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#41 |
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Prince
Join Date: Aug 2008
Posts: 571
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"The blinking hint "press Alt + Ctrl + O to customize BUG Mod" in the mainscreen gets a little anoying. I couldn't find an option for deactivate."
It's one of the first checked boxes under one of the tabs (can't remember which one specifically though) in the bug mod. |
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#42 | |
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Chieftain
Join Date: Sep 2007
Posts: 36
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Quote:
hello?
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#43 |
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TBS WarLord
Join Date: Jun 2007
Location: Western IL. cornfields
Posts: 5,369
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You must build the Granary 1st no matter the Era. Then build Bakery and Irrigation canals BEFORE you build Modern Granary. If you follow that sequence you will get All the goodies. Build a Modern Granary 1st and kiss those 2 goodbye.
This also occurred in RoM 2.31. That's where I discovered the "proper" sequence of building. ![]() There's a similar sequence with barracks/shipyards. JosEPh
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"Old and Slow and.... It's Not Y'UNs Turn!!." Member AND Resurrection Team |
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#44 |
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TBS WarLord
Join Date: Jun 2007
Location: Western IL. cornfields
Posts: 5,369
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Patience my friend.
Since zappara resides in Finland it may take a day for an answer, or longer. Maybe Strategyonly or kalimachus will see your post. I'm not a modder just a long time player. JosEPh
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"Old and Slow and.... It's Not Y'UNs Turn!!." Member AND Resurrection Team |
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#45 |
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Chieftain
Join Date: Sep 2007
Posts: 36
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Ah ok, just really really enjoy the mod and I'm stuck atm
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#46 |
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Eat, Sleep, Mod
Join Date: May 2008
Location: CA, USA
Posts: 1,182
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I just noticed, shouldn't salt appear on marshes as well? there are salt marshes in the world...
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"The sweet taste of victory is a flavor that never runs bland" - Civ Fuehrer |
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#47 | |
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Chieftain
Join Date: Jun 2003
Location: Nuernberg, Germany
Posts: 49
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Yes, I got that!
Quote:
Thanks for your thoughts!
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Wood you mint executing my fery bath english? ![]() |
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#48 | |
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Chieftain
Join Date: Jun 2003
Location: Nuernberg, Germany
Posts: 49
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Gee, you are right!
Quote:
!
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Wood you mint executing my fery bath english? ![]() |
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#49 |
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Eat, Sleep, Mod
Join Date: May 2008
Location: CA, USA
Posts: 1,182
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Ummmmm, is it just me? or do other people get the occasional random unit graphic that runs across your screen? I've had it since v2.2, and it became progressively more common each proceeding version.
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"The sweet taste of victory is a flavor that never runs bland" - Civ Fuehrer |
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#50 | |
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Prince
Join Date: Aug 2008
Posts: 571
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Quote:
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#51 |
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Mod Designer
Join Date: Dec 2003
Location: Finland
Posts: 2,781
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Download patch v2.4->v2.41
Version 2.41 release notes: Spoiler:
With this patch, Battle Effects are disabled by default so that the terrain won't act weirdly during wars.
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Civ 4: Rise of Mankind v2.92 mod for BtS v3.19
Rise of Mankind: Features | Download v2.92 (torrent) | Download v2.91 | Download v2.91patch | Addons | Scenarios & Maps | Strategy & Tips | FAQ | Bug reports | Version History | Forum |
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#52 | |||
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Mod Designer
Join Date: Dec 2003
Location: Finland
Posts: 2,781
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I've downloaded your saved game file and will try to find time to check it later today or on weekend.
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If anyone else can think of resources that should be appearing on Marsh plots, just let me know and I'll make changes for it to v2.5.Quote:
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I haven't seen that happen. Does it happen on certain era or any time?
__________________
Civ 4: Rise of Mankind v2.92 mod for BtS v3.19
Rise of Mankind: Features | Download v2.92 (torrent) | Download v2.91 | Download v2.91patch | Addons | Scenarios & Maps | Strategy & Tips | FAQ | Bug reports | Version History | Forum |
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#53 |
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Venite, videte, audite
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With Patch 2.4->2.41 I still get these errors:
- UNIT_ARTSTYLE_BARBARIAN in Info class was incorrect (xml\Civilizations/CIV4CivilizationInfos) twice on loading the mod - BUG init: cannot find XML file for BUG init (after loading RoM 2.4 Huge Earth 18 civs) - stacked units don't show up properly; only 1 unit is shown and only 1 button (in-game).
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS/Star Trek scenarios MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#54 |
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Prince
Join Date: Aug 2002
Posts: 502
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#55 | ||
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Mod Designer
Join Date: Dec 2003
Location: Finland
Posts: 2,781
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Quote:
Quote:
__________________
Civ 4: Rise of Mankind v2.92 mod for BtS v3.19
Rise of Mankind: Features | Download v2.92 (torrent) | Download v2.91 | Download v2.91patch | Addons | Scenarios & Maps | Strategy & Tips | FAQ | Bug reports | Version History | Forum |
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#56 |
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Chieftain
Join Date: Oct 2008
Posts: 92
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coal can be found in marshes...i think. at least of peat i m sure and i somewhat recall it being able to form coal.
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#57 |
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Prince
Join Date: Aug 2002
Posts: 502
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Here are the logs from right up to when another foreign AI tried to initiate something with me that I couldn't reply to again.
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#58 |
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Chieftain
Join Date: Jun 2003
Location: Nuernberg, Germany
Posts: 49
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Yes, I already got used to it!
No, I have that too. More frequent after ranged bombing a unit stack I think. Some single unit comes from nowhere to join the battle a little late.
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Wood you mint executing my fery bath english? ![]() |
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#59 |
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Chieftain
Join Date: Sep 2008
Posts: 15
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I have got another permanent CTD if you want to take a look. I guess it is related to the pink civilization, since it does not happen if you obliterate them with the world editor. Version 2.4
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#60 | ||
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Eat, Sleep, Mod
Join Date: May 2008
Location: CA, USA
Posts: 1,182
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Quote:
Quote:
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"The sweet taste of victory is a flavor that never runs bland" - Civ Fuehrer |
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