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#161 |
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Chieftain
Join Date: Jan 2008
Posts: 13
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Yep, its empty, im gonna try reinstalling it to see any changes, this is the first time i got a problem like this with a mod, im wondering if its because of the installation process, since all the other mods i used, including RevolutionDCM, are in zip format, instead of WolfRev, which uses an installer
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#162 |
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Chieftain
Join Date: Jan 2008
Posts: 13
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Ok i fixed the problem, the issue was that i merged this modpack with the XXL mod without skipping the DLL
, now it works perfectlyAnd just as a whim, is it posible to make the DLL have the max number of civs of 50 or more??, i like playing with all civs and i want to have some room for colonies, but since i cant go over 34 civs i cant have them, i would really love to have more room for it since i use gigantic maps. |
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#163 | |
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Deity
Join Date: Mar 2003
Posts: 6,296
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Quote:
__________________
Do not PM me with questions about modding. I will not answer. If you want help with something, start a thread on it, or post in a related existing thread. |
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#164 |
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Chieftain
Join Date: Jan 2008
Posts: 13
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I just noticed something, on the lower right side of the interface, where the civ banner goes, no matter what civ i choose, is always white, no design nor flag on it, is that a bug or something??, im trying to look for the folder where the civ flags are stored to change this, but i cant find it
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#165 |
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Great Engineer
Join Date: Nov 2005
Location: Denmarkia
Posts: 1,142
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Make sure you also check all airunits for DCM tags in the XML.
__________________
Merged Mod: A combination of Wolfshanze's 1850-1920 mod, Dales Combat mod, Influence Driven War and GIR's Partisan mod, all built on top of the Better AI! Download "The memory of spectacular failure eclipses that of enduring success."
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#166 |
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Deity
Join Date: Mar 2003
Posts: 6,296
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Is there a program that will run through an XML file and add missing tags to each block? I'd rather not have to do this manually, I know I'll have to manually set the values of the tags for certain units, but that's OK. I really don't want to have to add the missing tags to every unit manually.
__________________
Do not PM me with questions about modding. I will not answer. If you want help with something, start a thread on it, or post in a related existing thread. |
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#167 |
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Little Green Man
Join Date: Nov 2002
Location: Bangkok Thailand
Posts: 120
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Can someone tell me what is the lasest version of the Wolfrevolution Mod.
I am just about finished a game and was using Rev. 1_0_5. So would like to get the most up-to-date one before starting my next game. p.s also a link to the location would be appreciated
__________________
For "The Love Of God Stop asking me to join you in a War.In fact you go along and start and I will be there in 2 shakes of a lambs tail |
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#168 |
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Radiant!
Join Date: Jan 2006
Posts: 526
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Just have look at post #1.
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#169 | |
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Great Engineer
Join Date: Nov 2005
Location: Denmarkia
Posts: 1,142
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Quote:
__________________
Merged Mod: A combination of Wolfshanze's 1850-1920 mod, Dales Combat mod, Influence Driven War and GIR's Partisan mod, all built on top of the Better AI! Download "The memory of spectacular failure eclipses that of enduring success."
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#170 |
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Deity
Join Date: Mar 2003
Posts: 6,296
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Yeah, WinMerge has been useful, but I don't think it'll do that (add the DCM tags to each unit's block of data), at least if it can, I don't know how to do it. I do know that WinMerge isn't perfect, for instance I can't use it to compare one version of the Wolfshanze mod to the next, it gets too confused. For some files it's useful, but not for all.
__________________
Do not PM me with questions about modding. I will not answer. If you want help with something, start a thread on it, or post in a related existing thread. |
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#171 |
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CFC Historian
Join Date: Nov 2001
Location: Florida
Posts: 5,689
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I am too smart for any computer to figure out my methods!
__________________
Wolf's Mods: Wolfshanze 1850-1920 Mod for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4! Attitude Icon Mini-Mod for BtS... adds "smiley" faces to leader list for relations and lists era both on main-screen. Wolf's Unit Models: Modern German General, Soviet Russian General, Japanese General, Italian General, Polish Warlord, Austro-German Warlord, Celtic Warlord, American Medieval Set, German Medieval Set, Celtic Green Knight, European Musketman, LT vz 38, Stridsvagn M/41, Persian CKD TNH, Panzer-IVG tank pack 1, Korean Air Force Pack, Iraqi Gladiator, Green TBF Avenger, Spanish Me-109, Saab B17, Polish Fighter Pack. |
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#172 | |
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San Diegan
Join Date: Dec 2001
Location: San Diego
Posts: 214
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Quote:
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#173 | |
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Great Engineer
Join Date: Nov 2005
Location: Denmarkia
Posts: 1,142
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Quote:
__________________
Merged Mod: A combination of Wolfshanze's 1850-1920 mod, Dales Combat mod, Influence Driven War and GIR's Partisan mod, all built on top of the Better AI! Download "The memory of spectacular failure eclipses that of enduring success."
