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#281 | |
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Prince
Join Date: Mar 2006
Location: Vienna, Austria
Posts: 534
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Quote:
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"Taking on a vampire at night is a mission for morons and fools, which are you?" - Meier Link |
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#282 |
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Warlord
Join Date: Oct 2006
Posts: 176
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Through some testing, I believe that wildlands does not work properly and seems to almost cancel out how many barbarians are spawned. On three games with wildlands enabled, the only time i ever saw a barbarian, is one that a lair had spawned - and this is with raging barbarians. With it of however, the barbarians are appearing in huge numbers as usual.
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My Collection of Funny Quotes Trouble finding a gift or just want to immortalize your hand? look here (Don't worry, its not like my first link )
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#283 |
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Chieftain
Join Date: Feb 2008
Posts: 11
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#284 |
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King
Join Date: Oct 2007
Posts: 870
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Ljosalfar were able to get High Priests of Winter in some fashion, not sure if they built them or built the ritual without me knowing. Very annoying to have a unit casting slow on your final defense army who also happens to be immune to cold damage.
Another thing, although this could have been the Godslayer at work. Mulcarn might not be healing after battle because he died very quickly after being summoned and to a random longbowman. Not a very exciting end to my stand against huge armies from an AI 5 times larger than me ![]() Img: Spoiler:
Last edited by Mailbox; Oct 13, 2008 at 08:52 AM. |
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#285 |
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Warlord
Join Date: Oct 2007
Posts: 162
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Getting a CTD when the video for founding CoE comes up.
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#286 |
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Chieftain
Join Date: Nov 2005
Location: aalborg, denmark
Posts: 55
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playing patch c, i got an ecclesiastic when i explored a barrow with my hunter.
edit to calrify: the empyrean had not yet been founded. |
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#287 |
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Chieftain
Join Date: Jul 2007
Posts: 80
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A couple comments/possible bugs.
Playing Illian patch b (I think the game was originally patch a) 1. When casting casting snow-fall on hell-terrain, it does indeed turn it to ice and put out fires (so my units can walk on it). However, if I then sanctify it, when the snow-fall wears off the land reverts to permanent hell-terrain (that is, it is unsanctifiable). If you do sanctify some time later (when the AC-terrain counter is back up), it doesn't revert to deserts, it stays burning sand. 2. My Illian hero (Wilbonen sp?) can't walk on desert but he can walk on burning sands (assuming the fires are out). 3. Hyborem seemed to build a Temple of the Hand in Dis (at least when I captured it, there was a temple of the hand there already), but the terrain was still desert/burning sand. |
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#288 | |
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Deity
Join Date: May 2006
Location: NJ
Posts: 2,795
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Quote:
However, in my second game (patch b), there are very few barbs on the map and I am at Turn 300 at Epic speed. So, it is strange. Also, very few animals...including Bears. First time I EVER saw that! |
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#289 |
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Deity
Join Date: May 2006
Location: NJ
Posts: 2,795
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Long time bug carried over from previous versions:
No combat odds when attempting to kill a unit with the Barbarian trait (Clan, Charadon) with a HN unit like one of the Stooges or a HN Giant Spider. |
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#290 |
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Will to Power
Join Date: Apr 2004
Location: Washington, DC
Posts: 4,618
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Mushrooms capping on Mountains
I've had quite a few games where mushrooms appear on tops of mountains. I assume this is not intended.
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#291 |
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Chieftain
Join Date: Dec 2007
Location: Germany
Posts: 77
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Calabim with mega production
I found an Issue with the Calabim Courthouse UB: After building it, i get MANY bonus-hammers, even without unhappy citizens. See the attached screenshot, big difference between actual production(31) and the really applied one(52). I played some more turns, and finally got rid of the unhappiness, but bonus-hammers remain. I also noticed, that these numbers differ from city to city, so some get 20, 30 or even >50% boni.
For clarification: Cities where i havent built any Courts yet dont get any bonus-hammers. Anyhow, great mod, keep up the good work team!! |
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#292 | |
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Emperor
Join Date: Feb 2007
Posts: 1,085
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Quote:
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#293 |
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Prince
Join Date: Aug 2008
Location: Canada
Posts: 524
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See the little 18 beside the red unhappy face? That's how many bonus hammers you get (which is then modified just like your normal hammers). It is supposed to work like this.
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#294 |
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The Pessimist
Join Date: Jun 2008
Location: Prague, Czech Republic
Posts: 1,257
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Maybe they were captured
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Also known as anw Meanwhile on IRC (warrensofthought.com/#erebus): [16:25.04] <shoggi> CURSE YOU MONDAYS! [16:36.11] <Snarko> I don't think cursing them will make them better :P |
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#295 | |
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Veil Fanatic
Join Date: Feb 2007
Location: Nyx
Posts: 511
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Quote:
It's certainly a nice alternative way to found religions though... ![]() He would have built a standard Pagan temple that would have converted to your UB upon capturing Dis, however something should be done about captured temples not changing the terrain, or they should be set to autoraze so you can build one that can change the terrain...
__________________
True power is always costly. However, I think I can safely say that the rewards far outweigh any of the possible costs. Who cares for sanity, when you can burn the people claiming you to be insane to cinders with a thought? Who cares for purity, when this taint is so much more vitalizing? Who cares about the soul, when the mind can break all boundaries without it?--Tebryn Arbandi |
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#296 |
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Windbag of the sea
Join Date: Nov 2005
Posts: 2,018
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Was just coming in to comment on the temple thing. I believe a simpleish way to fix it would be to give Pagan Temples 1 culture/turn, meaning it will always get razed when captured. That would be less intensive than checking them each turn. That said, I think there's an onCityLost or similar Python function which could be used to trigger the effect.
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Blue Marble 3.0 - about a gazillion times sexier than regular Civ 4.
QES: "For a period of time, the rest of the world clamoured to get Levi's genes." Braindead's Mordor site - Dungeon crawling having nothing to do with LotR, plus a freeware remake in progress featuring descriptive text and crazy ideas by yours truly. |
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#297 |
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Chieftain
Join Date: Dec 2007
Location: Germany
Posts: 77
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Alright, thanks for the clarification. But then the tooltips should be changed, because they say +1 hammer per unhappy citizen, not per overcrowding unhappiness or something like that. As cities usually get very big, these boni are insane. Even my grassland-cottage city can build easily as it is with 20+ hammers without any mine or workshop.
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#298 |
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Hedgehog
Join Date: May 2007
Posts: 589
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Patch b: Not found text message for opening treasure chest and it is empty.
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To be or not too binary logic? (0x2b|~0x2b?1:0) Spoiler:
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#299 |
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Veil Fanatic
Join Date: Feb 2007
Location: Nyx
Posts: 511
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Just had the travelling alchemist try to sell a unit that died the previous turn a healing salve...
Also just saw a barb high priest of winter...
__________________
True power is always costly. However, I think I can safely say that the rewards far outweigh any of the possible costs. Who cares for sanity, when you can burn the people claiming you to be insane to cinders with a thought? Who cares for purity, when this taint is so much more vitalizing? Who cares about the soul, when the mind can break all boundaries without it?--Tebryn Arbandi Last edited by rusty217; Oct 13, 2008 at 01:17 PM. |
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#300 | ||
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Warlord
Join Date: Nov 2007
Location: L.A.
Posts: 109
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Quote:
Quote:
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