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#1 |
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Utrinque Paratus
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Adding new tech trees
Is it possible to have 2 tech trees for two civs, so for example the British might invent railroad while the aussies are inventing boomerangs or something, and by implivation making only one=civ availiable wonders like Mt. Rushmore
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Articles: Civ IV: A Guide to Modern Warfare in BTS|On Amphibious Warfare in BTS|Special Forces|The Complete Guide to Promotions|BTS Logistics| History: Utrinque Paratus|The Falklands War|The Crimean War|Who Dares Wins|Not Quite Mandalay|Tell Them of Us|It Never Snows in SeptemberOther: A Spot of Kipling|Housman|Ask a Soldier Civ IV: Mod: The Falklands War|Units: British Armed Police|Alpine Trooper|Spanish Knight|Medic|Mod Components: Improved Farming|Insurgency|Civilization: United Kingdom for BTS|Tutorial: The Cheat's Guide to Making Units |
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#2 | |
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General Guy
Join Date: Oct 2008
Location: Los Angeles
Posts: 5,526
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Quote:
), so i'll confirm later.This can also be used for the wonders, but you could make a BUILDINGCLASS_GENERIC_WONDER and have each civ replace it with.. its.. own..( ).
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#3 |
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Utrinque Paratus
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I see... and by extension, can you have unique civics?
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Articles: Civ IV: A Guide to Modern Warfare in BTS|On Amphibious Warfare in BTS|Special Forces|The Complete Guide to Promotions|BTS Logistics| History: Utrinque Paratus|The Falklands War|The Crimean War|Who Dares Wins|Not Quite Mandalay|Tell Them of Us|It Never Snows in SeptemberOther: A Spot of Kipling|Housman|Ask a Soldier Civ IV: Mod: The Falklands War|Units: British Armed Police|Alpine Trooper|Spanish Knight|Medic|Mod Components: Improved Farming|Insurgency|Civilization: United Kingdom for BTS|Tutorial: The Cheat's Guide to Making Units |
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#4 |
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General Guy
Join Date: Oct 2008
Location: Los Angeles
Posts: 5,526
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I suppose so, with the new tech unlocking the new civic. Interesting idea.
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#5 |
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Say No 2 Net Validations
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For unique civics, you could use zCivics (needs ZModularPython).
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#6 |
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Utrinque Paratus
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The vanilla desert war game has unique civics, but all of the enemy techs and civics show up - can they be removed?
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Articles: Civ IV: A Guide to Modern Warfare in BTS|On Amphibious Warfare in BTS|Special Forces|The Complete Guide to Promotions|BTS Logistics| History: Utrinque Paratus|The Falklands War|The Crimean War|Who Dares Wins|Not Quite Mandalay|Tell Them of Us|It Never Snows in SeptemberOther: A Spot of Kipling|Housman|Ask a Soldier Civ IV: Mod: The Falklands War|Units: British Armed Police|Alpine Trooper|Spanish Knight|Medic|Mod Components: Improved Farming|Insurgency|Civilization: United Kingdom for BTS|Tutorial: The Cheat's Guide to Making Units |
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#8 |
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Emperor
Join Date: Jul 2002
Location: Japan
Posts: 1,344
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For each tech tree you could use a prerequisite tech that cannot be researched or traded, then give it as a free tech to the civs you want using that tree. The other tech tree would be visible (presumably way down in Y) but you wouldn't be able to research on it unless you started with the special prereq.
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#9 | |
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Utrinque Paratus
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Quote:
__________________
Articles: Civ IV: A Guide to Modern Warfare in BTS|On Amphibious Warfare in BTS|Special Forces|The Complete Guide to Promotions|BTS Logistics| History: Utrinque Paratus|The Falklands War|The Crimean War|Who Dares Wins|Not Quite Mandalay|Tell Them of Us|It Never Snows in SeptemberOther: A Spot of Kipling|Housman|Ask a Soldier Civ IV: Mod: The Falklands War|Units: British Armed Police|Alpine Trooper|Spanish Knight|Medic|Mod Components: Improved Farming|Insurgency|Civilization: United Kingdom for BTS|Tutorial: The Cheat's Guide to Making Units |
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#10 |
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Immortal
Join Date: Mar 2007
Location: Indianapolis
Posts: 2,320
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yes, Tholish just explained how. Give each civ a specialized technology that none of the others get... that is the beginning of a completely isolated tech tree....
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"Know thy self, know thy enemy. A thousand battles, a thousand victories. " - Sun Tzu Shiggs Earth - A ciV map and mod CivEarth.com - a fanatics site for multi-player Earth Scenario's for cIV & ciV |
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#11 |
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Utrinque Paratus
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No: I mean one which gives no clue as to its existance unless you are on it.
__________________
Articles: Civ IV: A Guide to Modern Warfare in BTS|On Amphibious Warfare in BTS|Special Forces|The Complete Guide to Promotions|BTS Logistics| History: Utrinque Paratus|The Falklands War|The Crimean War|Who Dares Wins|Not Quite Mandalay|Tell Them of Us|It Never Snows in SeptemberOther: A Spot of Kipling|Housman|Ask a Soldier Civ IV: Mod: The Falklands War|Units: British Armed Police|Alpine Trooper|Spanish Knight|Medic|Mod Components: Improved Farming|Insurgency|Civilization: United Kingdom for BTS|Tutorial: The Cheat's Guide to Making Units |
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