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#174 |
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CFC Historian
Join Date: Nov 2001
Location: Florida
Posts: 5,689
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I hate(d) the order the default game had them listed... the order they are in the XML file is the order they are listed in the World Builder... I change(d) the unit order to have the WB make more sense and be easier to find units.
__________________
Wolf's Mods: Wolfshanze 1850-1920 Mod for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4! Attitude Icon Mini-Mod for BtS... adds "smiley" faces to leader list for relations and lists era both on main-screen. Wolf's Unit Models: Modern German General, Soviet Russian General, Japanese General, Italian General, Polish Warlord, Austro-German Warlord, Celtic Warlord, American Medieval Set, German Medieval Set, Celtic Green Knight, European Musketman, LT vz 38, Stridsvagn M/41, Persian CKD TNH, Panzer-IVG tank pack 1, Korean Air Force Pack, Iraqi Gladiator, Green TBF Avenger, Spanish Me-109, Saab B17, Polish Fighter Pack. |
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#175 |
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Prince
Join Date: Nov 2004
Posts: 463
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hi after playing one singleplayer game of this I decided to play it on the LAN with my housemate.
I turned off what I believed to be mulitplayer incompatible components, ie revolution. I also had DCM off and start as minor civs off I did have barbarian cities + Tech diffusion on. Anyhow the game plays well but the list of AI/opponents on the bottom of the right of the screen seems to disappear which makes things very hard. You have to press F4 to talk to them and its hard to get an idea of whose in the lead etc. any help ? |
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#176 | |
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Deity
Join Date: Mar 2003
Posts: 6,296
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Quote:
The only remaining problem with Revolutions components and Multiplayer revolve around revolutions specifically. It should be completely compatible with all other components. As for the problems with Revolutions and MP, there can be some OOS errors that occure from revolutions pop ups, and these pop ups and other RevIdx information is available to all human players (a serious problem, you don't want someone you're playing against to know your troubled cities). This is on jdog5000s to do list, but it's a long way off, probably a couple of months. He needs to move his code over to make the Rev events and pop ups embeded in the events system, this will fix the issues and make Revolutions MP supported, but it's a lot of work. So while it's coming, expect a while before MP is fully fixed.
__________________
Do not PM me with questions about modding. I will not answer. If you want help with something, start a thread on it, or post in a related existing thread. Last edited by phungus420; Nov 28, 2008 at 05:21 AM. |
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#177 |
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Prince
Join Date: Nov 2004
Posts: 463
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ok thanks for the reply phungus I'll be waiting to download the next version
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#178 |
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Chieftain
Join Date: May 2006
Posts: 32
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I am enjoying the mod but cannot figure out how to toggle the mod features on and off. I see the box when I load the mod telling me what features are on/off but have no idea how to change them. Please Help!!!!!
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#179 | |
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Marshal Davout 3 Corps
Join Date: Dec 2007
Location: New Jersey, 24th lrgst economy
Posts: 200
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Quote:
Nothing personal, but this question has come up time and again, while the answer has been politely posted time and again. Great MOD, I love all the features. Someone had mentioned the unit names and didn't like it--I love it! The only odd thing is that the name remains after an upgrade, so you're Spearman that you upgraded to a Pikeman will still be called "Tours Spearman 5", for example. This isn't bad, though, because you realize, "Oh, I upgraded him!" One question: how hard would it be to merge WolfeRevolutions with Giant Earth Map? I love GEM, it's down right awesome for scale and civs, and all, but how nice would 34 civs be on that map? It's like chocolate and peanut-butter! Anyway, thanks for an awesome set-up. Great MOD! Chuck. |
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#180 |
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Chieftain
Join Date: Jan 2008
Posts: 13
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you can merge the XXL mod safely on the modpack, just copypaste whats inside the XXL folder, but remember to skip de .DLL file and voilà, a perfect 34+ map
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