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#921 | |
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Deity
Join Date: Jul 2009
Location: Szeged, Hungary
Posts: 5,576
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Quote:
I want to keep it the way you wrote here when horse archers attack, but should result in a more devastating defeat when they have to defend
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Rhye's and Fall of Europe! Latest version: RFC Europe 1.1 Say no to forced Steam and DLCs for CiV!!!! - especially for a flawed game like this: Sulla's ultimate review |
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#922 |
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Noble
Join Date: Jul 2006
Location: Austin, TX, USA
Posts: 864
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Isn't absence of defensive boni enough of a defensive penalty? Axemen could be on a hill, in a forest or across a river, and forests and rivers are plentiful on this map.
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#923 |
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Chieftain
Join Date: Feb 2008
Posts: 45
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something like what you suggested might work.
But it is kind of silly giving axes bonuses against mounted archers out in the terrain. Witdrawal only works when you attack anyway - this i why i wrote that the stack is for attack. why not give early light cavalry a huge penalty for attacking a city with walls and or castles - somethin lie - 50% or something. I have no real problem that horse archers dominated the open field. That was what they did. They were pretty much invincible. And a quick raid to raze or capture a small city without any defences built is also OK - they did that aswell. The thing they should not be able to do is to quick take out major fortified cities - at least not before the mongol invasions. Because the mongols did take major fortified cities. Last edited by steerpike_swe; Sep 12, 2011 at 06:56 PM. |
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#924 |
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Chieftain
Join Date: Feb 2008
Posts: 45
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One simple thing to nerf light cav would be to not let them have free first strikes and no Drill promos as in SOI.
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#925 |
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Deity
Join Date: Apr 2008
Location: Knoxville USA
Posts: 3,467
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1. Give HA and Pistolliers higher penalty for attacking cities (say -20%).
2. Give Spears and Pikes attack bonus against Light, thus you can catch the Light units, you can mow them, but if they catch you in the open you lose. 3. Pistolliers shouldn't ignore City Walls (need to bring artillery). Hopefully this will reduce the Lights to a harassment support unit. You still need the large stack with siege weapons and all, but the Lights can join in to hunt down workers or weakened stray units and pillage improvement. |
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#926 | |
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Warlord
Join Date: Nov 2010
Location: Budapest, Hungary
Posts: 143
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There shouldn't be an attack bonus against them in the open. And even Mongols had problems with forts/castles. (The Keshik is one very powerful unit, it's lucky the AI can't use them. Of course if it played historically, it would be unplayable - they would raze many cities and pillage up to Wien. And what took years or decades to rebuild IRL is too many turns in Civ). |
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#927 |
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Warlord
Join Date: Nov 2010
Location: Budapest, Hungary
Posts: 143
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steerpike_swe : and good analysis on the pikemen and pistoliers! I think you're right.
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#928 | |||||
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Deity
Join Date: Jul 2009
Location: Szeged, Hungary
Posts: 5,576
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They cannot withdraw when they attack and don't get defensive bonuses, so this might be enough. So no attack bonus against light cavalry on open field, at least for now Instead they get 25% penalty for city attack and cannot adopt the drill promotion tree If it's still not enough we can further increase the city attack penalty, or add that attack bonus against them, we will see (they already do not ignore city walls and castles - that's only for the gunpowder unit type, pistolier is light cavalry)
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Rhye's and Fall of Europe! Latest version: RFC Europe 1.1 Say no to forced Steam and DLCs for CiV!!!! - especially for a flawed game like this: Sulla's ultimate review Last edited by AbsintheRed; Sep 13, 2011 at 02:54 AM. |
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#929 |
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Deus Caritas Est
Join Date: Mar 2006
Posts: 15,945
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Why do you have to nerfbat light cavalry? Most players don't brutally exploit them so much.
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Ex umbris et imaginibus in veritatem Cor ad cor loquitur |
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#930 |
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King
Join Date: Dec 2001
Posts: 726
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Remove drill, strenght 9 then -10% city attack should be enough.
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#931 | |
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Deity
Join Date: Jul 2009
Location: Szeged, Hungary
Posts: 5,576
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Quote:
You like to give them drill promotions too? I'm also sry for that one...
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Rhye's and Fall of Europe! Latest version: RFC Europe 1.1 Say no to forced Steam and DLCs for CiV!!!! - especially for a flawed game like this: Sulla's ultimate review |
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#932 |
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Deity
Join Date: Jul 2009
Location: Szeged, Hungary
Posts: 5,576
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Why? That's a much bigger nerf than the current one
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Rhye's and Fall of Europe! Latest version: RFC Europe 1.1 Say no to forced Steam and DLCs for CiV!!!! - especially for a flawed game like this: Sulla's ultimate review |
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#933 | |
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Deus Caritas Est
Join Date: Mar 2006
Posts: 15,945
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Quote:
It is nice to have pistoliers have drill, to remove it basically reduces them to spam flanking and attack in massive waves
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Ex umbris et imaginibus in veritatem Cor ad cor loquitur |
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#934 | |
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Deity
Join Date: Jul 2009
Location: Szeged, Hungary
Posts: 5,576
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Quote:
Hopefully 3Miro can fix this, he has a much better understanding both in C++ and in the specific code of RFCE - he wrote most of it after all
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Rhye's and Fall of Europe! Latest version: RFC Europe 1.1 Say no to forced Steam and DLCs for CiV!!!! - especially for a flawed game like this: Sulla's ultimate review |
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#935 | |
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Deity
Join Date: Jul 2009
Location: Szeged, Hungary
Posts: 5,576
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But until we find a better way to balance them, it will remain this way
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Rhye's and Fall of Europe! Latest version: RFC Europe 1.1 Say no to forced Steam and DLCs for CiV!!!! - especially for a flawed game like this: Sulla's ultimate review |
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#936 |
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King
Join Date: Dec 2001
Posts: 726
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#937 | |
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Deity
Join Date: Jul 2009
Location: Szeged, Hungary
Posts: 5,576
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Quote:
ATM in the svn version all Light Cavalry units has 25% city attack penalty and no access to the drill promotion line I don't really want to reduce their general strength The agreement was that they should dominate the battlefield when attacking in open terrain
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Rhye's and Fall of Europe! Latest version: RFC Europe 1.1 Say no to forced Steam and DLCs for CiV!!!! - especially for a flawed game like this: Sulla's ultimate review |
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#938 | |
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Deity
Join Date: Apr 2008
Location: Knoxville USA
Posts: 3,467
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#939 | |||
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Chieftain
Join Date: Feb 2008
Posts: 45
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This seems to be an OK compromise for the early horse archers. Maybe the Hungarian UU might need some similar but smaller nerf. Since I do not know how scary the AI will be if you fix those passive huge stacks and pacific behaviour, I think it would be wise to not nerf the units to much. I also like using drill for light cav. Why not open up that line of promotion for light cav with a later tech? The main issue is the cheap early HA drillerkillers. They already start with 2 first strikes and are immune against first strikes, further Drill promos is one othe reasons they are OP. With the all those extra first strikes from drill promos + flanking promos giving 60+% chance of withdrawal + being immune against first strikes they can actually take out longbows fortified behind city walls and castle. Last edited by steerpike_swe; Sep 13, 2011 at 07:21 AM. |
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#940 |
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King
Join Date: Dec 2001
Posts: 726
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