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#1 |
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Chieftain
Join Date: Dec 2008
Posts: 1
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Can't capture cities, they allways destroy
Hi all,
I have an annoying problem with civ3 play the world. Everytime I try to conquer a city it destroys and only ruins are left. There comes no alternative to choose from capturin city or razing it like it did with civ3 normal version, without expansion pack. I have heard that city size makes the differenece, like if citys population is only 1 it automatically destroys, but I haven't seen that even ones in civ3 original and now everytime with playtheworld. Is there somekind of setting to put off that city capturing is enabled? I tried to look everywhere but without results. Very annoying, I need to keep playing onlu the original if I canät get this thing work. Anyone with the same problem or even a fix for that?? ![]()
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#2 |
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the InBond
![]() Join Date: Dec 2001
Location: Omaha, Nebraska USA
Posts: 13,997
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A size-1 city will be destroyed if it has no culture. The exact amount varied between patches. If a size-1 city has expanded its borders, it is guaranteed to have enough culture, though.
If cities larger than size-1 are being autorazed, something else is going on.
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#3 |
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Deity
Join Date: Feb 2004
Location: Oviedo, Fl
Posts: 13,259
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1.16F added the autoraze in vanilla and it is in all version of Civ III, PTW and C3C. YOu need to have either culture of 10 to expand the borders or size greater than 1, prior to capture or the pop be native AFAIK.
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#4 |
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OCC Rocks!
Join Date: Mar 2002
Posts: 1,444
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Regarding nationality, a size 1 city will not auto-raze if the citizen has a different nationality than the defending civilization.
Speculation: This may apply more generally such that the population of any city does not decrease if no citizen is of the defender's nationality.
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civ does not require concentration at high levels, only reduced carelessness. - vmxa |
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#5 | |
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Rich, doctor nephew
Join Date: Mar 2008
Location: A little place outside Atlanta
Posts: 6,958
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Quote:
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#6 |
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OCC Rocks!
Join Date: Mar 2002
Posts: 1,444
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That is correct.
__________________
civ does not require concentration at high levels, only reduced carelessness. - vmxa |
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#7 |
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Rich, doctor nephew
Join Date: Mar 2008
Location: A little place outside Atlanta
Posts: 6,958
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