Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Modpacks

Notices

Reply
 
Thread Tools
Old May 23, 2010, 06:24 PM   #161
smeagolheart
Monarch
 
smeagolheart's Avatar
 
Join Date: Sep 2007
Location: Phoenix, AZ
Posts: 924
Version 3.0.0 has been released.

See first post for download link!
__________________
My Mods: Smeagolheart's Studio
including the Destiny Megamod
smeagolheart is offline   Reply With Quote
Old May 23, 2010, 06:31 PM   #162
Wraith23
Chieftain
 
Join Date: May 2006
Posts: 99
Excellent

Last edited by Wraith23; May 23, 2010 at 06:41 PM.
Wraith23 is offline   Reply With Quote
Old May 23, 2010, 09:28 PM   #163
Sword_Of_Geddon
Back in action!
 
Sword_Of_Geddon's Avatar
 
Join Date: Dec 2003
Location: New England, USA
Posts: 11,504
Looks like it would be fun to play I will give it a shot and let you know my exhact thoughts after a full game or two. Thanks for the hard work
Sword_Of_Geddon is offline   Reply With Quote
Old May 23, 2010, 10:10 PM   #164
rightfuture
Emperor
 
Join Date: Mar 2008
Posts: 1,062
downloading now, and looking forward to it.
Thank you Smeagolheart!
rightfuture is offline   Reply With Quote
Old May 24, 2010, 09:59 AM   #165
Wraith23
Chieftain
 
Join Date: May 2006
Posts: 99
The particle accelerator building is a red blob
Wraith23 is offline   Reply With Quote
Old May 24, 2010, 10:36 AM   #166
Data662
Chieftain
 
Data662's Avatar
 
Join Date: Apr 2010
Posts: 50
I downloaded this installed it and ran it when I clicked on civlopedia nothing happened. Maybe it's a bug?
Data662 is offline   Reply With Quote
Old May 24, 2010, 11:14 AM   #167
Sword_Of_Geddon
Back in action!
 
Sword_Of_Geddon's Avatar
 
Join Date: Dec 2003
Location: New England, USA
Posts: 11,504
Two things I did notice:

1. After every action taken I get messages in game about "error with event manager" and so on, such as when opening a goody hut or founding a city. It does not crash the game but I am not sure why it is doing that.

2. Some of the civilization's cities are not showing up correctly. For example I started a game as Phoenicia and the city looked like it had buildings from several artstyles mixed in. I am not sure what is causing it however.

Hope this helps.
Sword_Of_Geddon is offline   Reply With Quote
Old May 24, 2010, 09:08 PM   #168
smeagolheart
Monarch
 
smeagolheart's Avatar
 
Join Date: Sep 2007
Location: Phoenix, AZ
Posts: 924
Hmm lots of bugs in this release... grr

I did run a 1000 turn ai-autoplay successfully before release and ran a couple short games

I'll dig into the problems... It's not an easy thing mixing sdk changes and python and xml... Has been complicated and time consuming so far, I think my wife is pissed ha!

The pink blobs should be easy to fix... I did attempt to integrate varietas delectat 9.0 over extra's v. 7.5 and that may have caused the issues with artstyles.

I'll take a look into it... please have a bit of patience, enjoy regular old extra for now...
__________________
My Mods: Smeagolheart's Studio
including the Destiny Megamod
smeagolheart is offline   Reply With Quote
Old May 24, 2010, 09:09 PM   #169
smeagolheart
Monarch
 
smeagolheart's Avatar
 
Join Date: Sep 2007
Location: Phoenix, AZ
Posts: 924
*edit

duplicate post
__________________
My Mods: Smeagolheart's Studio
including the Destiny Megamod
smeagolheart is offline   Reply With Quote
Old May 24, 2010, 11:12 PM   #170
Sword_Of_Geddon
Back in action!
 
Sword_Of_Geddon's Avatar
 
Join Date: Dec 2003
Location: New England, USA
Posts: 11,504
Its understandable Smeagol, bugs happen. Thanks for putting the time in and doing this.
Sword_Of_Geddon is offline   Reply With Quote
Old May 25, 2010, 05:15 PM   #171
Falkejager
Chieftain
 
Falkejager's Avatar
 
Join Date: May 2010
Location: New Jersey
Posts: 6
How do I use inquisitors? I have one in a city with non state religions but there are no options to purge a religion or do anything.
Falkejager is offline   Reply With Quote
Old May 25, 2010, 08:03 PM   #172
smeagolheart
Monarch
 
smeagolheart's Avatar
 
Join Date: Sep 2007
Location: Phoenix, AZ
Posts: 924
You should be able to do so, are you running free religion? That will disable inquisitions
__________________
My Mods: Smeagolheart's Studio
including the Destiny Megamod
smeagolheart is offline   Reply With Quote
Old May 26, 2010, 07:52 PM   #173
smeagolheart
Monarch
 
smeagolheart's Avatar
 
Join Date: Sep 2007
Location: Phoenix, AZ
Posts: 924
I'm working to update the mod to Varietas Delectat 9.0. This will clear up any art problems. It's also a huge pain in the behind since VD is written modularly instead of the normal way.

Gonna take a while folks.

On the bright side, I did get the Great Person Popup Screen to work so that will be implemented in the next version.

Any Destinaniacs enjoying the mod (warts and all) as it is?

