UGO
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Creation & Customization > Utility Programs

Closed Thread
 
Thread Tools
Old Sep 05, 2002, 06:49 AM   #1
SpiderZord
Out to lunch
 
SpiderZord's Avatar
 
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
LOL PowerBar (v2.0.0+) for Civ III v1.29f - Current v2.1.0

See Attachment below to download the lastest version of PowerBar:

Feature List (updated)

Original code by CrusaderJoe/Subsequent modifications by SpiderZord

The PowerBar 'memory trainer' has the following features (items in bold are new to current version):
==============================

1. Identifies all civs currently playing and their current territory size (# squares within borders).

2. Identifies all cities (total # for each civ) and each city's current production project.

4. Gives player the ability to complete (at no expense) or ruin the production in any city (player's or opponent's). Select a Suppress Production Option to control exactly what type of production is suppressed for EACH individual city, including 1)All, 2) Units only, 3) Buildings only, or 4) List - where list is a customizable (by city) list of any production project.

5. Allows player to build a particular unit or improvement in each city with the click of a button. Simply select that improvement in one of your cities, then click the green "D" button (donate) and voila, each of your cities completes the project (at no expense). This quickly adds marketplaces, banks, etc. to each of your cities, rather than visiting every city individually. And it builds huge militaries FAST.

6. Gives player the ability to Complete (Population grows next turn) or Suppress (empty) any city's foodbox with Auto boxes for each setting to automatically apply changes.

7. Gives player the ability to Complete or Suppress any civ's Research Progress with Auto boxes for each setting to automatically apply changes.

8. Gives player complete control over all civ treasuries - set them at will. Check Auto box and freeze the treasury at a given value.

9. The PowerBar resides in the upper middle of the screen, and can be retracted upward and out of the way using the "Hide" button. It returns when the player clicks on the lower part of the bar that remains barely visible while retracted.

10. Gives the player the ability to reveal the entire map.

11. All auto functions run on timer that can be set by the player.

12. Gives player the ability to clear all jungle squares within a selected city's radius. Edit - now clears all jungle inside borders

13. Gives player the ability to clear all polluted squares within a selected city's radius.Edit - now clears all pollution inside borders

14. Gives player the ability to add roads to a selected city or to every square of their territory.

15. Give player the ability to upgrade all roads within their territory to railroads.

16. Unit button toggles right side of PowerBar to show unit information for each tribe.

17. Info button opens a window including information on civs, map stats and unit details. Unit info includes a 'territory' column which will indicate 'INTRUDER' if the foreign units are within the player's borders.

18. Intruder alarm - a red warning label will 'light up' on the city info panel when foreign units are inside the player's borders.

19. PowerBar now uses the windows system color Inactive Window Border as it's background color.

20. NOTE: WORK IN PROGRESS - SEE README.TXT FOR DETAILS -> 'Teleport' button opens a window to select a destination for moving a set of 'filtered' units to a new location.

21. Game year displayed on PowerBar with a 'set' button to change the year the game ends.

----------------------------------

Please let me know how you like the new interface! If you have any ideas for improvement or you find a bug, please let me know and I'll address the issue as soon as I can.

*EDIT Version 2.0.1 removed after 183 downloads
*EDIT Version 2.0.4 removed after 325 downloads
*EDIT Version 2.0.9 removed after 773 downloads
NOTE: Current PowerBar version (2.1.0) is NOT compatible with PTW expansion. NEXT version will be compatible with BOTH Civ3 1.29f AND PTW 1.04.
See the following post for a beta version compatible with PTW: PowerBar 3.0.9 Beta - PTW 1.14f compatible post
Attached Files
File Type: zip powerbar210.zip (99.0 KB, 11264 views)

Last edited by SpiderZord; Dec 05, 2002 at 02:18 PM.
SpiderZord is offline  
Old Sep 05, 2002, 07:05 AM   #2
SpiderZord
Out to lunch
 
SpiderZord's Avatar
 
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
Question Using PowerBar

I intended to put together a short tutorial (and still plan on it) on using the new interface... instead I replaced my water heater yesterday

Just double click on the powerbar executable after you extract it from the zip file. Click OK on the splash screen and then get your Civ game loaded. Click the "Load" button to load all info into the powerbar. (Click "Load" again later to refresh info when new cities have been created). Every button has tooltip text (leave you mouse pointer over the button and pop up text will explain what it does). All comments welcome!
SpiderZord is offline  
Old Sep 05, 2002, 10:54 AM   #3
Lemming
chief lemming
 
Lemming's Avatar
 
Join Date: Dec 2001
Location: Austria
Posts: 117
this definitely deserves a news item...

keep up the good work!
Lemming is offline  
Old Sep 05, 2002, 11:58 AM   #4
tau muon
Chieftain
 
Join Date: Sep 2002
Location: toronto
Posts: 3
Unhappy new powerbar layout

first i would like to state that i DO appreciate the hard work and effort that has gone into this program.

i downloaded the new powerbar this morning to give it a try, map size thingy fixed which is great and the jungle clearing and pollution clearing is wicked. HOWEVER, i think that the interface is just HUGE now, way to big for the screen. Also it seems that we have lost some of the best features of the previous versions.

