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#21 | |
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Warlord
Join Date: Aug 2008
Location: UK
Posts: 261
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Quote:
*strokes chin* Of course, there would still need to be a third element. Perhaps the clock as well. There's probably someone on the boards somewhere with the ability to find out. Computerised randomness is fascinating no?
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#22 |
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Bureaucrat
Join Date: Jul 2007
Location: in a Gadda Da Vida
Posts: 1,523
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I popped Gold in a mined hill near my capital, and Tin on the same tile the following turn.
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#23 | |
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Just this guy, ya know?
Join Date: Oct 2007
Location: NYC
Posts: 3,317
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Quote:
__________________
*PAIN IS WEAKNESS LEAVING THE BODY, OR TOKUGAWA WITH RIFLES AND IN YOUR WAY* *WHEN THE TOUGH GET GOING, THE WEAK GET SCREWED* Economic Left/Right: 1.50 Social Libertarian/Authoritarian: -1.18 |
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#24 |
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Warlord
Join Date: Aug 2008
Location: UK
Posts: 261
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Selective memory. :P
*goes to hide* |
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#25 |
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Disarmingly Charming
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Come back here Charonicus!
It turned out to be the inverse tachyon generator I found in the basement yesterday...
__________________
The BAT Mod 4.1 -- The BUG Mod -- BTS Unaltered Gameplay -- BXP: The BAT Extras Project -- Better BAT AI -- Lemon's HUD Color Utility -- Lemon's Spy Mod The BAT Mod 4.1 Has Been Released!
Last edited by Lemon Merchant; Oct 14, 2008 at 08:08 AM. |
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#26 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,581
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The biggest statistical variance I've found with AI play came in relation to patches, expansion CDs, and in one case forgetting that I'd swapped washington's Ibuildunitprob to make him twice as likely to build units as Shaka with a lower peaceweight and a higher necessary power gap to DoW. Whoops.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#27 |
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Simpleton
Join Date: Oct 2007
Location: Simpletown
Posts: 1,698
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OK, this one really grates on my nerves:
I just used a Combat I Chariot to attack a barb warrior protected town. 76.3% chance. I lost. With the barb taking no damage...... ![]() three times in a row! EDIT: No. 4 won, barely, but No. 5 lost to the second warrior AGAIN! my military has taken a 25% loss now, for no gain. |
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#28 | |
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Emperor
Join Date: Oct 2007
Posts: 1,000
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Quote:
Does that make Washington THE best fighter in the entire game of Civ IV?? It certainly sounds like you make a AI that would ALWAYS crush anyone under thier boots? And what did that do to your games? On topic... I ALWAYS seem to miss out on techs by 1 turn. Since I use espionage alot, I can even see it happening from up to 5 turns away >.< I also ALWAYS seem to win 80% odds... much more than I think is normal... I seem to be the only person who seems to think that 80% means you will win 90% of the time :P Of course, I have had my times when the RNG made me pull my hair out (Like the time the collateral damage smacked ALL my CG Longbows to a huge amount, leaving just 2 Drill Chu-ko-nu to defend. It was a tight battle, and I *just* won, but it should have been an easy victory...) You know you are in a tight spot when your third non-seige attack is a loss >.< |
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#29 |
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Prince
Join Date: Nov 2005
Posts: 330
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Its nice to have a reason to not necessarily adopt slavery
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#30 | |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,581
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Quote:
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#31 |
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Emperor
Join Date: Oct 2007
Posts: 1,000
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You have made me REALLY want to create a small mod with a new empire with those leader traits...
I might make 2 custom leaders... who knows? One to be the best pacifist tech-trader, and another to be the best war-mongerer to ever see reality
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#32 |
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Warlord
Join Date: Aug 2008
Location: UK
Posts: 261
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So let me get this straight. All we have to do to increase randomness in our Civ games is fire an inverse tachyon ray at the dilithium crystals to make them release more chanceons? :P
I think this thread has descended enough into general chitchat that we're about to suffer a -1 diplo hit from the mods. -1 you used a thread for general conversation! I'm moving my troops to a different thread before this one gets closed. :P |
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#33 |
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Keiser
Join Date: Jul 2007
Location: Norway
Posts: 387
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When I was building my first Keshik in my earth 18 Mongol game, my only pasture first was destroyed by volcano, then by volcano again (still not finished it, marathon speed!), and then by fire ants. Despite the god of gorses hating me I built it finally and others.
