| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Jan 2009
Posts: 7
|
New to CIV MODING-Is this Possible
The only place I wish to "re-invent the wheel" is while actually playing CIV so would it be ridiulious of me to ask for help with MOD project with almost no experiance and one day on the forum
...lol How about I start with the asking if the hardest part is even possible. Is there a weather module in this game anywhere? Or else some other part of the game that can be used to create cyclical storm damage that can only be mitgated by certain units, buildings, resources. This stuff is called "thread" and it most closely resembles acid-rain on steroids. You can burn it out of the sky with your dragonrider units, protect your land with "ground crew units" right after its over, take shelter under stone or metal. Hope that its cold enough to freeze it into "black dust" and it will drown in the water so you always have sea life. Unprotected organic material is rapidly consumed. al organic resources must be protected and all traveling units must regularly seak shelter in this world. This deadly rain is on a fifty year on 200 year off cycle. It starts out slow and then gets more frequent until it tapers off. At the low point a particular location will see "threadfall" every few weeks, at the high point about every every three days. It lasts about fifteen minutes in any particular spot and continues moving across the map (twice in history it vanished for 400 years) So here is the qustion is there any way to make such a threat for the game. The people live in vast cave systems to survive if you are wondering. If you recognize this description and/or want to make this world come alive feel free to chime in ![]() Oh and we need dragonrider units any out there? |
|
|
|
|
|
#2 |
|
Deity
Join Date: Apr 2005
Posts: 4,608
|
It's certainly doable - actually nearly everything is, if you are willing to code it - but it sounds like a big project... Might want to start smaller - learning adding units, buildings. Eventually events.
Don't remember the books name, but it does sound familiar somehow...
__________________
The graphics in the game doesn't necessarily show you what's going on. Its just the way they've been animated. So if you ever see any Heavy Bolter squads standing on a slope firing into the air or the ground, you may rest assured they are in fact blasting the enemy. --------------- From a Dawn of War review. |
|
|
|
|
|
#3 |
|
Dry Bones
Join Date: Oct 2008
Location: Los Angeles
Posts: 5,539
|
Dragonriders of Pern.
As Refar says, nearly anything is possible if you know C++. Modding the .ddl will cetainly allow you to do that. Actually, now that i think about it, there are some dragon units out there, and it might be possible to put a rider on it. That would be one deformed cavalry though. |
|
|
|
|
|
#4 | |
|
Chieftain
Join Date: Jan 2009
Posts: 7
|
Quote:
Take the first letters of that acronym and go pick up your books again As far as I'm concerned not only is it one of the most interesting worlds out there but I think its completely MODable in CIV which has me VERY excited.I am planning to start smaller, much smaller...by starting the scenario in that nice 200-400 year break between "threadfalls" but if the more complicated time period can't eventually be created why do it all... Besides if I'm really lucky far more experianced MODers will want to do a lot of the advanced work <pleading impish face>. I mostly want to play this really bad...I don't actually need to be the designer but I'm very willing to help as much as I can. I know the world pretty well so my goal for myself is renaming resources, civs, leaders and modfiying the tech trees/wonders...using someone else's fully credited graphics. I *might* be able to customize a destructive weather MOD but creating one from scratch is going to be WAY beyond me for a very long time. And with any luck the map from CIV 3 will be useable...yes I have contacted the creator of said map I haven't even tried to import it yet though let alone back date it to the pre-AIVAS era.
|
|
|
|
|
|
|
#5 | |
|
Chieftain
Join Date: Jan 2009
Posts: 7
|
Quote:
As for C++, nope not among my skills. |
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Need help for moding | warkbt | Civ4 - Creation & Customization | 1 | May 27, 2008 04:57 PM |
| Need help for moding | warkbt | Civ4 - General Discussions | 7 | May 26, 2008 07:36 PM |
| Help in Moding ! | MightyGooga | Civ4 - General Discussions | 1 | Nov 27, 2006 04:14 PM |
| Need Help Moding my Game | Yanez | Civ4 - Creation & Customization | 1 | Nov 05, 2005 04:14 PM |
| Moding help | Grand Cadfael | Civ3 - General Discussions | 2 | Jan 07, 2005 03:10 PM |