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#1 |
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Warlord
Join Date: Sep 2008
Location: Romania
Posts: 198
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Megapack issues
Im a big fan of some of the new civs in the megapack, but unfortunately im one of the unlucky ones with a normal pc.
I was wondering if i will just delete some of the costume civs from the Assets\Modules\Custom Civilizations folder, will that actually delete them? or they have references all over the other pythons? Cheers. |
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#2 |
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Mod Designer
Join Date: Dec 2003
Location: Finland
Posts: 2,781
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There is no references to them in python but diplomacy and audio xml files have define referencies to those civs so I think it would be safest if you moved civs to Unloaded Modules directory rather than delete them. 'Unloaded Modules' directory is under Assets too.
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Civ 4: Rise of Mankind v2.92 mod for BtS v3.19
Rise of Mankind: Features | Download v2.92 (torrent) | Download v2.91 | Download v2.91patch | Addons | Scenarios & Maps | Strategy & Tips | FAQ | Bug reports | Version History | Forum |
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#3 |
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Warlord
Join Date: Sep 2008
Location: Romania
Posts: 198
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what a wonderful idea!
Just drag them? and the diplomacy file and soud wont be affected? thanks so much! |
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#4 |
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Mod Designer
Join Date: Dec 2003
Location: Finland
Posts: 2,781
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If it doesn't work, I'll make a small change to extra civ addon pack's next version to fix it.
__________________
Civ 4: Rise of Mankind v2.92 mod for BtS v3.19
Rise of Mankind: Features | Download v2.92 (torrent) | Download v2.91 | Download v2.91patch | Addons | Scenarios & Maps | Strategy & Tips | FAQ | Bug reports | Version History | Forum |
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#5 |
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Warlord
Join Date: Sep 2008
Location: Romania
Posts: 198
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your amazing!
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#6 |
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Prince
Join Date: Jan 2008
Location: Rio de Janeiro, Brazil
Posts: 489
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I didn't find the "Unloaded Modules" folder under the "Rise of Mankind/Assets". What if I create it?
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#7 |
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Chieftain
Join Date: Feb 2009
Posts: 19
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Try to 3g switch. I try and no anymore error.
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#8 |
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Warlord
Join Date: Sep 2008
Location: Romania
Posts: 198
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#9 |
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Prince
Join Date: Jan 2008
Location: Rio de Janeiro, Brazil
Posts: 489
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I did create the "Assets/Unloaded Modules/Custom Civilizations" and moved all the civs I didn't want. XML diplomacy errors and first contact error appeared, but the game itself is working properly until now... But I only played for a few turns, so... patience...
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#10 |
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Warlord
Join Date: Sep 2008
Location: Romania
Posts: 198
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lol, keep me posted than!
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