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#1 |
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Chieftain
Join Date: Nov 2005
Posts: 55
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Automatic worker managment broken?
At first i thought it is working fine and relied on it but this made me rethink that:
![]() As you can see food production is emphasized, and all colonists (except the guy learning a profession) are on auto-assign. Can someone enlighten me why the hell a expert fisherman is working a corn farm an a expert farmer is fishing while there is starvation? For me this classifies as a bug, doesn´t it? |
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#2 |
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Chieftain
Join Date: Nov 2005
Posts: 25
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I have noticed that myself in a few of my games. I consider that a bug. What I do in those cases is mess with the AI by moving some people around randomly, retelling the AI to assign automatically, then manually assigning the workers that I want.
It's lame that I have to do that. |
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#3 |
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Chieftain
Join Date: Sep 2008
Posts: 16
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Yeah it's a bug. I always lock down my farmers/fishermen. It's usually those two who get mixed up. Also you can use the "emphasize" in the city screen to fix them.
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#4 |
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Hey smiling strange
Join Date: Apr 2005
Location: Los Anzeless
Posts: 2,771
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haha.
Never do automated anything in game like this. It is never implemented correctly.
__________________
On really romantic evenings of self, I go salsa dancing with my own confusion. The government is a body of people usually notably ungoverned. My Xfire profile. |
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