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#21 |
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Prince
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I've now uploaded and added a link to Land of our Fathers v1.1.
Couple of tweaks, major addition is Portugal as a playable nation ![]() the file is now at 2upload.com as it exceeds CivFanatics 10Mb file limit. (mainly due to the new leaderheads - from AOD2) Spoiler:
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Age of Discovery II Now including Land of our Fathers LooF: An historical mod of the Founding Fathers of Civilization IV: Colonization Last edited by jenks; Dec 05, 2008 at 02:56 AM. |
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#22 |
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Chieftain
Join Date: Dec 2005
Posts: 33
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this looks like a great mod
thanks so much for making it.
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#23 |
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Prince
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thankyou very much Banira
![]() heres hoping the Modders can make the new Colonization as good as the last (will be difficult!) ... if not then just a bit more of a fun game for me to play
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Age of Discovery II Now including Land of our Fathers LooF: An historical mod of the Founding Fathers of Civilization IV: Colonization Last edited by jenks; Dec 05, 2008 at 01:49 PM. |
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#24 |
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Chieftain
Join Date: Dec 2008
Posts: 3
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this looks like a realy great mod.just downloaded it and im going to try it out
Last edited by Kattzy; Dec 06, 2008 at 07:28 PM. |
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#25 |
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Prince
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Posted an update:
http://www.2shared.com/file/4417412/...hers_v1_2.html ======================== VERSION 1.2 ======================== * added Audioscripts2d.xml (allows play of the currently non-functioning portuguese music) * added Audioscripts3d.xml (allows play of the currently non-functioning portuguese music) * added Audiodefines.xml (allows play of the currently non-functioning portuguese music) * Removed PublicMaps (saves 1.4Mb filespace, looking to add fairweathe maps again at a later date) * Removed CvGameCoreDLL (saves 3.4Mb filespace, cpp files not necessary for playing the mod) * Attack crossing river modifier now -20% (was -10%, is -10% in vanilla) * Attack from ship modifier now -40% (was -25%, is -20% in vanilla, attempt to fix a single and multiplayer exploit of loading loads of cannons on a ship and attacking without chance of counter attack) * Amphibious promotion (Melee, Mounted, Gunpowder) now requires Combat IV (was Combat II) * Diplomacy text change "We would like to offer you the lands this settlement is on as a sign of our respect." to "We would like to offer you the land our settlement was founded upon as a sign of our respect." (clarity)
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Age of Discovery II Now including Land of our Fathers LooF: An historical mod of the Founding Fathers of Civilization IV: Colonization |
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#26 |
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Chieftain
Join Date: Mar 2008
Posts: 9
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Classic Music and Victory Condition
Hey Jenks,
Is there a way to work in the classic music from the original game as options to play in the background? The files are readily available, just a matter of working into the playlist, or a jukebox. Also, what about extending the 300 day limit to the victory condition? Is it possible? Best, Snoop |
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#27 |
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Prince
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gonna have a listen to the old school music tomorrow see if they can be worked in.
