Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - Fall from Heaven

Notices

View Poll Results: Should captured Vampires keep their abilities?
Captured Vampires should retain all abilities. 23 24.21%
Captured Vampires should not be able to feast, only the Calabim player should. 42 44.21%
Captured Vampires should not be able to gift vampirism to limit the feast ability. 13 13.68%
Vampires should not be capturable or revert to a normal Champion when captured. 4 4.21%
I like pie. 13 13.68%
Voters: 95. You may not vote on this poll

Reply
 
Thread Tools
Old Feb 15, 2009, 05:36 PM   #1
Mesix
I'm not crazy!
 
Mesix's Avatar
 
Join Date: Mar 2006
Location: Germany
Posts: 3,403
Should captured Vampires keep their abilities?

Using the command promotions, a high level unit has a chance to capture a living unit after combat. Currently, all units in the game retain their abilities accept one: the Vampire. A Vampire that is captured through command can no longer feast. All national heroes (that are alive) can be captured and retain their abilities. All other unique units from other civs can likewise be captured with full functionality.

It has been suggested in other threads that allowing a functional Vampire to be captured would take away from the Calabim civ in some way. If this is true, then how about capturing Grigori Adventurers or Balseraph Mimics?

Only high level units can get the command ability. Attempting to capture a unit means risking the high level unit in combat. It is never guaranteed that defeating a unit in combat will result in a capture. It seems that there should be some reward for capturing the unit.

One possibility would be to disallow the gift vampirism ability. This would allow the player to have one unit that can feast without the ability to gift it to others. This may also make more sense thematically since a vampire still satisfies his hunger to feast, but he refuses to share the secret with other units of the civ that captured him.

What do you think? Is the Vampire unit so special that its main ability should be locked from all civs that capture it? What abilities should be disallowed if it is captured?
Mesix is offline   Reply With Quote
Old Feb 15, 2009, 05:38 PM   #2
Kenjister
Swimmer
 
Join Date: Dec 2008
Location: SoCal
Posts: 464
Thematically, I don't think it should be allowed. I mean, do you really want the guy you just captured to be walking around the city consuming your citizens souls at leisure? Typically Vampires are strong enough as is when captured so I don't think they need another boost.
Kenjister is offline   Reply With Quote
Old Feb 15, 2009, 05:51 PM   #3
KillerClowns
Emperor
 
KillerClowns's Avatar
 
Join Date: Oct 2007
Posts: 1,133
I like things as they are now; gifting is availible (IIRC) but feasting is not. Gifting is implied to require human sacrifice (as per Alexis 'pedia), so it should be unavailable to Good civs, though I can see neutral ones doing it. But Feasting is a decidedly Calabim enterprise; even the Sheaim treat their citizens better (or, at the very least, oppose wasting potential research subjects and worshipers of Agares as some vampire's lunch).
KillerClowns is offline   Reply With Quote
Old Feb 15, 2009, 06:01 PM   #4
cabbagemeister
Please wait...
 
cabbagemeister's Avatar
 
Join Date: Jun 2008
Posts: 517
You underestimate how easy it is to capture vampires.

1) Archmages can capture them with Dominate
2) high Priests can capture them with Command promotions, as you mention
3) Even normal, straight off the assembly line priests can get the Command I promotion
4) Stephanos' Crown allows units to be captured.

It's really not that difficult at all to capture them. Also, captured vampires are not comparable to adventurers or mimics because neither one of those units has the unlimited combat-free xp potential that Vampires have. I think the current limit on non-Calabim Feasting is absolutely the best way to approach this issue.
cabbagemeister is offline   Reply With Quote
Old Feb 15, 2009, 06:37 PM   #5
Iceciro
Special Ability: Decimate
 
Iceciro's Avatar
 
Join Date: Jul 2006
Location: in ur empire, takin ur cities
Posts: 1,925
Also, Balseraph Mimics cannot gift Mimicry to other units.

One Vampire can quickly make the entire Cabalim advantage obsolete.
__________________
Thanks to the Civ IV modding community for still being active and allowing me to continue my obsession with Civ in new ways despite being disappointed with Civ V.
Iceciro is offline   Reply With Quote
Old Feb 15, 2009, 06:37 PM   #6
Avahz Darkwood
Emperor
 
Avahz Darkwood's Avatar
 
Join Date: Oct 2001
Location: Behind You!!!!
Posts: 1,220
Quote:
Originally Posted by KillerClowns View Post
I like things as they are now; gifting is availible (IIRC) but feasting is not. Gifting is implied to require human sacrifice (as per Alexis 'pedia), so it should be unavailable to Good civs, though I can see neutral ones doing it. But Feasting is a decidedly Calabim enterprise; even the Sheaim treat their citizens better (or, at the very least, oppose wasting potential research subjects and worshipers of Agares as some vampire's lunch).

