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#1 |
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Emperor
Join Date: Jul 2006
Location: London Ontario, Canada
Posts: 1,453
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City Lists
City Lists:
Spoiler:
Last edited by xmen510; Mar 26, 2009 at 08:33 PM. |
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#2 |
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Reynardine the Great
Join Date: Jul 2007
Posts: 1,163
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Nice, I was just thinking we needed to discuss this.
Not sure about some of the Vanyar cities, many of them either fit better to a nonexistant Valar civ or are the home of a specific Vala and not a city in the first place. Still, if there's nothing better... And most of the Dunlending names are from cities far north of Dunland itself, the names you have are more around the Shire area. The rest of it is good. |
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#3 |
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Emperor
Join Date: Jul 2006
Location: London Ontario, Canada
Posts: 1,453
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Major Update Completed. More to come hopefully soon.
Yes. I know about the towns around the Shire. I couldn't find any Dunland town names at the moment, so I used those as the men of that area are decendants of Dunlendings that migrated North long ago. I really started running low on names for the Elves. That is why I started using place name for a few. They sounded good, so I put them in for now. Everything is of course debateable. I am not possitive on my division of the different Elven cities. Hopefully this is a good start. |
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#4 |
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Emperor
Join Date: Jul 2006
Location: London Ontario, Canada
Posts: 1,453
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O.K. I did a major update for:
Dwarves (Both) Easterlings Haradrim Northmen This is it for tonight. Hopefully I'll be able to do more research tomorrow. Post anything if you have ideas, suggestions or corrections please. I think I might start having to use Place/Location Names and Mountain Names, etc. Let me know if that is all right. Last edited by xmen510; Mar 12, 2009 at 09:26 PM. |
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#5 |
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Deity
Join Date: Oct 2004
Posts: 2,388
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There is a thread somewhere in this forum with a lot of city names for a previous attempt on the mod, and I found a civilizationsinfo.xml files containing city-lists as well. Will see what I can dig up.
__________________
Never argue with dumb people, they take you down to their level and beat you with experience. FAQs Are Bugs You Haven’t Fixed Yet [Drew McLellan] |
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#6 |
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Emperor
Join Date: Jul 2006
Location: London Ontario, Canada
Posts: 1,453
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Alrightythen!
I found all the old lists I could on this Forum and compiled them into one huge list. I will start modifying the lists above after I get home from my workshop this morning. I should be able to get started around 1:00pm EST or so. Almost all of the lists were already put together by Pariah I believe, so we should make sure to also thanks him in the credits. So, I will get back to work on this as soon as I can and see what you think agian. I will mention that the others did some of what I did it looks like and started using place names, also they used the same City name, but in the Different languages of the different times to stretch out the lists somewhat. See you again this afternoon. |
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#7 |
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Deity
Join Date: Oct 2004
Posts: 2,388
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I extracted the city names from the files I found, maybe you can use them. Some of them were also in the thread you found, but I think some are only in the xml-file. As far as I understand, most of the dwarven city names were completely made up and a number of others were the same name in multiple languages, so use with care. At least there are enough cities on the list, as they had more different civs than we do atm.
Note 1: It's not a problem if a city is on more than one list. Civ automatically skips to the next city if the other name is allready taken. So the to shadow civs can have largely overlapping city names for the biggest part. Note 2: Isengard will need names for settlements as well Note 3: How many cities do we aim for per civ? I think somewhere in the range of 15-20 would be nice, if that's doable. Spoiler:
__________________
Never argue with dumb people, they take you down to their level and beat you with experience. FAQs Are Bugs You Haven’t Fixed Yet [Drew McLellan] |
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#8 |
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Emperor
Join Date: Jul 2006
Location: London Ontario, Canada
Posts: 1,453
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15-20 per list would be nice. I'll see what I can take from our lists and add them in.
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#9 |
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Divine Wrath of Junil!
Join Date: Aug 2006
Location: Montreal
Posts: 6,164
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We'll need at least 10 per civ.
Like I said, make Isengard and Dunland one Civilization, and you have less names to find We had used many region/place names as city names, back in the day. |
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#10 |
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Emperor
Join Date: Jul 2006
Location: London Ontario, Canada
Posts: 1,453
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I have updated everything except for Isengard.
If I divide out the cities for Dunlendings and Isengard, I'll only have about 10 or 11 each. Perhaps we should amalgamate those two Civs. I think we should put the Dunlending under control of Isengard. Otherwise, what kind of names are we going to give the cities for Isengard? This one has me stumped. EDIT: Thomas beat me to it. EDIT, EDIT: I have joined many of the names I had with both lists (the one Sengir provided & the one by Pariah). EDIT, EDIT, EDIT: If this is decided (Drop Denlendings that is) then all we need to do is confirm the list of Cities. If you like them, post it and I can move it to the finalized list, and we can move on to the next item. * Personal Note: This is a lot harder and more fun than I thought it would be. I don't even mind the physical pain that comes from it because I am enjoying myself so much!
Last edited by xmen510; Mar 13, 2009 at 02:35 PM. |
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#11 |
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Divine Wrath of Junil!
Join Date: Aug 2006
Location: Montreal
Posts: 6,164
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I say do it.
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#12 |
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Deity
Join Date: Oct 2004
Posts: 2,388
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Do it.
