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#121 |
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Emperor
Join Date: Jul 2006
Location: London Ontario, Canada
Posts: 1,453
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Sounds good then.
I am also adding Forts and Wagon Trail/Road/Paved Road to the list. What is the defence bonus for the Fort so I can add it in? |
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#122 |
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Deity
Join Date: Oct 2004
Posts: 2,388
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Ummm.... no idea really. Don't use them that often myself (except for the canal ability, do we leave that in as well?)
__________________
Never argue with dumb people, they take you down to their level and beat you with experience. FAQs Are Bugs You Haven’t Fixed Yet [Drew McLellan] |
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#123 |
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King
Join Date: May 2007
Location: Netherlands
Posts: 656
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I would say not to use canals because they sound to modern to me and don't really fit. For the roads I would use the names suggested in the feature thread: carth path, road and paved road in that order. There you can also find the movement bonus for each.
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#124 |
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Emperor
Join Date: Jul 2006
Location: London Ontario, Canada
Posts: 1,453
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I looked it up and the Fort gives a +25% defence bonus. I added that in.
On the Topic of Canals, I agree that they should be left out as it fits the time period better. Remember to ignore the list in this thread. Use the one in the finalized discussions thread. It is easier to use that one instead of having to update 3 or 4 versions of the same list. |
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#125 | |
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Emperor
Join Date: Jul 2006
Location: London Ontario, Canada
Posts: 1,453
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Another suggestion regarding the implementation of mithril from Tholish.
Quote:
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#126 |
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Deity
Join Date: Oct 2004
Posts: 2,388
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Not too much in favor of that option actually (well, we plan to do that allready) as I would like to have it somewhere on the map as well. If all else fails though...
__________________
Never argue with dumb people, they take you down to their level and beat you with experience. FAQs Are Bugs You Haven’t Fixed Yet [Drew McLellan] |
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#127 |
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Emperor
Join Date: Jul 2006
Location: London Ontario, Canada
Posts: 1,453
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Yeah. I was just passing along a suggestion. it is up to you and Berenthor though of course!
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