I would have to agree! Feasting is a civ trait only for the Calabim, so the only thing you get from a captured vamp is the ability to gift it. It grants few abilities (IIRC +10% strength and healing rate)
__________________
My little Modmod for Fall From Heaven Modular Expanded Civ Flavor Mod
Link now includes a Wild Mana Version!

Say no to Democracy and send the U.S.A. back to its roots http://www.wimp.com/thegovernment
Avahz Darkwood is offline   Reply With Quote
Old Feb 15, 2009, 06:43 PM   #7
ExMachina
Warlord
 
ExMachina's Avatar
 
Join Date: Jun 2008
Posts: 200
Thematically, aren't vampires supposed to be utterly loyal to the one who created them? I don't think they should be capturable at all.
ExMachina is offline   Reply With Quote
Old Feb 15, 2009, 06:51 PM   #8
cIV_khanh93
Prince
 
cIV_khanh93's Avatar
 
Join Date: Nov 2008
Posts: 528
thematically, aren't most units loyal? also thematically, dont people convert religions alot? isnt mind magic powerful? If you dont your vamps to get captured use the law I spell, its there fro a reason.
__________________
Fall From Heaven Mod
Kael & Co. turning Sid Meiers coke into crack since 2006!
Download it. NOW!
cIV_khanh93 is offline   Reply With Quote
Old Feb 15, 2009, 06:53 PM   #9
Honor
Prince
 
Join Date: Nov 2005
Location: Istanbul
Posts: 549
Quote:
Originally Posted by ExMachina View Post
Thematically, aren't vampires supposed to be utterly loyal to the one who created them? I don't think they should be capturable at all.
Interesting point. Does FfH have any lore that implies any part of the elder/child relationship/hierarchy between a vamp and the one who sired them?
Honor is offline   Reply With Quote
Old Feb 15, 2009, 07:08 PM   #10
unclethrill
Why am I up right now?
 
unclethrill's Avatar
 
Join Date: Sep 2007
Location: Germany
Posts: 2,039
They are vampires after all, shouldn't they be able to eat whoever they want. Just because they are captured doesn't mean they forget how to convert the blood of their victims into abilities such as Blitz and March.
__________________
G-Minor 49 #3 Deity EQM #3
Economic Left/Right: -8.12 Social Libertarian/Authoritarian: -6.10 As left as Ghandi and as liberal as the Dalai Lama
SGOTM9 - 16 : Fifth Element Member: #12 - Bronze Medal -- #14 Wooden Spoon

"There's only two things I hate in this world. People who are intolerant of other people's cultures and the Dutch." -- Nigel Powers
unclethrill is online now   Reply With Quote
Old Feb 15, 2009, 07:19 PM   #11
Mesix
I'm not crazy!
 
Mesix's Avatar
 
Join Date: Mar 2006
Location: Germany
Posts: 3,403
Quote:
Originally Posted by KillerClowns View Post
I like things as they are now; gifting is availible (IIRC) but feasting is not. Gifting is implied to require human sacrifice (as per Alexis 'pedia), so it should be unavailable to Good civs, though I can see neutral ones doing it. But Feasting is a decidedly Calabim enterprise; even the Sheaim treat their citizens better (or, at the very least, oppose wasting potential research subjects and worshipers of Agares as some vampire's lunch).
What exactly are they gifting if it is not the ability to feast? Are they just sacrificing people for no purpose?

"Check this out. I can slit this guy's throat over an altar. This is how I do it."

Captured Vampires without feast are kinda like wannabe ganstas from the subburbs.

"Look at me. I'm bad. I have a piece and listen to rap music. I got this cool Tatoo that says I am a gansta. Booyaka respect!"

Quote:
Originally Posted by ExMachina View Post
Thematically, aren't vampires supposed to be utterly loyal to the one who created them? I don't think they should be capturable at all.
There is an easy way to make them uncapturable...make them undead. If they are undead they should not be capturable...but if they are alive they should retain their abilities and hunger for human blood even under a new ruler.

Last edited by Mesix; Feb 15, 2009 at 07:30 PM.
Mesix is offline   Reply With Quote
Old Feb 15, 2009, 07:30 PM   #12
Brokenbone
Prince
 
Brokenbone's Avatar
 
Join Date: Nov 2007
Posts: 370
If Vampires were undead, "Command" promos wouldn't be much of a question... heh, different can of worms though, including concerns over Destroy Undead knocking 30th level megavampires off in one turn.

