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#161 |
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Monarch
Join Date: Sep 2007
Location: Phoenix, AZ
Posts: 924
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Version 3.0.0 has been released.
See first post for download link! |
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#162 |
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Chieftain
Join Date: May 2006
Posts: 99
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Excellent
Last edited by Wraith23; May 23, 2010 at 06:41 PM. |
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#163 |
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Back in action!
Join Date: Dec 2003
Location: New England, USA
Posts: 11,504
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Looks like it would be fun to play I will give it a shot and let you know my exhact thoughts after a full game or two. Thanks for the hard work
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#164 |
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Emperor
Join Date: Mar 2008
Posts: 1,062
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downloading now, and looking forward to it.
Thank you Smeagolheart! |
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#165 |
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Chieftain
Join Date: May 2006
Posts: 99
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The particle accelerator building is a red blob
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#166 |
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Chieftain
Join Date: Apr 2010
Posts: 50
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I downloaded this installed it and ran it when I clicked on civlopedia nothing happened. Maybe it's a bug?
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#167 |
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Back in action!
Join Date: Dec 2003
Location: New England, USA
Posts: 11,504
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Two things I did notice:
1. After every action taken I get messages in game about "error with event manager" and so on, such as when opening a goody hut or founding a city. It does not crash the game but I am not sure why it is doing that. 2. Some of the civilization's cities are not showing up correctly. For example I started a game as Phoenicia and the city looked like it had buildings from several artstyles mixed in. I am not sure what is causing it however. Hope this helps. |
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#168 |
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Monarch
Join Date: Sep 2007
Location: Phoenix, AZ
Posts: 924
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Hmm lots of bugs in this release... grr
I did run a 1000 turn ai-autoplay successfully before release and ran a couple short games I'll dig into the problems... It's not an easy thing mixing sdk changes and python and xml... Has been complicated and time consuming so far, I think my wife is pissed ha! The pink blobs should be easy to fix... I did attempt to integrate varietas delectat 9.0 over extra's v. 7.5 and that may have caused the issues with artstyles. I'll take a look into it... please have a bit of patience, enjoy regular old extra for now...
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#169 |
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Monarch
Join Date: Sep 2007
Location: Phoenix, AZ
Posts: 924
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*edit
duplicate post |
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#170 |
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Back in action!
Join Date: Dec 2003
Location: New England, USA
Posts: 11,504
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Its understandable Smeagol, bugs happen. Thanks for putting the time in and doing this.
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#171 |
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Chieftain
Join Date: May 2010
Location: New Jersey
Posts: 6
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How do I use inquisitors? I have one in a city with non state religions but there are no options to purge a religion or do anything.
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#172 |
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Monarch
Join Date: Sep 2007
Location: Phoenix, AZ
Posts: 924
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You should be able to do so, are you running free religion? That will disable inquisitions
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#173 |
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Monarch
Join Date: Sep 2007
Location: Phoenix, AZ
Posts: 924
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I'm working to update the mod to Varietas Delectat 9.0. This will clear up any art problems. It's also a huge pain in the behind since VD is written modularly instead of the normal way.
Gonna take a while folks. On the bright side, I did get the Great Person Popup Screen to work so that will be implemented in the next version. Any Destinaniacs enjoying the mod (warts and all) as it is? Anyone else have the issue with inquisitors? |
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#174 |
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Chieftain
Join Date: May 2010
Posts: 1
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Just created an account so I could post here, cause I DLd your mod and have been playing/loving it
![]() Anyways, I was playing a game, and had a "Blah blah has encountered an error and must close", Im thinking "Ok, autosave load". When I loaded the autosave however, the first time, it encountered a memory allocation error. After closing and reopning again, it loaded, except my menus, terrain description on the left, and civ bar on the right, and the menu buttons all along the top were gone. I exited that game, and created a new custom game, and the problem was there. After re-exiting and creating a new custom game, without loading my previous game, the bars are now back. Im not sure if that was something silly on my part or not. Figured it'd be best to report it though. Gonna play this new custom game for now Thanks for the work on this
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#175 |
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Chieftain
Join Date: Dec 2009
Posts: 42
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I can't seem to find Urban Planning in the game
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#176 | |
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Monarch
Join Date: Sep 2007
Location: Phoenix, AZ
Posts: 924
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Quote:
I've sometimes lost my interface myself, if that is what you are describing, and to get it back, I just have to minimize the window and go back to the game and it's all back. I saw someone else mention that "trick" elsewhere on the forums so I tried it and it worked. For the MAF error, if you are running XP, follow the information about MAFs on the first post (at the bottom) |
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#177 |
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Chieftain
Join Date: Dec 2009
Posts: 42
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So did you remove the urban planner or since I can't find it on Civopedia
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#178 |
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Monarch
Join Date: Sep 2007
Location: Phoenix, AZ
Posts: 924
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No. He hasn't made it back in the mod. I rebuilt the mod from scratch, some of the features that are listed on the previous version numbers are not back in it yet. I've got to fix the art problems there now before reintegrating features.
Getting the art to work is proving pretty challenging, I've put in about 5 hours working on it only to end up restarting from square one because it just ain't working. |
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#179 |
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Chieftain
Join Date: Dec 2009
Posts: 42
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Ah, that makes sense.
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#180 |
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Monarch
Join Date: Sep 2007
Location: Phoenix, AZ
Posts: 924
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If you are looking for the urban planner unit code, it is in the old mod (v.3.17 compatible) available on Atomic Gamer under my files there.
I can add him back to the next version. |
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