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#241 | |
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Prince
Join Date: Sep 2007
Location: IOW UK
Posts: 322
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Quote:
A reply to my post about early game city attacks, in which a highly promoted axeman was given as being a break even example. You too think that haveing a highly promted city attacker is typical, it may be typical for you, but not for the ai. These city attacking units you refer to, gaining promotions, and becoming highly promoted, just what do you think happens to those archers who defeat those you sent out and lost?, unlike your none upgraded ones with a mere city bonus, terrian bonus,25% fortified bounus and defensive strike and first strike, they are now as promoted as your city attackers. Thats what im posting about, if defensive and first strike inflict a suffiecent losses in hps, which looks likly in early game city attacks, and only gets better as tyhe game goes on, your going to see very few surviving city attackers as defensive fire and first strike bring the attckers to jump points in hps much quicker than before, meaning the law of diminishing returns applys and more attackers are defeated quicker for less loss to the defender. Any close combat odds, ie attack and defense are equal, where one side has lost hps prior to the combat and has a 80 to 99 of its hps, and the other full hps, means the less hit pointed unit will not win 50% of the time befcause of jump points, in which 1 less damage is inflicted, but instead, 25-38% of the time will it win because of this. Defensive fire and first strike combined will make this occur more often, ie hp reduced attackers going on to defeat beacuse of the double wammy to there hit points, which was why i posted that if the combat was recomputed and seen to be a defeat after defensive fire, it woulod work better than if it did not.
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To strive, to seek, to find, and not to yield. Last edited by Hanny; Dec 15, 2008 at 02:44 AM. |
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#242 |
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Cultist of the Old Ones
Join Date: Sep 2008
Location: Germany
Posts: 722
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I would propose we wait until tommorrow to jugde if a mechanic is broken or not. You also have to remember that from now on Kael and his team are beginning to improve the AI and your thoughts may be obsolete. Of course city defenders were improved, but I think before it was much harder to get good defenders than good attackers and now it's about on par. Train the AI to learn Air or Fire II or to build massive stacks of catapults and you will again have your challenge. With all units of the AI usually starting with level 4 for me this challenge is already existent. If you feel that the AI begins to bore you, consider to raise your difficulty.
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The secret priests would take great Cthulhu from his tomb to revive His subjects and resume his rule of earth....Then mankind would have become as the Great Old Ones; free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and revelling in joy. Then the liberated Old Ones would teach them new ways to shout and kill and revel and enjoy themselves, and all the earth would flame with a holocaust of ecstasy and freedom. Last edited by Imuratep; Dec 15, 2008 at 02:53 AM. |
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#243 |
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Prince
Join Date: Sep 2007
Location: IOW UK
Posts: 322
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[QUOTE=Imuratep;7550839]I would propose we wait until tommorrow to jugde if a mechanic is broken or not.[quote]
I dont mean its broken, im just pointing out what the changes will result in, i actually like it this way. AI never bores me, and raising difficulty leval has nothing to do with what i posted, which is a maths question and answer to a game mechanic.
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To strive, to seek, to find, and not to yield. |
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#244 |
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Cultist of the Old Ones
Join Date: Sep 2008
Location: Germany
Posts: 722
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It has to do with the difficulty as on Immortal you nearly never see an AI unit with less than three promotions (as they start with 6 XP + 2 XP by apprenticeship + 2 XP by conquest). The AI beelines warfare so usually axemen have city raiders I+II+III, which is a 9.1 unit (and was a 11.0 unit before) which can be quite a threat in focussed hordes with catapult-support. I'm sure the later patches will instruct the AI to use good attacking strategies.
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The secret priests would take great Cthulhu from his tomb to revive His subjects and resume his rule of earth....Then mankind would have become as the Great Old Ones; free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and revelling in joy. Then the liberated Old Ones would teach them new ways to shout and kill and revel and enjoy themselves, and all the earth would flame with a holocaust of ecstasy and freedom. |
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#245 |
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Crusader
Join Date: Aug 2007
Location: Melbourne, Australia
Posts: 258
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A request....