Anyhow, I do think "Feast" makes limited sense for non Calabim civs. Feast means knocking a population point off one of your cities, right? The Calabim people know to put up with this, i.e., they're oppressed, their culture works like that, their buildings harness that somewhat, they expect it as the human cattle they are.

Try pulling that in a different civ and maybe you'd need to have a horrible penalty unseen in Calabim lands. Maybe 10x as many people made unhappy, or health ratings drop through the floor, or every time you use it, 3 pop vanish (one eaten, two flee in terror). Yeah, I guess the net is that feasting in a land where they're used to icky breeding pits and horrible conditions is one thing, feasting in many other civs may need some kind of higher penalty. Whether the penalty gets worse along lines or lore, religion, alignment, can't say! I.e., Clan lands, oh well, some orcs got eaten vs. Elohim lands, horror and shock that you let your new pet vampire eat an orphanage associated with Cahir Abbey or something.
Brokenbone is offline   Reply With Quote
Old Feb 15, 2009, 07:30 PM   #13
KillerClowns
Emperor
 
KillerClowns's Avatar
 
Join Date: Oct 2007
Posts: 1,133
Quote:
Originally Posted by ExMachina View Post
Thematically, aren't vampires supposed to be utterly loyal to the one who created them? I don't think they should be capturable at all.
To the best of my knowledge, nothing has been said of the subject of Erebus' vampires and their loyalty to the one who gifted them; it's all wild guessing. It might even be that Kael simply never thought of the question, meaning there is no "canon" answer (until he makes one). It might also be that he made some small, offhand comment about it back when I was playing vanilla civilization, in which case MagisterCultuum will be descending from on high complete with angelic chorus to quote it.
The best I can do is partake in my favorite past time: guess wildly from the flavor of Erebus and see if my answer ends up in the gray realm of canon-by-default. If there is a connection, I doubt it's any stronger then the bond between parent and child. Strong, but not unbreakable if the vampire in question is driven to shame and seeking repentance by some Prior... or offered a better deal by a Profane.

Quote:
Originally Posted by Mesix View Post
What exactly are they gifting if it is not the ability to feast? Are they just sacrificing people for no purpose?

"Check this out. I can slit this guy's throat over an altar. This is how I do it."
The extra strength and unnatural healing ability is a pretty sweet deal, even if you aren't allowed to turn large cities into buffets.

Last edited by KillerClowns; Feb 15, 2009 at 07:34 PM.
KillerClowns is offline   Reply With Quote
Old Feb 15, 2009, 07:37 PM   #14
Mesix
I'm not crazy!
 
Mesix's Avatar
 
Join Date: Mar 2006
Location: Germany
Posts: 3,403
Quote:
Originally Posted by Brokenbone View Post
If Vampires were undead, "Command" promos wouldn't be much of a question... heh, different can of worms though, including concerns over Destroy Undead knocking 30th level megavampires off in one turn.
I wouldn't have a problem with this. It gives them a weakness which seems good. Players with Life mana have the counter for the powerful Vampire Lords, so the Calabim need to send other units to fight them or risk their high level Vampires to destroy undead magic. It created a really good counter mechanic which makes for a good strategy game...and a good RPG as well.
Mesix is offline   Reply With Quote
Old Feb 15, 2009, 07:45 PM   #15
Mesix
I'm not crazy!
 
Mesix's Avatar
 
Join Date: Mar 2006
Location: Germany
Posts: 3,403
Quote:
Originally Posted by KillerClowns View Post
The extra strength and unnatural healing ability is a pretty sweet deal, even if you aren't allowed to turn large cities into buffets.
...but what is he gifting???

In the lore, Alexis figures out how to create wards that prevent a sacrificed human soul from escaping allowing her to capture the soul and become the first Vampire. She taught Flavros how to do this through demonstration. She was teaching him to feast and in doing so gifting vampirism. Without the warding it is just human sacrifice.

