| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Mar 2008
Location: Finland
Posts: 69
|
Interface suggestion
Hi!
I am sure most of us have played with mimics, or had other units that had 18 or more promotions. This is nice, but has the annoying side effect of obscuring important data, such as the current health of the unit. I would propose to move the numerical values (important) to the left of the descriptive label (which is always the same) thus making it a bit more difficult to cover up. Thus instead of Strength 5.6/14 we would have 5.6/14 Strength Instead of Level 14 we would have 14 levels I hope this is an easy fix, and would make the game just a bit more playable. Merry Christmas, and thanks for a wonderful game! |
|
|
|
|
|
#2 |
|
King
Join Date: Feb 2002
Location: Minnesota
Posts: 816
|
That would be nice but you can also mouse over the unit and see it's health, along with the health of all of the other units in the stack.
|
|
|
|
|
|
#3 |
|
Deity
|
Actually that is fairly trivial to do and could work quite nicely.
__________________
Fall from Heaven: - Random Stories and Fragments - Trivia Thread - The Complete FfH Manual - Lore Compendium - The Erebus Project - #erebus - The Mega Story General Information: Mod Details, World Information Resource, Easter Eggs, Quick-Guide, Empyrean/Esus & Guilds Information, The Other Religions, Mana Chart, Religous ThemesSpecific Details: FfH Wikia, FfH Wiki, FF Wiki, World Spells, FoL Guide, Council of Esus Guide, Magic Comparison, Potential Fix for MAF issues |
|
|
|
|
|
#4 |
|
Prince
Join Date: Jul 2005
Posts: 511
|
Two more interface things:
1. if you have the ability to see other civs research (vassal or eyes and ears network) it makes the civ list wider so it starts to overlap with units list in a stack and it gets quite difficult to select a unit at the end of the top row. 2. If you have a wide screen display and go to the city wiev only the central section gets wider (production/growth progress, resource layout, building options). This doesn't give any benefits, OTOH the side sections - the left one in particular - remain as they were and many of the building and wonder names are still truncated. |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Interface question/suggestion | Reignier | Civ4 - Fall from Heaven | 0 | Jan 03, 2009 03:06 PM |
| Different Interface | Smartbluma | Civ4 - General Discussions | 3 | Jan 02, 2009 09:31 AM |
| Need Help -- No Interface | DaLordrK | Civ4 - Technical Support | 5 | Nov 30, 2008 11:46 AM |
| (possibly) IMPORTANT SUGGESTION FOR SDK modders: A plugin interface | primem0ver | Civ4 - Creation & Customization | 32 | Jul 04, 2006 04:54 PM |
| No Interface??? | w00tburgers | Civ4 - Technical Support | 2 | Nov 06, 2005 10:12 AM |