, Religous ThemesSpecific Details: FfH Wikia, FfH Wiki, FF Wiki, World Spells, FoL Guide, Council of Esus Guide, Magic Comparison, Potential Fix for MAF issues |
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#100 |
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Deity
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I don't think that there is a tag for that (except race). Reasonably certain that it removes the promotion from the victim so that you don't duplicate equipment via mimic stealing. It would be a worthwhile tag with all of the effect type promotions out there.
__________________
Fall from Heaven: - Random Stories and Fragments - Trivia Thread - The Complete FfH Manual - Lore Compendium - The Erebus Project - #erebus - The Mega Story General Information: Mod Details, World Information Resource, Easter Eggs, Quick-Guide, Empyrean/Esus & Guilds Information, The Other Religions, Mana Chart, Religous ThemesSpecific Details: FfH Wikia, FfH Wiki, FF Wiki, World Spells, FoL Guide, Council of Esus Guide, Magic Comparison, Potential Fix for MAF issues |
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