if so they will probably be as part of the "shuffle"
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Age of Discovery II Now including Land of our Fathers LooF: An historical mod of the Founding Fathers of Civilization IV: Colonization |
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#28 |
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Prince
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now posted v1.3
http://www.2shared.com/file/4424123/...hers_v1_3.html ======================== VERSION 1.3 (adds original soundtrack, new map, new europe screen, Founding Fathers gameplay tweak, text change, shortcut) ======================== * added FaireWeather mapscript (slow at generating map but very 'earth-like') * added CIV4EraInfos.xml (allows music to be split per era) * added classic colonization 1 music, split between the era-shuffled playlists (Discovery & Expansion playlist: BirdSong, BonnyMorn, SmokyTune, Nightengale, FountainOfYouth, Cornwall, LittleFiddle) (Colonial & Independance playlist: OldJoeClark, FishersHornpipe, ShadyGrove, JineTheCavalry, FiddlersDance) * added shortcut to load Mod directly (copy to desktop or start menu for quicker loading) * added Europescreen version 3, art included and added patched python file CvEuropeScreen.py * reduced value of Pocahontas (+1 Indian convert, plus +3 strengthens relations with natives, one off auto-peace with the natives) to (+1 Indian convert, plus +2 strengthens relations with natives, one off auto-peace with the natives) * increased value of Bartolome de las Casas (+25% conversion rate from missions) to (+25% conversion rate from missions, +1 relations with natives, one off auto-peace) * slightly increased value of Peter Minuit (-50% cost of indian lands) to (-60% cost of indian lands) * slightly increased value of Lewis & Clark (-25% cost of indian lands, +1 movement for wagon trains, +1 movement merchantman) to (-35% cost of indian lands, +1 movement for wagon trains, +1 movement merchantman) * new town name added for Portugal : São José da Barra (lubricus) * changed to a unique icon for Cargo Holds (searchlight icon from Road to War), still awaiting a better one ----------------- thats gonna be the last update i get done this week as I am offline moving home! as always feedback and suggestions much appreciated
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Age of Discovery II Now including Land of our Fathers LooF: An historical mod of the Founding Fathers of Civilization IV: Colonization |
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#29 |
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Chieftain
Join Date: Mar 2008
Posts: 9
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New Versions
Must I download each patch/version in order to get the full changes? Are there certain files that aren't in the 1.3 patch zip? or can I just download the 1.3 patch and have all updates to all files?
Best, Snoop |
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#30 | |
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Prince
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Quote:
If you have previous versions still saved you can delete them! cheers
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Age of Discovery II Now including Land of our Fathers LooF: An historical mod of the Founding Fathers of Civilization IV: Colonization |
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#31 |
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Mod lister!
Join Date: Nov 2005
Location: Sweden
Posts: 1,117
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I would like to see a split of this mod. One with just the founding father balances (modcomp) and one composite mod (includes the other). Also explanations of all the FF changes would be nice.
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#32 |
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Always hungry
Join Date: Sep 2001
Location: Earth, Sol system
Posts: 79
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Regarding (team-)multiplay:
I have played version 1.0 of this (excellent) mod, worked great. Now in (the even better) v1.3 I get the dreaded "game is out of sync" messages, seems to be related to the new Europe screen.
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Never mind the dog, beware of the owner ! BtS, Immortal, epic, 2 player team, 16 AI, Large, Hemisheres (tiny/3) , no domination & space race victory |
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#33 |
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King
Join Date: Sep 2008
Posts: 662
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You can try to remove Europe screen and see if error still continues:
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#34 | |
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Always hungry
Join Date: Sep 2001
Location: Earth, Sol system
Posts: 79
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Quote:
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Never mind the dog, beware of the owner ! BtS, Immortal, epic, 2 player team, 16 AI, Large, Hemisheres (tiny/3) , no domination & space race victory |
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#35 |
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Always hungry
Join Date: Sep 2001
Location: Earth, Sol system
Posts: 79
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New Europe screen multiplay out-of-sync bug confirmed:
I have removed the Europe screen and played for 3 hours WITHOUT any out-of-sync messages.
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Never mind the dog, beware of the owner ! BtS, Immortal, epic, 2 player team, 16 AI, Large, Hemisheres (tiny/3) , no domination & space race victory |
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#36 |
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Prince
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shame europe screen is causing an error.
I might have to take it back out of the next version i love the look of it as oppose to the brown screen but i'd always rather have a completely bug-free mod (hence not putting pirates/africa screen in yet)
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Age of Discovery II Now including Land of our Fathers LooF: An historical mod of the Founding Fathers of Civilization IV: Colonization |
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#37 |
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Mod lister!
Join Date: Nov 2005
Location: Sweden
Posts: 1,117
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Looks like it's fixed already.