What is being gifted? Either a human is sacrificed and the soul is allowed to escape to the Vault...or wards prevent the soul from escaping and it can be feasted upon. There really is no half way. A Vampire feasts and a nonvampire does not feast. The pedia entry and mouse over for the Vampirism promo both say that it allows feast, feed, and gift vampirism abilities.
Mesix is offline   Reply With Quote
Old Feb 15, 2009, 08:02 PM   #16
Kenjister
Swimmer
 
Join Date: Dec 2008
Location: SoCal
Posts: 464
Well, you can look at it like this: A Vampire needs very little subjects over the years to survive. They don't need to eat souls constantly. Feasting on the other hand is devouring a LARGE amount of any given population. I can't see any ruler of any country wantonly wasting thier populace like that simply to suit the whims of some guy you captured. Sure you may let him eat one or two criminals, but Feasting is entirely different matter.
Kenjister is offline   Reply With Quote
Old Feb 15, 2009, 09:24 PM   #17
Nikis-Knight
Deity
 
Nikis-Knight's Avatar
 
Join Date: Dec 2005
Location: Orange County, CA
Posts: 5,632
The mouseover help should be clarified, that's a good point.

In the Vampire entry, I think, it states that all vampies can trace their lineage back to Alexis &/or Flauros, but doesn't state that they have any special loyalty. I think it is more likely that senior vampires are expected to keep thier brood in line. Also, I expect that Vampires are more narcisstic than before, and thus probably less loyal than comprable troops, except for the fact that they other lands are unlikely to take them and they would be hunted down for betraying the Calabim.

But this should be a gameplay decision. I think it's fine as is, but perhaps the ai need to know when to feast, and thus gaining them would mean getting high powered units already.
__________________
Fall From Heaven II
Nikis-Knight is offline   Reply With Quote
Old Feb 15, 2009, 09:51 PM   #18
Tyrs
King
 
Tyrs's Avatar
 
Join Date: Jul 2007
Location: Northern Virgina
Posts: 672
Just to clarify further, FfH vampires aren't undead like more vampire fiction is. They only need a victim every 30 or so years as they age. Sunlight is uncomfortable, but not killing. The massive feasting of many individuals grants strength and powers e.i. exp.
I kinda like the idea of them not being able to gift, but that one vampire can feast, from a gameplay vantage. Your whole civ's lvl 6 units don't become vampires, which would be strange rp wise, but that one unit still maintains the cool bonus.
__________________
"you are aware that talking with incomprehensible Lovecraftian beings formed from the nightmares of a madman empowered by the nightmares of a comatose god who is himself being tortured by the chief servant of the god of madness... is not going to be a friendly, casual chat, right?"
Says who?
Tyrs is offline   Reply With Quote
Old Feb 15, 2009, 10:06 PM   #19
Fafnir13
King
 
Join Date: May 2008
Location: Shoreline, WA
Posts: 913
I voted keep all abilities but with one caveat. A vampire feasting will not go over very well at all. In some ways, the Calabim are used to it, but even then they still get a small bit of unhappiness. For civs that haven't been ruled over by vampire lords for centuries, the penalties would be severe. Non-Calabim players should get a big unhappiness hit as well as a few turns of outright civil disorder. This means you can still make full use of all vampiric abilities but with a cost to consider.
I like keeping vampire abilities as it keeps vampires around even after the Calabim have been extinguished and opens the door for perhaps some even based vampirism popping up. The Calabim would still be the only ones able to produce these monsters on demand, so I don't think it nudges into their territory too much.
Fafnir13 is offline   Reply With Quote
Old Feb 15, 2009, 10:08 PM   #20
zup
Emperor
 
Join Date: Aug 2008
Posts: 1,238
The Elohim probably pity that one vampire, seeing his gift as a curse. They might seek alternative cures to vampirism, which do not involve guns. If he never got caught getting his once-in-thirty-years fix, they just might let it pass. As much as Einion and Ethne are hippies, even they have streaks of rationality. But I am pretty sure they draw a line in making thousands of people, more likely tens or hundreds of thousands of people, into some kind of a gourmet banquet.
__________________
Yes, I whine a lot. Live with it or ignore me.
Yes, I like weapons of mass destruction.
To play or to accomplish something? What a dumb question. To play of course.
This forum hates me, many of my posts are missing text I wrote.
The quickest way to solve a problem is to 'remove' the problem.
zup is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - Fall from Heaven > Should captured Vampires keep their abilities?

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Vampires WarKirby Fall Further 28 Mar 11, 2009 06:43 PM
Vampires? cdogg Fall from Heaven Strategy & Tips 41 Feb 28, 2009 08:03 PM
I think vampires are overpowered WarKirby Civ4 - Fall from Heaven 19 Jan 20, 2009 06:41 AM
Vampires of Transylvania Spetznaz Civ3 - Creation & Customization 81 Oct 24, 2005 03:20 AM


Advertisement

All times are GMT -6. The time now is 04:20 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR