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Old Feb 03, 2009, 05:49 AM   #1
Ogaburan
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Megapack issues

Im a big fan of some of the new civs in the megapack, but unfortunately im one of the unlucky ones with a normal pc.

I was wondering if i will just delete some of the costume civs from the Assets\Modules\Custom Civilizations
folder, will that actually delete them? or they have references all over the other pythons?

Cheers.
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Old Feb 05, 2009, 08:13 AM   #2
zappara
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There is no references to them in python but diplomacy and audio xml files have define referencies to those civs so I think it would be safest if you moved civs to Unloaded Modules directory rather than delete them. 'Unloaded Modules' directory is under Assets too.
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Old Feb 05, 2009, 10:08 AM   #3
Ogaburan
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what a wonderful idea!

Just drag them? and the diplomacy file and soud wont be affected? thanks so much!
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Old Feb 05, 2009, 10:11 AM   #4
zappara
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If it doesn't work, I'll make a small change to extra civ addon pack's next version to fix it.
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Old Feb 05, 2009, 10:18 AM   #5
Ogaburan
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your amazing!
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Old Feb 05, 2009, 02:31 PM   #6
konradcabral
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I didn't find the "Unloaded Modules" folder under the "Rise of Mankind/Assets". What if I create it?
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Old Feb 05, 2009, 06:26 PM   #7
luckxor
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Try to 3g switch. I try and no anymore error.
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Old Feb 06, 2009, 04:18 AM   #8
Ogaburan
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Quote:
Originally Posted by konradcabral View Post
I didn't find the "Unloaded Modules" folder under the "Rise of Mankind/Assets". What if I create it?
anyway zap said it doesn't work... so patience...
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Old Feb 06, 2009, 09:55 AM   #9
konradcabral
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Quote:
Originally Posted by Ogaburan View Post
anyway zap said it doesn't work... so patience...
I did create the "Assets/Unloaded Modules/Custom Civilizations" and moved all the civs I didn't want. XML diplomacy errors and first contact error appeared, but the game itself is working properly until now... But I only played for a few turns, so... patience...
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Old Feb 06, 2009, 10:04 AM   #10
Ogaburan
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lol, keep me posted than!
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