What about this?
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#38 |
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Always hungry
Join Date: Sep 2001
Location: Earth, Sol system
Posts: 79
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Europe screen bug is detected, Dale and koma13 are informed, see this thread
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Never mind the dog, beware of the owner ! BtS, Immortal, epic, 2 player team, 16 AI, Large, Hemisheres (tiny/3) , no domination & space race victory |
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#39 |
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Prince
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read it at work just no time to post a reply!
gonna look at if its possible to release as ModComp for AOD 2 next version
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Age of Discovery II Now including Land of our Fathers LooF: An historical mod of the Founding Fathers of Civilization IV: Colonization |
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#40 |
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Prince
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coming soon:
======================== VERSION 1.4 ('realism' and balance changes including naturally breeding horses in ranches and stables, 3 treasures allowed per galleon, longer seiges of european colonies, less indian converts, and Founding Fathers gameplay tweaks following playtesting) ======================== * treasure unit now down to 2 in cargo size, still requires galleons (i.e. galleon can carry up to 3 treasure at a time) * jesuit missionaries no longer always successful (still generate +50% converts, success rate not editable at present) * decreased number of native converts (increased initial missionary points convert threshold by +100%, from 1000 to 2000) * increased growth of native villages, (reduced threshold for growth by 20%, from 100 to 80) * return to vanilla - edited to give dutch a free merchantman rather than caravel * increased gold from capturing enemy colonies (up to 20 gold, +20 gold per population (was +10gold per pop) - effects more noticeable when capturing large colonies) * halved unit bombardment rates for cannon/artillery/frigate/ship of the line/man o war (seiges of colonies to destroy fortifications will take 2x time/units) * added value to Stables (+1 horses/turn, cost up from 30 to 50 hammers) and Ranch buildings (+2 horses/turn, cost up from 90 to 150 hammers) * changed value of Hernando de Soto (+1 Master Rancher, +50% production of stables and ranches) * increased value of Cyrus McCormick (+1 food on tiles with 1 food, +1 Expert Farmer) to (+1 food on tiles with 2 food, +1 food on tiles with 2 sugar, +1 food on tiles with 2 cotton, +1 food on tiles with 2 tobacco) * increased value of Benjamin Franklin (+1 galleon, +4 veteran soldiers, +2 cannons) to (+1 galleon, +1 ship of the line +4 veteran soldiers, +4 cannons) * increased value of Hernan Cortes (+50% great general emergence) to (+50% great general emergence, +10% str vs indians) * switched Lewis & Clark FF position with Alexander von Humboldt * increased value of Lewis & Clark (-25% cost of indian lands, +1 movement for wagon trains, +1 movement merchantman) to (+1 movement wagon trains and merchantmen, -10% hammers required for all buildings) * changed value of Juan de Sepulveda (+2 Jesuit missionaries, plus +25% conversion rate from missions) to (+2 Jesuit missionaries, -20% cost of native land) * changed value of Gabriel Lallemant (+2 Jesuit missionaries) to (+1 Jesuit missionary, +25% conversion rate) * increased value of Pocahontas (+1 Indian convert, plus +2 strengthens relations with natives, one off auto-peace with the natives) to (+1 Indian convert, plus +2 strengthens relations with natives, one off auto-peace with the natives, -10% cost of indian land) * increased value of William Brewster (+1 free colonist, plus +25% construction of churches & cathedrals) to (+50% construction of churches & cathedrals) * switched Diego de cuellar FF position with De Coronado * increased value of de Cuellar (+3 Indentured servants) to (+2 Indentured servants, +1 Veteran soldier) * changed value of Patrick Henry (+3 bells per Town Hall) to (+2 bells per town hall, +2 bells per printing press, +4 bells per newspaper)
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Age of Discovery II Now including Land of our Fathers LooF: An historical mod of the Founding Fathers of Civilization IV: Colonization |
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