Rest of the game, the fire ant event only happened once more and volcano not at all. Weird. |
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#34 |
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Simpleton
Join Date: Oct 2007
Location: Simpletown
Posts: 1,698
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Today's contribution:
rebuilding map for Portugal game. I wanted a coastal start on a 'shuffle' map that turned out to be 'archipelago'. Not asking too much, am I? I was..... 12 times in a row I was handed a landlocked start ![]() No. 13 had water, indeed - plus a LOT of Tundra and mountains. And no fish/clam/crab within 10 tiles of the starting position
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#35 |
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Warlord
Join Date: Apr 2008
Posts: 161
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In an archepelago multiplayer game with my son I was three turns from finishing the Great Lighthouse when a hurricane destroyed my lighthouse. I got it rebuilt and finished the GLH just 1 turn before my son did.
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#36 |
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Just this guy, ya know?
Join Date: Oct 2007
Location: NYC
Posts: 3,317
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I kill off Sitting Bull and take his last city. And bad things just keep happening to this city (forests burn, forges burn, slave revolts, hurricanes, earthquakes, "dogs and cats living together...real wrath of God type stuff"). So, frustrated and in a fit of pique, I moved the garrison out of town, went into WB and erased the city. I marked the site of it with city ruins and a sign that said "Ancient Indian Burial Ground - Do Not Disturb".
__________________
*PAIN IS WEAKNESS LEAVING THE BODY, OR TOKUGAWA WITH RIFLES AND IN YOUR WAY* *WHEN THE TOUGH GET GOING, THE WEAK GET SCREWED* Economic Left/Right: 1.50 Social Libertarian/Authoritarian: -1.18 |
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#37 |
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Disarmingly Charming
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My Noble Club game: I sent 14 warriors to Hammy's capital on an early rush. He had a bowman and a warrior in it. His bowman killed every one of my warriors.
![]() I know the bowman gets bonuses, but jeez! I seem to have a really hard time attacking any unit before the modern era. The odds are against me. I lose and I lose bad.
__________________
The BAT Mod 4.1 -- The BUG Mod -- BTS Unaltered Gameplay -- BXP: The BAT Extras Project -- Better BAT AI -- Lemon's HUD Color Utility -- Lemon's Spy Mod The BAT Mod 4.1 Has Been Released!
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#38 | |
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Warmongering builder
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Quote:
And after the early rush period: seige. |
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#39 | |
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Just this guy, ya know?
Join Date: Oct 2007
Location: NYC
Posts: 3,317
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Quote:
Tough luck, Lemon. You'd have thought that eventually some bum with a club would've gotten a lucky strike in.
__________________
*PAIN IS WEAKNESS LEAVING THE BODY, OR TOKUGAWA WITH RIFLES AND IN YOUR WAY* *WHEN THE TOUGH GET GOING, THE WEAK GET SCREWED* Economic Left/Right: 1.50 Social Libertarian/Authoritarian: -1.18 |
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#40 | |
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Warmongering builder
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Quote:
Even in the worst circumstances, I can't help but think an archer rush might've been better. At least then there wouldn't be that 50% melee bonus. Not that I've ever seen an archer rush pulled off successfully, but it could happen. Sorry if I came off as rude though, just seems like a sad fate for those poor warriors. Note that the enemy having a first strike chance increases the odds of them taking no damage. But regardless of the rush itself, he said he had issues with being offensive before the modern era. So there's an underlying flaw somewhere in the strategy... probably seige? Last edited by Joshua368; Oct 17, 2008 at 12:38 PM. |
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