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#1 |
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Mathematician
Join Date: Aug 2007
Posts: 5,562
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General Pitboss Questions
Since we seem to be starting on a Pitboss game soon, I'd just like to ask some questions. Maybe Lord Parkin or someone else can answer.
1. How do you know who is online and who isn't? I know you can check http://civstats.com, but is there another way? Other questions I have concerns civstats.com -- how come some civilizations are revealed and some are hidden in the scoreboard listing and what's the point of having the score graph when there's no image there? And lastly, what's this "server down" thing I keep hearing from DaveShack? 2. When you click "end turn," your turn ends but can you do anything to your units? Can you still move after you click "end turn," say, if, someone declared war on you unexpectedly and you need to move your spearman to defend his chariot. If so, then what is the point of the "end turn" function, really? 3. How do you contact other civs in the game?
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Online games: Immortal: Darius I - Immortal: Boudica - Deity: Gandhi - Immortal: Julius Caesar (with 17 other AI's!) - Deity: Churchill (ALC 27) - Deity: Willem van Oranje - Deity: Suryavarman II |
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#2 | |
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Warmongering builder
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#3 |
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Mathematician
Join Date: Aug 2007
Posts: 5,562
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Thanks for the explanation.
How long is the turn timer for this game? 24 hours? I think I heard somewhere that 20 hours as the game timer is like 24 hours for real life.
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Online games: Immortal: Darius I - Immortal: Boudica - Deity: Gandhi - Immortal: Julius Caesar (with 17 other AI's!) - Deity: Churchill (ALC 27) - Deity: Willem van Oranje - Deity: Suryavarman II |
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#4 | |||||
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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By the way, the point of the "end turn" function is that, once everyone has played, the turn automatically flips over - regardless of if there's still several hours to go on the timer. This provides some incentive to try to log in as early as you can in the early game, because the turns can move a bit faster this way. Occasionally we might get 2 turns done in a day, for instance. ![]() A couple of options: either shift-click on their leader name on the scoreboard, or else click the "notepad" icon in the upper-left corner of the screen and shift from the "Events" tab to the "Chat" tab. However, I should point out that this in-game chat system should really only be used for quick chats about trades, or chatting while two of you are logged in. There are a couple of bugs with messages disappearing and the like, so if you really want to contact other players for things that'll take more than a half a minute to discuss (for instance, an alliance against a third party), it's better to other methods - eg PM's on the forum.
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Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. Last edited by Lord Parkin; Jan 17, 2009 at 10:04 PM. |
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#5 | |
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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As a result of this, the pitboss timer is usually set a few hours under 24 hours, so that turns will roll over in 24 hours in real time. The exact amount that the pitboss timer is set to depends on the size and scale of the game. (For instance, if you're playing an 18-player game on a huge map in the industrial era, you'll want the pitboss timer to be no longer than 20 hours.) In our game, with 9 players in the ancient era, I'd suspect that a pitboss timer of 23 hours would be more appropriate. Once the middle ages arrive, 22 hours will probably work well. Hope that explains it.
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Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. |
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#6 |
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Mathematician
Join Date: Aug 2007
Posts: 5,562
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Thanks! This answers a lot of my questions.
I hope we can get the game started soon (and that civstats gets updated for BTS)! ![]() EDIT: Oh yes, on civstats, some leaders have asteriks to their left. This means they're done with their turn, right (same goes in game)?
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Online games: Immortal: Darius I - Immortal: Boudica - Deity: Gandhi - Immortal: Julius Caesar (with 17 other AI's!) - Deity: Churchill (ALC 27) - Deity: Willem van Oranje - Deity: Suryavarman II Last edited by DMOC; Jan 17, 2009 at 10:08 PM. |
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#7 |
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Warlord
Join Date: Dec 2008
Posts: 194
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is it worth trying to organize a quick play session at some point?
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#8 |
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Prince
Join Date: Jul 2005
Posts: 329
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Question: If i join main pitboss game, when it is not our turn is it absolutly dumb-resist or some of my setings could affect game somehow ?
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#10 |
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Prince
Join Date: Jul 2005
Posts: 329
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i have settings like: automated workers leave old improvement, leave forests etc. but nothing automatical when build...
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#11 |
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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If you have auto-promote, I think that takes effect and stuffs things up immediately.
Aside from that, and the automated worker thing, there should be no probems.
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Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. |
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