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#1 |
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Emperor
Join Date: May 2007
Posts: 1,249
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Cosmetic and Map issues
There are some minor low priority issues that some may notice. I think while it is not time for HoTK team to attend to such issues, keeping track of them would help when the team members have some time to come around to solving them.
Map issue: Some resources are placed on peaks!! So far I noticed two of these. I will provide a screen shot once I have the opportunity.
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RevolutionDCM for Rise Of Mankind |
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#2 | |
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Warlord
Join Date: Mar 2008
Location: IN.
Posts: 257
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Quote:
51_51 and 81_81 maps are newly made, so they may contain some Bugs.
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Massive ModPacks that will bring you back to theThree Kingdom Era of ancient China: [BTS] The History of Three Kingdoms: V2.0 Released on 02.17.09! [G&K] The History of Three Kingdoms : V0.3 Released on 10.01.12! |
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#3 |
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Emperor
Join Date: May 2007
Posts: 1,249
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I've just noticed a third resource (Sugar) on a peak in Liu Zhang territory. Now Liu Zhang can work peaks due to his civ trait so I am not sure if this is actually intended. Peaks still impassable but for Liu Zhang the resource will still be useful as it adds to tile yield. (I am playing on the 81_81 map which BTW is an excellent map).
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RevolutionDCM for Rise Of Mankind |
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#4 |
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Venite, videte, audite
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Some additional text issues I noticed:
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS/Star Trek scenarios MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#5 |
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Prince
Join Date: Oct 2005
Location: SEA, Earth (+7 GMT)
Posts: 441
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Hm... not sure I like the font used in 2.01. I prefer lean and small fonts. Anyone know where I can change the font used, or how do I change it?
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#6 |
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Venite, videte, audite
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Two text overlaps on the main screen (although I'm not sure how that 2nd one top left could be fixed):
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS/Star Trek scenarios MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#7 |
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Emperor
Join Date: May 2007
Posts: 1,249
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It can be solved by changing the way the text is arranged (in CvMainScreen.py). For instance give the two boxes a larger height and put the text in two lines rather than one. This would be a lot of work. A simpler alternative is to come up with a different way for expressing the date and era names so they would fit in the area available.
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RevolutionDCM for Rise Of Mankind |
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#8 |
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Prince
Join Date: Oct 2005
Location: SEA, Earth (+7 GMT)
Posts: 441
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When selection a unit that is part of Legion, the experience does not show up when the line is too long. In this pic, it shows:
Code:
Experience 10/13 (... |
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#9 |
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Venite, videte, audite
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I really like the new start screen(s).
![]() But why not, instead of the small lettertype double name at the top right of the 1st screen, insert the name(s) of the creator(s) instead?
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS/Star Trek scenarios MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#10 |
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Immortal
Join Date: Mar 2007
Location: Indianapolis
Posts: 2,320
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um the small name at the top of the main menu gets its name from the mods folder name. If the mod's main folder name was __________ (insert anything) thats what it would say there.
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"Know thy self, know thy enemy. A thousand battles, a thousand victories. " - Sun Tzu Shiggs Earth - A ciV map and mod CivEarth.com - a fanatics site for multi-player Earth Scenario's for cIV & ciV |
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#11 |
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Emperor
Join Date: May 2007
Posts: 1,249
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Putting the names of the mod creators in the starting screen is still a good idea and easy to implement. Whoever created the current one can add the names. They indeed deserve it.
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RevolutionDCM for Rise Of Mankind |
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#12 |
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Let's get Tactical!
Join Date: Jul 2008
Location: Dunedin, New Zealand
Posts: 607
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I was wondering if it was possible to change the leaders in the scenarios. Or at least make all the leaders availible for each civ. Anyone know?
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#13 |
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Deity
Join Date: Sep 2007
Posts: 4,878
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We discussed possibly changing the leader midway, maybe even automatically done for the AI (like RFC) and giving the human a choice. I would LOVE to play Sima Yi (who's got the best traits ever).
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Ferengi Rule of Acquisition no. 34: War is good for business... only from a distance, the closer to the front lines, the less profitable it gets. |
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#14 |
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Let's get Tactical!
