| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Warlord
Join Date: Sep 2008
Posts: 124
|
The Dural
.... they're boring.
They need work. They need flavour. A Builder need more than a free specialist, a gpp 'n' 7 wonders. They could be the "freemasons of FF" and i have a few ideas to that end. UU workers to speed up their economy. A guild worldspell that sets up a "silver circle" look-a-like with 0/1/1 per workshop in the fat cross and a fixed bonus to tradelines. Perhaps specialization events could spawn giving "truffle squares" Early access to workshops!? Perhaps organized while karlson is alive to give them his knowhow trough command posts. Increased cost for wonders but marble would double speed. (specialists needs their prefered materials) UU axeman "pikeman" with +% VS mounted that could not be upgraded but had mithril potential. (At wartime a portion of their large workforce is given a spear and sent off to a new "college") UU champion ..... A unit in the finest equipment the nerdy dural smiths could forge. Sorry about the mess but that civ has potential. |
|
|
|
|
|
#2 |
|
Warlord
Join Date: Apr 2008
Location: "Look behind you"
Posts: 141
|
While I don't fully agree with all your change ideas I will say you are right about them being dull. They are boring, boring as hell and NEED to be reworked.
|
|
|
|
|
|
#3 |
|
King
Join Date: Oct 2007
Posts: 870
|
It would be interesting if their military units had special abilities that emphasized the builder aspect of their culture and they waged war in a more economic than physical way. That would be very flavorful and give them options for war that mesh well with their "builder" style.
|
|
|
|
|
|
#4 |
|
Wizard of the Toast
Join Date: Feb 2007
Location: Moscow, Russia
Posts: 285
|
For example, Dural Melee fighters can have an ability to build forts.
And, perhaps, to make a special improvement for them, which they can build beneath the enemy cities, blocking or reducing the production on that plots.
__________________
Walk softly and carry a big gun... |
|
|
|
|
|
#5 |
|
Warlord
Join Date: Oct 2003
Posts: 245
|
yea crusaders in civ 3 could build forts. but really i dont think ive ever had an AI attack me in a fort ever though so that could be a useless benefit i suppose.
__________________
~toodles~ |
|
|
|
|
|
#6 |
|
Emperor
Join Date: Aug 2008
Posts: 1,238
|
It's because ai is a pansy who does not understand it should suicide against fort stacks. It is impossible to defend in anything but chokepoints because the ai just goes past you.
|
|
|
|
|
|
#7 |
|
The Mighty Jungle
Join Date: Sep 2007
Location: Celtia Atrebatia
Posts: 4,806
|
Also, I absolutely HATE their city names. IO played them once and was put off for life by their names alone. They do NOT suit the dark fantasy theme.
__________________
''Ah but America is America. We are like Gods hence why we already control the entire world. Literally, our sphere of influence controls everything.'' Airstrike92 |
|
|
|
|
|
#8 |
|
Emperor
Join Date: Aug 2008
Posts: 1,238
|
I never even tried Dural. They are only good for Decius to conquer. Nice free promotions for my elite (national) units, throw in tower of eyes for extreme fun.
|
|
|
|
|
|
#9 |
|
Wizard of the Toast
Join Date: Feb 2007
Location: Moscow, Russia
Posts: 285
|
Well.. you can build it near the enemy city, you're besieging, so our attacking party won't be harassed by defenders' attacks.
__________________
Walk softly and carry a big gun... |
|
|
|
|
|
#10 |
|
WM junkie
Join Date: Dec 2005
Location: Seyda Neen, Vvardenfell
Posts: 7,090
|
I think they should be wonder builders aiming for a cultural victory.
they should be the best wonder-builders in town, period ![]() and get some kind of bonus for culture. after all, they're supposed to be "Artists and students" aren't they?
__________________
" Sheelba does what Charadon't " - Senethro Last edited by [to_xp]Gekko; Oct 08, 2008 at 10:05 AM. |
|
|
|
|
|
#11 |
|
Emperor
Join Date: Aug 2008
Posts: 1,238
|
Their leader starts creative I think.
|
|
|
|
|
|
#12 |
|
WM junkie
Join Date: Dec 2005
Location: Seyda Neen, Vvardenfell
Posts: 7,090
|
creative and industrious, I know. but that is not enough, they need some cool unique mechanics, not just traits that are shared by many
__________________
" Sheelba does what Charadon't " - Senethro Last edited by [to_xp]Gekko; Oct 15, 2008 at 05:24 AM. |
|
|
|
|
|
#13 |
|
Prince
Join Date: Apr 2008
Posts: 473
|
How about giving Dural UU workers that can be sacrificed to increase production 25% of their build-cost?
- Make them better wonder-builders. - Add some unique flair. Give their professors an 'increased success with lairs and various dungeon types'. Scholars gotta be better at reading the inscriptions on the tombs and back away slowly from 'Evil undead king of somethingcool lies here, beware, beware, beware..'.
__________________
The Jotnar - A Giant Civ for Fall Further |
|
|
|
|
|
#14 |
|
WM junkie
Join Date: Dec 2005
Location: Seyda Neen, Vvardenfell
Posts: 7,090
|
nice idea. very fitting for a builder-style civ.
__________________
" Sheelba does what Charadon't " - Senethro |
|
|
|
|
|
#15 |
|
Emperor
Join Date: Aug 2008
Posts: 1,238
|
Or just a reduced chance of instadeath. It is annoying when level 20 units just fail to return (okay it was a lowly earlygame warrior).
|
|
|
|
|
|
#16 | |
|
WM junkie
Join Date: Dec 2005
Location: Seyda Neen, Vvardenfell
Posts: 7,090
|
Quote:
__________________
" Sheelba does what Charadon't " - Senethro |
|
|
|
|
|
|
#17 | |
|
The Mighty Jungle
Join Date: Sep 2007
Location: Celtia Atrebatia
Posts: 4,806
|
It was following on from:
Quote:
__________________
''Ah but America is America. We are like Gods hence why we already control the entire world. Literally, our sphere of influence controls everything.'' Airstrike92 |
|
|
|
|
|
|
#18 |
|
WM junkie
Join Date: Dec 2005
Location: Seyda Neen, Vvardenfell
Posts: 7,090
|
ouch. I should have read ALL Arctic Circle's thread instead than just the first 2 lines
__________________
" Sheelba does what Charadon't " - Senethro Last edited by [to_xp]Gekko; Oct 17, 2008 at 02:28 PM. |
|
|
|
|
|
#19 |
|
Magelord
Join Date: Sep 2008
Posts: 393
|
they would be awsome if they could quickly build forts if mailbox, Magister or someone who has time could put in jeckel's fort mod
|
|
|
|
|
|
#20 | |
|
Wanted in Monte Carlo...
Join Date: Dec 2003
Location: Southampton, UK
Posts: 1,024
|
Quote:
A simple solution might be to give all their workers some free promotions or XP to begin with. |
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|