I did what I planned on doing before, siding with Sury against WK and a tiny Zara. Unfortunately, I picked the wrong side. Zara peacefully vassaled to WK, and subsequently got longbows for free, making it a lot tougher to take a city. As expected, WK declared on Sury. He asked me to join in, and I did, and sent my stack of swordsman off to take Zara's city that was pressing mine. It was guarded by a few longbows, but at only 20% on flat ground, it fell easier than any other city I took. While I was doing this, WK was running over Sury. He quickly took 3 or 4 cities, and Sury vassaled to WK in a few turns. Now I'm at war with all 3 AI's. I was able to get peace for CoL though, and eventually got everyone back to friendly despite 2 -6's from Zara and a lot of demerits from WK.
From here, I started teching towards liberalism. I got the event that I seem to get every game:
Always a welcome boost on the path to lib. I got up to 1 turn from lib, and started teching the prerequisites for rifling. I could see everyone's research on my continent, so I assumed I was fine (I hadn't met the person running a 32 peaceful cities challenge yet.) And eventually:
I got it very late, and in my experience, Vicky is one of the AI's that will actually go after lib. Surprising that I got it, but I'm not complaining.
Here is where I had to decide on my victory condition. I was at a one tech advantage on my continent, but against 3 AI's, and with an unstoppable one waiting after that, I decided against army. Vicky is too big for me to win UN, so that leaves culture. Clearly not ideal since I didn't build Sistine, I have a total of 1 religion for cathedrals, my best cities are ~2000 culture at 1450AD, and I haven't built many culture buildings yet. Besides that, it's easy.
I actually managed to pop a GPro with only 1 temple for GPP for the shrine. Every GP had a ~20% chance to be one, and I got it on my second try:
The shrine brought in about ~30 gpt base end game. Too bad the city is in such crappy land. The shrine was well spread enough to be a good Wall Street city though.
From here I just went all out culture. I built the Hermitage in Aksum, and built a Confucian Academy in my 3 culture cities. I actually popped copper on a hill for 2X production when I was a few turns off of my last one. WK wouldn't trade me his extra one because he didn't like me enough, even though we were friendly.
I turned off research after nat/rifling and upped the culture slider to 90-100% for the rest of the game. I still teched off constitution, democracy and steam power at ~100 turns each though.
Eventually I find out I'm the culture leader:
Here's where the fun began. I got my first city:
You knew he would pay for taking those horses, it took some 4000 years, but I got them back. And another one:
This was Zara's new capital, some loyal people he has. And his last one:
This one took forever to flip. He was eventually down to controlling 3 tiles in the cities BFC between me and WK, and 1 of those was desert. The city I took off of Zara also went from being crushed under culture pressure to being a full culture force. It felt good giving creative leaders a taste of their own medicine.
These cities jumping to me had an added effect as well. I was only a few votes behind WK for running against Vicky, and those cities put me at #2. I figured since all the Confu guys love me I could control the UN:
No way, Vicky is too monstrous.
Then I run into an unexpected problem. What would you assume would be the biggest threat to my win? Vicky by space? Vicky by domination? Vicky by diplo? The AI rigged to be a runaway superpower doing anything? anyone invading me? Nope, the second smallest civ, Ramses, with only 3 cities. You only need 3 for culture. I had a big lead on him since I turned on the slider earlier, but he had the advantage of teching to MM. He was gaining on me all game, to the point where victory was very much in question. I had nowhere near the military necessary to go razing, and Vicky wasn't far behind with space anyway.
He eventually passed me with each of our last cities ~20 turns to go. All my cities were ~67k, but I had 2 GArtists saved for my 2 weaker cities. I turned to my GP farm, and eventually, I get what I needed:
Unfortunately, it takes him a turn to jog over to Aksum, and the game can never make it easy, the diplo win option comes up, I vote for myself, and half to depend on the weaklings.
Zara broke free from WK and sided with V instead. Ramses and Saladin flipped between vassals of Vicky and not all game. Luckily she never got all of them to vote for her at once. If only she had run free religion...
I actually have to thank WK, Vicky was bearing down on him for some 100 years late game. He took a beating, but didn't lose a city. If he had vassaled, I may have lost to domination when she re-picked up Sal or Ram.
Next turn I created 3 great works, and voila:
Ramses was very close to winning culture, and Vicky was engines away from launching a space ship, but all for nothing. Hit enter one more time, and:
Here are my big 4 cities, Timbuktu, my weakest culture city:
Djenne:
and Zara's capital:
And the last city that mattered, my GP farm, very mediocre, but my top choice was out of the question since I didn't think ahead and built Moai/HE there. This worked enough though, I got 5 GA's, barely enough:
And some postgame shots:
Vicky was slightly ahead in power:
Statistics:
And last, but not least, the score:
Much higher than I expected, since I barely won, but I'll certainly take Hammy.