Anyone else have the issue with inquisitors?
__________________
My Mods: Smeagolheart's Studio
including the Destiny Megamod
smeagolheart is offline   Reply With Quote
Old May 27, 2010, 01:33 PM   #174
Dunador
Chieftain
 
Join Date: May 2010
Posts: 1
Just created an account so I could post here, cause I DLd your mod and have been playing/loving it

Anyways, I was playing a game, and had a "Blah blah has encountered an error and must close", Im thinking "Ok, autosave load". When I loaded the autosave however, the first time, it encountered a memory allocation error. After closing and reopning again, it loaded, except my menus, terrain description on the left, and civ bar on the right, and the menu buttons all along the top were gone. I exited that game, and created a new custom game, and the problem was there. After re-exiting and creating a new custom game, without loading my previous game, the bars are now back. Im not sure if that was something silly on my part or not. Figured it'd be best to report it though.

Gonna play this new custom game for now Thanks for the work on this
Dunador is offline   Reply With Quote
Old May 27, 2010, 06:00 PM   #175
gyrobot
Chieftain
 
Join Date: Dec 2009
Posts: 42
I can't seem to find Urban Planning in the game
gyrobot is offline   Reply With Quote
Old May 27, 2010, 06:29 PM   #176
smeagolheart
Monarch
 
smeagolheart's Avatar
 
Join Date: Sep 2007
Location: Phoenix, AZ
Posts: 924
Quote:
Originally Posted by Dunador View Post
Just created an account so I could post here, cause I DLd your mod and have been playing/loving it

Anyways, I was playing a game, and had a "Blah blah has encountered an error and must close", Im thinking "Ok, autosave load". When I loaded the autosave however, the first time, it encountered a memory allocation error. After closing and reopning again, it loaded, except my menus, terrain description on the left, and civ bar on the right, and the menu buttons all along the top were gone. I exited that game, and created a new custom game, and the problem was there. After re-exiting and creating a new custom game, without loading my previous game, the bars are now back. Im not sure if that was something silly on my part or not. Figured it'd be best to report it though.

Gonna play this new custom game for now Thanks for the work on this
Thanks for the words, glad you are having fun with the game. I've seen a crash like you are talking about but I figured it was me, I usually don't play games with custom dlls because I think they destabilize the game a bit and this may be a consequence of editing stuff that maybe isn't supposed to be edited unless you work for firaxis.

I've sometimes lost my interface myself, if that is what you are describing, and to get it back, I just have to minimize the window and go back to the game and it's all back. I saw someone else mention that "trick" elsewhere on the forums so I tried it and it worked.

For the MAF error, if you are running XP, follow the information about MAFs on the first post (at the bottom)
__________________
My Mods: Smeagolheart's Studio
including the Destiny Megamod
smeagolheart is offline   Reply With Quote
Old May 27, 2010, 11:35 PM   #177
gyrobot
Chieftain
 
Join Date: Dec 2009
Posts: 42
So did you remove the urban planner or since I can't find it on Civopedia
gyrobot is offline   Reply With Quote
Old May 28, 2010, 06:09 AM   #178
smeagolheart
Monarch
 
smeagolheart's Avatar
 
Join Date: Sep 2007
Location: Phoenix, AZ
Posts: 924
No. He hasn't made it back in the mod. I rebuilt the mod from scratch, some of the features that are listed on the previous version numbers are not back in it yet. I've got to fix the art problems there now before reintegrating features.

Getting the art to work is proving pretty challenging, I've put in about 5 hours working on it only to end up restarting from square one because it just ain't working.
__________________
My Mods: Smeagolheart's Studio
including the Destiny Megamod
smeagolheart is offline   Reply With Quote
Old May 28, 2010, 09:40 AM   #179
gyrobot
Chieftain
 
Join Date: Dec 2009
Posts: 42
Ah, that makes sense.
gyrobot is offline   Reply With Quote
Old May 28, 2010, 01:47 PM   #180
smeagolheart
Monarch
 
smeagolheart's Avatar
 
Join Date: Sep 2007
Location: Phoenix, AZ
Posts: 924
If you are looking for the urban planner unit code, it is in the old mod (v.3.17 compatible) available on Atomic Gamer under my files there.

I can add him back to the next version.
__________________
My Mods: Smeagolheart's Studio
including the Destiny Megamod
smeagolheart is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Modpacks > [BtS] Destiny Mod

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
[BtS MOD] Wolfshanze 1850-1920 Enhancement Mod v2.0 Wolfshanze Civ4 - Modpacks 2714 Jun 14, 2012 06:39 PM
[BtS Mod] European Empires: Bts ArbitraryGuy Civ4 - Modpacks 65 Apr 15, 2012 08:58 AM
[BTS][Graphic Mod] King Kong's Flags & Colours Mod [based on Bad Ronald's Mod] KingKongTR Civ4 - Graphics Modpacks 33 Sep 28, 2009 12:11 PM
Upcoming Mod - Destiny Reborn Gojira54 Civ3 - Creation & Customization 37 Dec 13, 2006 06:25 PM
Early mod idea thread: Heart of Destiny 2(Dom Pedro II please read) Sword_Of_Geddon Civ4 - Creation & Customization 43 Dec 15, 2005 08:52 PM


Advertisement

All times are GMT -6. The time now is 04:09 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR