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Old Feb 22, 2009, 07:09 AM   #1
Kalimakhus
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Cosmetic and Map issues

There are some minor low priority issues that some may notice. I think while it is not time for HoTK team to attend to such issues, keeping track of them would help when the team members have some time to come around to solving them.

Map issue: Some resources are placed on peaks!! So far I noticed two of these. I will provide a screen shot once I have the opportunity.
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Old Feb 22, 2009, 09:05 AM   #2
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Quote:
Originally Posted by Kalimakhus View Post
There are some minor low priority issues that some may notice. I think while it is not time for HoTK team to attend to such issues, keeping track of them would help when the team members have some time to come around to solving them.

Map issue: Some resources are placed on peaks!! So far I noticed two of these. I will provide a screen shot once I have the opportunity.
Yes, screenshot is definitely appreciated

51_51 and 81_81 maps are newly made, so they may contain some Bugs.
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Old Feb 22, 2009, 11:08 AM   #3
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I've just noticed a third resource (Sugar) on a peak in Liu Zhang territory. Now Liu Zhang can work peaks due to his civ trait so I am not sure if this is actually intended. Peaks still impassable but for Liu Zhang the resource will still be useful as it adds to tile yield. (I am playing on the 81_81 map which BTW is an excellent map).
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Old Feb 24, 2009, 09:24 AM   #4
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Some additional text issues I noticed:
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Old Feb 24, 2009, 02:19 PM   #5
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Hm... not sure I like the font used in 2.01. I prefer lean and small fonts. Anyone know where I can change the font used, or how do I change it?
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Old Feb 25, 2009, 08:52 AM   #6
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Two text overlaps on the main screen (although I'm not sure how that 2nd one top left could be fixed):
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Old Feb 25, 2009, 11:00 AM   #7
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It can be solved by changing the way the text is arranged (in CvMainScreen.py). For instance give the two boxes a larger height and put the text in two lines rather than one. This would be a lot of work. A simpler alternative is to come up with a different way for expressing the date and era names so they would fit in the area available.
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Old Feb 25, 2009, 02:10 PM   #8
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When selection a unit that is part of Legion, the experience does not show up when the line is too long. In this pic, it shows:

Code:
Experience  10/13 (...
The exp for the Legion got cut off. If you pop up the Legion window, it shows the experience of the Heroes, but it does not show what's the amount of XP needed for the next level.
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Old Mar 01, 2009, 01:18 AM   #9
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I really like the new start screen(s).

But why not, instead of the small lettertype double name at the top right of the 1st screen, insert the name(s) of the creator(s) instead?
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Old Mar 01, 2009, 08:33 AM   #10
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Quote:
Originally Posted by JEELEN View Post
I really like the new start screen(s).

But why not, instead of the small lettertype double name at the top right of the 1st screen, insert the name(s) of the creator(s) instead?
um the small name at the top of the main menu gets its name from the mods folder name. If the mod's main folder name was __________ (insert anything) thats what it would say there.
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Old Mar 01, 2009, 12:15 PM   #11
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Putting the names of the mod creators in the starting screen is still a good idea and easy to implement. Whoever created the current one can add the names. They indeed deserve it.
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Old Mar 09, 2009, 03:05 PM   #12
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I was wondering if it was possible to change the leaders in the scenarios. Or at least make all the leaders availible for each civ. Anyone know?
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Old Mar 09, 2009, 03:11 PM   #13
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We discussed possibly changing the leader midway, maybe even automatically done for the AI (like RFC) and giving the human a choice. I would LOVE to play Sima Yi (who's got the best traits ever).
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Old Mar 09, 2009, 03:21 PM   #14
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Ma Chao's got it all going on for me. Throw in Wu Wei, damn, there'd be no stopping the hordes.

I was wondering if the auto leader changing was in place when I noticed Li Jue running Dong Zhou's empire, but nevermind.
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Old Mar 09, 2009, 03:25 PM   #15
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No, it hasn't been implemented yet. I think Dong Zhuo's name's still there because he was already killed by 196 AD.
Wu Wei is OK in the large map, in the small and huge maps there's absolutely no rivers and lots of desert so it can't really grow that big for producing those units. Chang An is much better for experienced units.
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Old Mar 09, 2009, 07:04 PM   #16
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Originally Posted by Azhral View Post
I was wondering if it was possible to change the leaders in the scenarios. Or at least make all the leaders availible for each civ. Anyone know?
The leader on a certain scenario could be changed by these steps:

First, come to the Public Map folder under the HoTK's main mod folder
Then, you will see many .CivBeyondSwordWBSave files. They are the map files of this mod. Right-click the one you want to change, and choose Open with... then choose txt or any other kind of txt tools to open it.
Next, search the leader name you want to change, note that the leader name was in the form of XX_XX(All in UPPER CASE). For example, if you want to change Ma Teng into Ma Chao, then you need to search "MA_TENG", and you will see:
LeaderType=LEADER_MA_TENG
you just need to change it into
LeaderType=LEADER_MA_CHAO

That's all for changing a leader in a scenario

If you want to switch the whole civ to another, for example, from Ma Teng to Zang Ba, you need to do a little more. You should change all the "MA_TENG" into "ZANG_BA"

LeaderType=LEADER_MA_TENG
LeaderName=TXT_KEY_LEADER_MA_TENG
CivDesc=TXT_KEY_CIV_MA_TENG_DESC
CivShortDesc=TXT_KEY_CIV_MA_TENG_SHORT_DESC
CivAdjective=TXT_KEY_CIV_MA_TENG_ADJECTIVE
FlagDecal=Art/Interface/TeamColor/FlagDECAL_Arabic.dds
WhiteFlag=0
CivType=CIVILIZATION_MA_TENG
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Old Mar 10, 2009, 10:02 AM   #17
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Awesome, cheers. I just sort of assumed that WB save files would be compiled, not just Python.

Is there a way to edit the file so that the civ are hardcoded but the leaders aren't? So the player could choose and the AI would be random (unless the player chose in Custom Scenario).
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Old Mar 10, 2009, 11:48 PM   #18
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One more minor thing:
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Old Mar 11, 2009, 01:22 AM   #19
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Hello,

can anybody explain me why do I get these graphical errors :

(in the first screenshot a Tuntian Axeman is pink and in the second screenshot a Quinshu is not a Qunihsu but an Axeman.

This graphical errors only appear when a unit is idle. As soon as I activate the unit they get the right image.
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Old Mar 11, 2009, 05:20 AM   #20
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Anyone know why there are only a couple of belief holy cities about? I figured adding the rest in would give another group of 'must have' cities. Also, setting the holy cities beforehand would stop things like super cities becoming holy cities, which is just overpowered.

Quote:
Originally Posted by AnotherPacifist View Post
Wu Wei is OK in the large map, in the small and huge maps there's absolutely no rivers and lots of desert so it can't really grow that big for producing those units. Chang An is much better for experienced units.
Aww, I dunno. After swapping Ma Teng for Ma Chao in the scenario, Wu Wei was popping Level 7 cavalry every 3 turns on Marathon, with Blitz and Defensive bonuses. Was a bit overpowered, but still fun :P

Last edited by Azhral; Mar 11, 2009 at 05:24 AM.
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