Comments: Moria: is that name only associated with evil? If not I wouldn't put it in the Mordor list Dol Goldur & Cirith Ungol > they might be wonders as well. Not sure though. I wouldn't keep them as both wonder and city. Angband is civ & city > don't like that too much
__________________
Never argue with dumb people, they take you down to their level and beat you with experience. FAQs Are Bugs You Haven’t Fixed Yet [Drew McLellan] |
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#13 | |
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Emperor
Join Date: Jul 2006
Location: London Ontario, Canada
Posts: 1,453
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Quote:
I added it because the land is named after the fortress. I can removed it. I left Moria because of it being in control of Mordor for quite some time. I will remove it though. I can also remove Dol Goldur and Cirith Ungol, that is ok. I am also amalgamating Dunlunding Civ with Isengard and making Isengard the Capital. Finally, if this is agreeable by all, we can call the City List Finalized unless you want me to add more Cities to some of the civs. Last edited by xmen510; Mar 13, 2009 at 03:54 PM. |
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#14 |
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Reynardine the Great
Join Date: Jul 2007
Posts: 1,163
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Isengard/Dunlending is fine, as long as it's called Isengard.
The name Moria was associated with evil (it means 'black pit' in Sindarin), but I'm not sure if it was effectively under Mordor's control or just a bunch of random goblins. I know Cirith Ungol and I think Dol Guldur were fortresses built by Gondor or somebody else good that Sauron eventually took over. I'm fine with the city list as is with respect to the above, as long as all díâcrïtìcs are accounted for. |
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#15 |
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Deity
Join Date: Oct 2004
Posts: 2,388
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We'll let you do a diacritics check before we put them in files T_F
__________________
Never argue with dumb people, they take you down to their level and beat you with experience. FAQs Are Bugs You Haven’t Fixed Yet [Drew McLellan] |
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#16 |
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King
Join Date: May 2007
Location: Netherlands
Posts: 656
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I like the city list in general. Some comments:
Maybe this is just me, but didn't we fix the civilization list in the other thread and decided that Isengard was its own civ with only one city? I liked that idea very much and if we go another way, I would like to discuss it.
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#17 |
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Emperor
Join Date: Jul 2006
Location: London Ontario, Canada
Posts: 1,453
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Aparently Sengir hates that idea. (Maybe hate is too strong a word). I am fine with it as 1 city, just give it higher food and hammer bonuses. I have an idea for that.
Sengir, please indicate why you think Isengard needs to be more than one settlement without conquring. It might make things easier to discuss. I'll modify again, but we are seriously starting to lose numbers in a few of the city lists. The list is now modified with the removal of Minas Tirith & Orthanc from Gondor. I removed Minas Tirith because it is also in one of the Elven Lists. Minas Anor is better for the "Arda" Mod. We can use Minas Tirith in scenarios. One thing we could do is have Isengard as an automatic Vassal of Mordor unless chosen as a Player Civ, or as mentioned above, i have an idea to offset the 1 City disadvantage. Last edited by xmen510; Mar 14, 2009 at 08:17 AM. |
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#18 |
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Deity
Join Date: Oct 2004
Posts: 2,388
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I should have been more clear.
I don't think Isengard needs more cities, but more names for settlements (it will be based on the Kuriotates who can build very few cities, and can build settlements for getting more land in culture reach and getting resource that way. These settlements still need names, though they can be minor names and can be taken from other lists as well (that is, they don't signify great cities so I don't really care what they are called). I do hate the idea of having Isengard as an automatic Vassal of Mordor. I'm in favor of the 1 City Isengard, but would allow more settlements (as the Kuriotates idea in FFH). If we are not going for that, more than one city on the list is not necessary, Isengard will be a real OCC to play (I'd prefer a modified Kuriotates-variant)Hope this clears it up.
__________________
Never argue with dumb people, they take you down to their level and beat you with experience. FAQs Are Bugs You Haven’t Fixed Yet [Drew McLellan] |
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#19 |
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King
Join Date: May 2007
Location: Netherlands
Posts: 656
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Oke, I think we're on one line here, because I also think we should use the Kuriates idea for isengard but then with one city and more settlements (settlements have names also or not? haven't played with them yet).
One other thing I came across regarding allignment: in original FFH2 allignment is set for each civ and only religions will influence this allignment. But it does so very coarse grained: Order brings civ always to good, Ashen Veil any civ to evil, Octopus Overlords any good to neutral, etc. This will not give us the option of gradually making civs good or evil or letting that depend on the player. There is however a mod which provides a mechanism to shift allignment based on a scale from -512 to +512 and allows other things to influence it as well: event reactions, civics, etc. One drawback is that the mod is not for the latest version of FFH2 and that it requires a recompile of the DLL (since it has changed C++ files). The source is however there. Fall Further has the latest version of this broader allignment mod but I don't want to switch to FF as a base mod for us. Maybe we can cut it out of there? |
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#20 |
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Deity
Join Date: Oct 2004
Posts: 2,388
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Yes, the Kuriotates settlements have names, that's were the original confusion started.
The alignment should indeed be scaled, -512 to 512 sounds just about right . Can you give me a link to the mod? It might not be too hard to implement it or make it compatible with the latest version of FFH2.
__________________
Never argue with dumb people, they take you down to their level and beat you with experience. FAQs Are Bugs You Haven’t Fixed Yet [Drew McLellan] |
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