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Old Nov 28, 2008, 11:06 AM   #1
Huayna Capac357
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Mississippian/Mound Builder Leader

Could I please have a Mound Builder or Mississippian Leader? Maybe based on this guy?



That would be truly awesome. They reached the Copper Age. Had Europe not come, who knows? Maybe they would have reached the Bronze Age c. 1600 and even greater heights later? They were advanced for their time and made intricate statues and mounds.







I don't know any names...maybe Red Horn (from a myth of their religion)?

I can't think of anything else...

I have a city list that I made as well but I lost it. I can remake one, though.


So, R8FXT, Shiro, CivArmy, sween, Rita Poon, anybody else, if you don't have anything going on...
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Old Nov 28, 2008, 12:40 PM   #2
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Hi, HC. I know that Sword of Geddon had been working on a Mississippian leaderhead; preview here. Sword hasn't posted for a few months, so I don't know when he might complete it.

Here's another concept art for a Mississippian chief, which I suggested to SoG for his leaderhead.
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Old Nov 28, 2008, 01:02 PM   #3
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Did they actual build those hills? That's incredible.

A place to go during floods
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Old Nov 28, 2008, 01:46 PM   #4
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Quote:
Originally Posted by Huayna Capac357 View Post
They reached the Copper Age. Had Europe not come, who knows? Maybe they would have reached the Bronze Age c. 1600 and even greater heights later? They were advanced for their time and made intricate statues and mounds.
Not that I'm not a fan of the Mound-Builders (and the more Native American for Civ, the better, IMHO) but weren't the Mound-Builders well in decline by the time the Europeans arrived? From what I've read, they were a victim to poor land management...overpopulation + overfarming = not enough food to go around. Or something like that.
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Old Nov 28, 2008, 01:55 PM   #5
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Originally Posted by AndrewG View Post
Not that I'm not a fan of the Mound-Builders (and the more Native American for Civ, the better, IMHO) but weren't the Mound-Builders well in decline by the time the Europeans arrived? From what I've read, they were a victim to poor land management...overpopulation + overfarming = not enough food to go around. Or something like that.

Poor land management for sure. Look at those hills, they could be used as a bunker against a nuclear strike, maybe they were thinking ahead.
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Old Nov 28, 2008, 03:42 PM   #6
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Did they actual build those hills? That's incredible.

A place to go during floods
The Mississippians and preceding cultures built a variety of different mounds for different reasons. For example, some flat-topped mounds would support buildings of importance such as a temple or a chief's residence. Others were burial mounds; and some irregularly shaped mounds took the form of certain animals if viewed from above.

Quote:
Originally Posted by AndrewG View Post
Not that I'm not a fan of the Mound-Builders (and the more Native American for Civ, the better, IMHO) but weren't the Mound-Builders well in decline by the time the Europeans arrived? From what I've read, they were a victim to poor land management...overpopulation + overfarming = not enough food to go around. Or something like that.
Also, increased warfare and I believe climate change too, just off the top of my head. Although the introduction of European diseases in the 1500s (often preceding Europeans themselves) couldn't have helped matters any.
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Old Dec 30, 2008, 06:16 AM   #7
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Im bumping this thread to second this request, and to request an opinion on a name for this civilization, should it be called Adena, Cahokia (which is the name of the capital) or Mississipi?
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Old Dec 30, 2008, 09:27 AM   #8
Huayna Capac357
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Well I called it Mississippians. Whenever I mod, I use Red Horn, one of their gods, as a leader. And Commercial/Agricultural.

City list:

Cahokia
Etowah
Cofitachequi
Coosa
Nacogdoches
Naquiscoza
Guasili
Joara
Cofaqui
Toa
Capachequi
Apafalaya
Ilasi
Talimeco
Hymani
Guaquili
Canasoga
Ocute
Altamaha
Ichisi
Chiaha
Coste
Chalahume
Tali
Satapo
Tasqui
Talimachusi
Itaba
Ulibihali
Apica
Tuasi
Talisi
Casiste
Caxa
Humati
Atahachi
Piachi
Mabila
Taliepacana
Zabusta
Sacchuma
Chicaza
Alibamo
St. Louis
Cairo
Atlanta

Military Leaders:

Morning Star
Uktena
Piasa

Scientific Ones:

Mishibizhiw
Gichi-anami'e-bizhiw
Mishi-ginebig

Favored/Shunned Gov: Feudalism/Fascism

Aggression: 4

UU: Probably Brave, which you can find in Kinboat's unit library.

Well there's all the modding info. For an LH, you could probably find an acceptable substitute one by Civarmy, Shiro, or R8XFT somewhere.
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Old Dec 30, 2008, 11:44 AM   #9
Madeira
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Thanks for the info, I'll compare your city list with the one i have, where did you get those names? I've also thought instead of mississipian culture, I could use the earlier clovis culture, since my mod starts in pre-history for the american civs
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Old Dec 30, 2008, 11:45 AM   #10
Huayna Capac357
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Originally Posted by Madeira View Post
Thanks for the info, I'll compare your city list with the one i have, where did you get those names? I've also thought instead of mississipian culture, I could use the earlier clovis culture, since my mod starts in pre-history for the american civs
I got them from wiki.
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Old Dec 30, 2008, 11:49 AM   #11
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PS: I made a Mississippian city style, as did Red Alert.
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Old Dec 30, 2008, 01:24 PM   #12
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Quote:
Originally Posted by AndrewG View Post
Not that I'm not a fan of the Mound-Builders (and the more Native American for Civ, the better, IMHO) but weren't the Mound-Builders well in decline by the time the Europeans arrived? From what I've read, they were a victim to poor land management...overpopulation + overfarming = not enough food to go around. Or something like that.
They were actually gone by 1400.

-Oz
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Old Dec 30, 2008, 02:31 PM   #13
Blue Monkey
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Quote:
Originally Posted by AndrewG View Post
Not that I'm not a fan of the Mound-Builders (and the more Native American for Civ, the better, IMHO) but weren't the Mound-Builders well in decline by the time the Europeans arrived? From what I've read, they were a victim to poor land management...overpopulation + overfarming = not enough food to go around. Or something like that.
As much of a reason not to include them as a civ as, say, the Mayans, the Babylonians...
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Old Dec 30, 2008, 10:33 PM   #14
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I have the Cahokia Mounds as an ancient age wonder in my current project that 'adds +1 trade in each trade-producing tile.' I use Ukas wonderful graphics for the building and this image for the splash.
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Old Dec 31, 2008, 04:20 AM   #15
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As much of a reason not to include them as a civ as, say, the Mayans, the Babylonians...
I never said not to include them. Read my original reply -- it was a reaction to the supposition that they would have thrived without European contact.
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