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Old Sep 27, 2008, 04:02 PM   #1
Gilg
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The Dural

.... they're boring.

They need work.
They need flavour.
A Builder need more than a free specialist, a gpp 'n' 7 wonders.

They could be the "freemasons of FF" and i have a few ideas to that end.
UU workers to speed up their economy.
A guild worldspell that sets up a "silver circle" look-a-like with 0/1/1 per workshop in the fat cross and a fixed bonus to tradelines. Perhaps specialization events could spawn giving "truffle squares"
Early access to workshops!?
Perhaps organized while karlson is alive to give them his knowhow trough command posts.
Increased cost for wonders but marble would double speed. (specialists needs their prefered materials)
UU axeman "pikeman" with +% VS mounted that could not be upgraded but had mithril potential. (At wartime a portion of their large workforce is given a spear and sent off to a new "college")
UU champion ..... A unit in the finest equipment the nerdy dural smiths could forge.

Sorry about the mess but that civ has potential.
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Old Sep 27, 2008, 11:53 PM   #2
hiphopin
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While I don't fully agree with all your change ideas I will say you are right about them being dull. They are boring, boring as hell and NEED to be reworked.
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Old Sep 28, 2008, 12:09 AM   #3
Mailbox
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It would be interesting if their military units had special abilities that emphasized the builder aspect of their culture and they waged war in a more economic than physical way. That would be very flavorful and give them options for war that mesh well with their "builder" style.
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Old Sep 30, 2008, 05:07 AM   #4
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For example, Dural Melee fighters can have an ability to build forts.
And, perhaps, to make a special improvement for them, which they can build beneath the enemy cities, blocking or reducing the production on that plots.
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Old Sep 30, 2008, 05:45 AM   #5
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yea crusaders in civ 3 could build forts. but really i dont think ive ever had an AI attack me in a fort ever though so that could be a useless benefit i suppose.
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Old Sep 30, 2008, 08:10 AM   #6
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It's because ai is a pansy who does not understand it should suicide against fort stacks. It is impossible to defend in anything but chokepoints because the ai just goes past you.
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Old Sep 30, 2008, 01:56 PM   #7
Ekolite
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Also, I absolutely HATE their city names. IO played them once and was put off for life by their names alone. They do NOT suit the dark fantasy theme.
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Old Oct 02, 2008, 04:32 PM   #8
zup
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I never even tried Dural. They are only good for Decius to conquer. Nice free promotions for my elite (national) units, throw in tower of eyes for extreme fun.
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Old Oct 03, 2008, 05:25 PM   #9
VSPavlov
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Quote:
Originally Posted by DrwHem View Post
yea crusaders in civ 3 could build forts. but really i dont think ive ever had an AI attack me in a fort ever though so that could be a useless benefit i suppose.
Well.. you can build it near the enemy city, you're besieging, so our attacking party won't be harassed by defenders' attacks.
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Old Oct 07, 2008, 02:22 PM   #10
[to_xp]Gekko
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I think they should be wonder builders aiming for a cultural victory.
they should be the best wonder-builders in town, period
and get some kind of bonus for culture. after all, they're supposed to be "Artists and students" aren't they?
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Old Oct 13, 2008, 02:06 AM   #11
zup
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Their leader starts creative I think.
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Old Oct 13, 2008, 02:13 AM   #12
[to_xp]Gekko
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creative and industrious, I know. but that is not enough, they need some cool unique mechanics, not just traits that are shared by many
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Old Oct 15, 2008, 05:19 AM   #13
Arctic Circle
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How about giving Dural UU workers that can be sacrificed to increase production 25% of their build-cost?

- Make them better wonder-builders.
- Add some unique flair.

Give their professors an 'increased success with lairs and various dungeon types'. Scholars gotta be better at reading the inscriptions on the tombs and back away slowly from 'Evil undead king of somethingcool lies here, beware, beware, beware..'.
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Old Oct 15, 2008, 05:26 AM   #14
[to_xp]Gekko
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nice idea. very fitting for a builder-style civ.
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Old Oct 17, 2008, 02:08 AM   #15
zup
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Or just a reduced chance of instadeath. It is annoying when level 20 units just fail to return (okay it was a lowly earlygame warrior).
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Old Oct 17, 2008, 03:36 AM   #16
[to_xp]Gekko
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Quote:
Originally Posted by zup View Post
Or just a reduced chance of instadeath. It is annoying when level 20 units just fail to return (okay it was a lowly earlygame warrior).
wrong thread?
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Old Oct 17, 2008, 09:48 AM   #17
Ekolite
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It was following on from:

Quote:
Give their professors an 'increased success with lairs and various dungeon types'. Scholars gotta be better at reading the inscriptions on the tombs and back away slowly from 'Evil undead king of somethingcool lies here, beware, beware, beware..'.
Surely?
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Old Oct 17, 2008, 02:22 PM   #18
[to_xp]Gekko
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ouch. I should have read ALL Arctic Circle's thread instead than just the first 2 lines
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Last edited by [to_xp]Gekko; Oct 17, 2008 at 02:28 PM.
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Old Oct 17, 2008, 07:46 PM   #19
sputnik323
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they would be awsome if they could quickly build forts if mailbox, Magister or someone who has time could put in jeckel's fort mod
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Old Oct 21, 2008, 06:00 AM   #20
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Quote:
Originally Posted by sputnik323 View Post
they would be awsome if they could quickly build forts if mailbox, Magister or someone who has time could put in jeckel's fort mod
If their warriors are capable of building forts, they could also be capable of building roads, like Roman Legionaries in the Civ III Rise of Rome Scenario - but that might be a little exploitative.

A simple solution might be to give all their workers some free promotions or XP to begin with.
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