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#1 |
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Emperor
Join Date: Feb 2004
Location: Paris
Posts: 1,352
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Confused by unit names
Hello.
I love this mod. ![]() But I don't like the way units are labelled (on the main view): after upgrading my warrior to a maceman, it shows as "warrior (maceman)". I find this extremely confusing. I don't find really helpful, either, to know where the unit is from. Is there a way to have units just show as what they are, without any other indication? I went though every option but couldn't find anything related.
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Victrix causa diis placuit sed victa Catoni. |
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#2 |
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Time Lord
Join Date: Feb 2008
Location: between time and space
Posts: 344
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Maybe the unit naming tab in the BUG options screen is labeled wrong in French but it's definitely there. It's the 8th tab form the left (or 3rd from the right). Just untick the first option.
Edit: btw: We are looking for someone who is willing to update the French translation of BUG with the latest changes. *hint*
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"Doctor? Doctor who...?" The Beyond the Sword Unaltered Gameplay (BUG) Mod
"It'll blow your mind!" - Sid M. Check out BAT and BULL, too. ![]() |
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#3 | |
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Emperor
Join Date: Feb 2004
Location: Paris
Posts: 1,352
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Quote:
As for updating the French translation, I'd be glad to help. Tell me what you need.
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Victrix causa diis placuit sed victa Catoni. |
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#4 |
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Time Lord
Join Date: Feb 2008
Location: between time and space
Posts: 344
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I'm not quite sure but I think, it takes effect immediately but once named units don't get there old names back.
![]() Would be great if you could lend us a hand. Just get the latest daily build from here, unzip it, and navigate to "...\BUG Mod\Assets\XML\Text\" and open one of the files to translate it. The files are pretty self-explanatory: just write your translation between the <French> tags. A big part was already translated by falc but it shouldn't be a problem, if you got a better phrase and want to rewrite it. ![]() Edit: Forgot to say: You absolutely don't have to translate "Strategy_CIV4GameText.xml". And "TraitsPedia_CIV4GameText.xml" only if you would like to do it.
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"Doctor? Doctor who...?" The Beyond the Sword Unaltered Gameplay (BUG) Mod
"It'll blow your mind!" - Sid M. Check out BAT and BULL, too. ![]() Last edited by The Doc; Dec 28, 2008 at 07:42 AM. |
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#5 |
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Emperor
Join Date: Jun 2007
Posts: 1,453
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How can I add new unitcombat types to BUG ?
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#6 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,624
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First modify the config file Assets/Config/UnitNaming.xml to add a new option for each new combat type. Copy one of the existing ones as an example.
Next modify the Python file Assets/Python/BUG/Tabs/UnitNamingOptionsTab.py to add the new options to the screen. Again, copy an existing call to "addCheckbox" for each new option. I think that's all you'll need to do. All other parts of BUG that involve combat types are able to do it without referring to explicit combat type constants. That means they will use the new combat types without any changes on your part.
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Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] |
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#7 |
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Emperor
Join Date: Jun 2007
Posts: 1,453
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Thank you.
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