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#141 | |
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Deity
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Quote:
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Fall from Heaven: - Random Stories and Fragments - Trivia Thread - The Complete FfH Manual - Lore Compendium - The Erebus Project - #erebus - The Mega Story General Information: Mod Details, World Information Resource, Easter Eggs, Quick-Guide, Empyrean/Esus & Guilds Information, The Other Religions, Mana Chart, Religous ThemesSpecific Details: FfH Wikia, FfH Wiki, FF Wiki, World Spells, FoL Guide, Council of Esus Guide, Magic Comparison, Potential Fix for MAF issues |
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#142 | |
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Prince
Join Date: Feb 2007
Posts: 551
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Quote:
But, you're right, this has been the case for a while. I'm not sure how long, but at least a few full releases. |
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#143 | |
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[]
Join Date: Jan 2009
Posts: 1,886
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Quote:
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FfH2 Bug Thread - FfH2 Cosmetic Issues Thread - FfH2 Game Balance Thread - FfH2 AI Issues Thread How to Install FfH2 Don't feed the bears. |
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#144 |
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Chieftain
Join Date: Apr 2008
Location: Canada
Posts: 92
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Immortal Problem
If an immortal unit uses the black mirror, the illusion dies next turn, and is ressurected in the capital without the count. This makes it possible to mass produce immortals. I think my game totaled something like 15 immortals....
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#145 | |
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Prince
Join Date: Aug 2008
Location: Canada
Posts: 524
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Quote:
Patch R 23. Immortal units duplicated with the Black Mirror won't be duplicated anymore. |
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#146 |
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Caswallan
Join Date: Mar 2007
Location: Orlando
Posts: 322
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this was a couple of patches ago, but i didn't see it mentioned so i'll say it.
Immortals (Valkyries in my game) were being disbanded because of strike and then reborn in my capital, only to be disbanded again the next day. Personally, I don't think National or World units should be able to be disbanded at all, but at least fix the Immortals.
__________________
There are 10 kinds of people. Those who get binary and those who don't. ![]() 98% of the internet population has a Myspace. If you're part of the 2% that can resist stupid fads, copy and paste this into your sig "I apologize for any lack of communication you may have missed out on." - My band director, while apologizing for losing an e-mail list. |
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#147 |
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Chieftain
Join Date: Apr 2008
Location: Canada
Posts: 92
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I have patch R... I upgraded to patch R as soon as it came out, and it broke my previous Svaltfar game so I started a new one... Where I found the immortal issue.
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#148 | |
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Strategy Lich
Join Date: Sep 2006
Location: Goleta, California
Posts: 1,866
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Quote:
__________________
Everyone who plays Civ: "I play on [Preferred Difficulty] Because it is the most fun. It is challenging but doesn't require the ridiculous micromanagement needed to play on [Preferred Difficulty +1] but is more competitive than [Preferred Difficulty -1]" |
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#149 |
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Caswallan
Join Date: Mar 2007
Location: Orlando
Posts: 322
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i was playing as basium, and i had just conquered a lot of territory (i was at war with everyone except my 2 allies, one of which was getting raped)
__________________
There are 10 kinds of people. Those who get binary and those who don't. ![]() 98% of the internet population has a Myspace. If you're part of the 2% that can resist stupid fads, copy and paste this into your sig "I apologize for any lack of communication you may have missed out on." - My band director, while apologizing for losing an e-mail list. |
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#150 |
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fields of Elanor
Join Date: Jul 2007
Location: Antelope Valley
Posts: 251
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Python error in 0.40r (or maybe 0.40s but the readme file isn't updated? I also note the fix list should show 0.40t (unreleased))
Traceback (most recent call last): File "CvSpellInterface", line 22, in cast File "string",line 0, in ? File "CvSpellInterface", line 1252, in spellForTheHorde RuntimeError: unidentifiable C++ exception Last edited by Jenaelha; Feb 01, 2009 at 04:45 PM. |
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#151 |
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King
Join Date: Aug 2006
Posts: 654
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I got the "Buy a dungeon map from an explorer" event on a Kuriotate settlement, so I could not buy the map. I assume the DM intended it to be a sewer dungeon underneath the city, but settlements are too small for that sort of complex building.
__________________
A world as rich as Erebus needs to be explored. |
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#152 |
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Chieftain
Join Date: Oct 2008
Posts: 10
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shouldn't the new patch be "t" instead of "s" again?
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#153 |
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Dark Lord
Join Date: Dec 2008
Location: TheShadows
Posts: 38
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I was going to say that as well. :P
__________________
At some point the road forks - there is a high road, and a low road - YOU take the high road. -My Dad |
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#154 |
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I'm not crazy!
Join Date: Mar 2006
Location: Germany
Posts: 3,403
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When I build Blood of the Phoenix as the Calabim, all of my Vampire units get the Immortal promotion. Since they are undead, shouldn't they be considered "not alive" like Liches and OO undead units which cannot get the Immortal promotion.
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#155 |
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King
Join Date: Aug 2006
Posts: 654
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Vampires are not undead in the FfH universe.
__________________
A world as rich as Erebus needs to be explored. |
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#156 |
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Great Sage
Join Date: Feb 2007
Location: Kael's head
Posts: 14,061
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Vampires in FfH are not undead. They are very much living beings, strongly driven by the base passions of hunger and lust.
__________________
Economic Left/Right: 0.38 Social Libertarian/Authoritarian: -5.38 http://www.holisticpolitics.org/ MagisterModmod for FfH2 last updated on 4/8/2013 at around 2:30 pm. You may download the Installer here or the Archive here. |
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#157 |
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Chieftain
Join Date: Jul 2008
Location: Milan - Italy
Posts: 25
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Playing Sidar, patch "r": a warrior simply disappear after casting a "healing salve" from a healing potion.
Too bad: was one of the two units ready to wane ![]() Sorry for my awful english, gratz for the awesome job.
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#158 |
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Chieftain
Join Date: Jan 2009
Posts: 5
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When a shadow declares nationality in a square occupied by units of a hostile nation, those units are displaced.
So you enter a hostile city, declare nationality displacing all defenders and simply take the city. To enter a hostile city, you just have to attack first (for example workers) to deplete the number attacks you can do and then move into the city. Combine this with high movement cavalary (hasted mobility horsemen with comando) and you can easily raze up to 4 cities per turn. |
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#159 | |
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Deity
Join Date: May 2006
Location: NJ
Posts: 2,795
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Quote:
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#160 |
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Big mouth
Join Date: Dec 2005
Location: France
Posts: 7,710
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I guess it was with an invisible unit
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