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#1 |
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Secret-monger
Join Date: Nov 2005
Location: Germany
Posts: 2,440
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2240 Bc
1. Ari 7-9
2. Ana 6 3. Pyt 3 4. Settler 4 5. Eup r for tradeway 6. No change at CERN |
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#2 |
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...
Join Date: Jul 2005
Location: Queens, New York
Posts: 10,011
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Looks good all around
__________________
"When faced with stupidity, I dont find 'critical thinking' useful." chiteng |
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#3 |
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Prince
Join Date: Oct 2006
Location: Wageningen, The Netherlands
Posts: 444
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1. Ari 7-9 => ok
2. Ana 6 => ok 3. Pyt 3 => ok 4. Settler 4 => ok 5. Eup r for tradeway => ok 6. No change at CERN => let's use the rice, it will make us grow in 4 turns! |
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#4 |
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Prince
Join Date: Jun 2008
Posts: 338
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I agree with 1.-5.
CERN should work as many food (and commerce) as possible while finishing the granery this turn. |
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#5 |
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Inventor
![]() ![]() Join Date: Feb 2003
Location: Arizona, USA (it's a dry heat)
Posts: 12,217
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I agree .
__________________
Democracy Game Revival DemoGame Social Group MTDG II - Mad ScientistsListening: "A king, in order to be a true leader, must listen with his ears, eyes, and heart, giving his people his undivided attention." |
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#6 |
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Secret-monger
Join Date: Nov 2005
Location: Germany
Posts: 2,440
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Tinker
In the next turn, we will take the rice, it's + 5 /turn and we 've then 11/26 in the granary. If we take the rice this turn we 've in the granary only 12 instead of 13 with growing to pop 4. Topas much and much is impossible. With rice we 've 13 so 16 , with mine (or any river tile) we 've 14 so 18 .
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#7 | |
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Prince
Join Date: Oct 2006
Location: Wageningen, The Netherlands
Posts: 444
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Quote:
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#8 |
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Prince
Join Date: Jun 2008
Posts: 338
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HUSch
I haven't checked in the game, but I have just seen the screenshots. So I made this more generell suggestions without having checked for the optimal choice of tiles... but your choice of tiles appears best (without checking ingame or doing other calculations)
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#9 |
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Secret-monger
Join Date: Nov 2005
Location: Germany
Posts: 2,440
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I play now
No res at lands end! |
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