Join Date: Jul 2008
Location: Dunedin, New Zealand
Posts: 607
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Ma Chao's got it all going on for me. Throw in Wu Wei, damn, there'd be no stopping the hordes.
I was wondering if the auto leader changing was in place when I noticed Li Jue running Dong Zhou's empire, but nevermind. |
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#15 |
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Deity
Join Date: Sep 2007
Posts: 4,878
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No, it hasn't been implemented yet. I think Dong Zhuo's name's still there because he was already killed by 196 AD.
Wu Wei is OK in the large map, in the small and huge maps there's absolutely no rivers and lots of desert so it can't really grow that big for producing those units. Chang An is much better for experienced units.
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Ferengi Rule of Acquisition no. 34: War is good for business... only from a distance, the closer to the front lines, the less profitable it gets. |
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#16 | |
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Warlord
Join Date: Mar 2008
Location: IN.
Posts: 257
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Quote:
First, come to the Public Map folder under the HoTK's main mod folder Then, you will see many .CivBeyondSwordWBSave files. They are the map files of this mod. Right-click the one you want to change, and choose Open with... then choose txt or any other kind of txt tools to open it. Next, search the leader name you want to change, note that the leader name was in the form of XX_XX(All in UPPER CASE). For example, if you want to change Ma Teng into Ma Chao, then you need to search "MA_TENG", and you will see: LeaderType=LEADER_MA_TENG you just need to change it into LeaderType=LEADER_MA_CHAO That's all for changing a leader in a scenario If you want to switch the whole civ to another, for example, from Ma Teng to Zang Ba, you need to do a little more. You should change all the "MA_TENG" into "ZANG_BA" LeaderType=LEADER_MA_TENG LeaderName=TXT_KEY_LEADER_MA_TENG CivDesc=TXT_KEY_CIV_MA_TENG_DESC CivShortDesc=TXT_KEY_CIV_MA_TENG_SHORT_DESC CivAdjective=TXT_KEY_CIV_MA_TENG_ADJECTIVE FlagDecal=Art/Interface/TeamColor/FlagDECAL_Arabic.dds WhiteFlag=0 CivType=CIVILIZATION_MA_TENG
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Massive ModPacks that will bring you back to theThree Kingdom Era of ancient China: [BTS] The History of Three Kingdoms: V2.0 Released on 02.17.09! [G&K] The History of Three Kingdoms : V0.3 Released on 10.01.12! |
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#17 |
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Let's get Tactical!
Join Date: Jul 2008
Location: Dunedin, New Zealand
Posts: 607
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Awesome, cheers. I just sort of assumed that WB save files would be compiled, not just Python.
Is there a way to edit the file so that the civ are hardcoded but the leaders aren't? So the player could choose and the AI would be random (unless the player chose in Custom Scenario). |
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#18 |
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Venite, videte, audite
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One more minor thing:
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS/Star Trek scenarios MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#19 |
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King
Join Date: Sep 2004
Location: Munich / Germany
Posts: 707
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Hello,
can anybody explain me why do I get these graphical errors : (in the first screenshot a Tuntian Axeman is pink and in the second screenshot a Quinshu is not a Qunihsu but an Axeman. This graphical errors only appear when a unit is idle. As soon as I activate the unit they get the right image.
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Alea iacta est - the die is cast. (Caesar, when he crossed the Rubicon) Economic Left/Right: -2.25 Social Libertarian/Authoritarian: -3.74 |
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#20 |
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Let's get Tactical!
Join Date: Jul 2008
Location: Dunedin, New Zealand
Posts: 607
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Anyone know why there are only a couple of belief holy cities about? I figured adding the rest in would give another group of 'must have' cities. Also, setting the holy cities beforehand would stop things like super cities becoming holy cities, which is just overpowered.
Aww, I dunno. After swapping Ma Teng for Ma Chao in the scenario, Wu Wei was popping Level 7 cavalry every 3 turns on Marathon, with Blitz and Defensive bonuses. Was a bit overpowered, but still fun :P Last edited by Azhral; Mar 11, 2009 at 05:24 AM. |
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