I love the world spells, but I would really like it if there was 2, I know this would be way to powerful but... Why can't there be a minor version and a major version? This makes sense to me as, in the early game most people just want to hinder your opponents, hence a minor world spell, and later hurt them more with a major version. |
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#246 | |
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King
Join Date: Dec 2007
Posts: 674
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Quote:
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#247 | |
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card-carrying
Join Date: Oct 2006
Location: Trento, Italy
Posts: 1,456
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Quote:
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#248 |
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Prince
Join Date: Aug 2002
Posts: 502
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Hey Guys,
Sorry if already discussed but will any of these scenarios be on random maps or are they all fixed map situations? I know my personal favorite is altered rules/parameters on a random map. While a hand crafted map is probably preferred, especially when recreating specific battles of lore, from a gameplay perspective, I hate the damned things. After you've played it once or twice the "exploration" aspect is completely minimized and it becomes just a matter of rote memorization of the optimal path to success (sure, battle results and other factors make each play through a little different, but it still makes replaying very tedious to me). |
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#249 |
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Master of Points
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I think I will be satisfied with a scenario after I played it once (or multiple times if I lose). There is always the epic game (random map) to play once you tire of the scenarios.
And then there will probably be many more player made scenarios since you will be able to make a scenario that works even if they patch the main mod.
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GreyFox.ME - a blog about Gaming and Me | Latest Article | Latest Comic | Latest Image | Latest Video @GreyFoxMe | ~SolidDread | Read Welcome To China! | My Mods | Chat about FfH stuff @ #erebus |
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#250 |
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Deity
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Each scenario is pretty different. I don't remember if they specifically addressed random maps existing in some, but they have stated that various scenarios will appeal to different playstyles.
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Fall from Heaven: - Random Stories and Fragments - Trivia Thread - The Complete FfH Manual - Lore Compendium - The Erebus Project - #erebus - The Mega Story General Information: Mod Details, World Information Resource, Easter Eggs, Quick-Guide, Empyrean/Esus & Guilds Information, The Other Religions, Mana Chart, Religous ThemesSpecific Details: FfH Wikia, FfH Wiki, FF Wiki, World Spells, FoL Guide, Council of Esus Guide, Magic Comparison, Potential Fix for MAF issues |
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#251 |
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<3
Join Date: Feb 2006
Location: On the island of fun!
Posts: 4,552
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what time exactly (GMT +-0) Is it released?
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HEJ!
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#252 |
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Deity
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Any time during that day anywhere in the world. So almost a 48 hour window (Kael must have been a Cable Repairman previously...)
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Fall from Heaven: - Random Stories and Fragments - Trivia Thread - The Complete FfH Manual - Lore Compendium - The Erebus Project - #erebus - The Mega Story General Information: Mod Details, World Information Resource, Easter Eggs, Quick-Guide, Empyrean/Esus & Guilds Information, The Other Religions, Mana Chart, Religous ThemesSpecific Details: FfH Wikia, FfH Wiki, FF Wiki, World Spells, FoL Guide, Council of Esus Guide, Magic Comparison, Potential Fix for MAF issues |
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#253 |
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<3
Join Date: Feb 2006
Location: On the island of fun!
Posts: 4,552
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He probably has
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HEJ!
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#254 | |
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Prince
Join Date: Mar 2006
Posts: 368
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Quote:
Further, let's try to remember to let Xienwolf get the first post on the thread to keep up the bug report log.
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Slovotsky's Laws #31: Get scared right away; avoid the rush. |
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#255 |
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Tyranny and Mutation
Join Date: Jul 2007
Location: New York State
Posts: 2,235
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Yes but this is only about an hour and a half or so.
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#256 |
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Prince
Join Date: Aug 2006
Location: Birmingham, UK
Posts: 516
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As a Brit, I was very surprised on the last two releases that when I'd log in at work on the morning of the scheduled release was there already and will have been by a good few hours, which I'd guess would have been 7am GMT at the latest.
That doesn't mean it will be that early this time, but I suspect that if I could somehow shut myself of from the world on Friday I'd be doing my utmost to navigate those scenarios... |
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#257 |
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King
Join Date: Jan 2006
Posts: 671
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It IS the 16th in some parts of the world right now!
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"My lines seem to be finding their way into many a signature - many times uncredited." |
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#258 |
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Marnok
Join Date: Mar 2008
Posts: 506
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/me plays it cool and sits back waiting for patch J before downloading
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#259 |
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Tyranny and Mutation
Join Date: Jul 2007
Location: New York State
Posts: 2,235
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But those parts dont include the midwestern US.
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#260 |
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Caswallan
Join Date: Mar 2007
Location: Orlando
Posts: 322
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this sucks i lost my civ iv disk. i hope i find it before tomorrow.
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