Now you have to select each individual city for each individual cluture if you want to make changes. I have a huge game with 168 that are mine right now, if i wanted to do 1 turn production for buildings and such i have to select each one individually from the list then check the box for production completion and food, before there was a button to make ALL your cities for a selected tribe be completed in one turn.

same is true for SUPRESSING enemy tribes/cultures. what happened to the auto supressing rules? Ruin ALL production or research, etc. for whichever tribe has been selected.

its just WAY to labour intensive now to use the "powerbar", maybe we should call it the "labor-intensive-bar"

at any rate i've had to go back to using the 1.6.5 or whatever one was out before this update. Unless the "for all cities for the selected tribe" feature gets added back in for production/research completion (or ruination) is added back in i really dont see a reason for people to pickup the new version.
tau muon is offline  
Old Sep 05, 2002, 12:34 PM   #5
SpiderZord
Out to lunch
 
SpiderZord's Avatar
 
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
Lightbulb Re: new powerbar layout

Quote:
Originally posted by tau muon
first i would like to state that i DO appreciate the hard work and effort that has gone into this program.

i downloaded the new powerbar this morning to give it a try, map size thingy fixed which is great and the jungle clearing and pollution clearing is wicked. HOWEVER, i think that the interface is just HUGE now, way to big for the screen. Also it seems that we have lost some of the best features of the previous versions.

Now you have to select each individual city for each individual cluture if you want to make changes. I have a huge game with 168 that are mine right now, if i wanted to do 1 turn production for buildings and such i have to select each one individually from the list then check the box for production completion and food, before there was a button to make ALL your cities for a selected tribe be completed in one turn.

same is true for SUPRESSING enemy tribes/cultures. what happened to the auto supressing rules? Ruin ALL production or research, etc. for whichever tribe has been selected.

its just WAY to labour intensive now to use the "powerbar", maybe we should call it the "labor-intensive-bar"

at any rate i've had to go back to using the 1.6.5 or whatever one was out before this update. Unless the "for all cities for the selected tribe" feature gets added back in for production/research completion (or ruination) is added back in i really dont see a reason for people to pickup the new version.
Thanks for the feedback tau muon - and my intent is not to make a "labor intensive bar". That functionality is still there - Hold the shift key while you click the auto suppress/complete option for production and foodbox and ALL cities for the selected tribe are toggled. The suppress options are still there too - the blue "L" button will open a sub screen where the option to suppress All production, Buildings only, Units only or a customizable list of items to suppress (again, with a choice to apply to the current city or to all cities of the selected tribe). When the auto options have a checkbox in them, they will be automatically applied as long as the Auto ON box is checked (unchecked = pause auto). A right click on the Auto ON box will let you set how frequently the auto functions are updated (default = every 5 seconds). As far as the size goes - it's still only about one tile height and can still be hidden... this all would have been in tutorial, had I had time
Anyone else with positive/negative feedback?
SpiderZord is offline  
Old Sep 05, 2002, 01:05 PM   #6
Scott
Chieftain
 
Join Date: Dec 2001
Posts: 3
PowerBar

SpiderZord - Thanks for all the hard work. I appreciate all the work both you and CrusaderJoe put into creating and maintaining PowerBar.

Scott
Scott is offline  
Old Sep 05, 2002, 08:09 PM   #7
IwoJima44
DesertStorm Vet
 
Join Date: Jul 2002
Location: Detroit, Mi
Posts: 51
the get map size doesnt work for me neither does the clear jungle and pollution features....it gives me a runtime error "380" so i dont know?? all i did was extract it to my documents and ran the program from there and it doesent work maybe i am doing somthjing wrong??
__________________
"I Fear All We Have Done Is To Awaken a Sleeping giant"
IwoJima44 is offline  
Old Sep 05, 2002, 11:15 PM   #8
Lemming
chief lemming
 
Lemming's Avatar
 
Join Date: Dec 2001
Location: Austria
Posts: 117
hm, the program only works when i start civ3 and load a game/create a new game...

when i load a game from an already running game, in the new game powerbar doesnt work...or when i create a new game from an already running game, it doesnt work, too...
Lemming is offline  
Old Sep 06, 2002, 12:04 AM   #9
tau muon
Chieftain
 
Join Date: Sep 2002
Location: toronto
Posts: 3
Thumbs up my refined view of the new powerbar

ok,

i have to admit, now that i know the functionality that really DOES exist in the game, this new powerbar is fantastic!!

i'm running a HUGE game, pre-1.21, actually a 1.17f game i believe, anyway, runs fantastic, the powerbar features are great, i definately think at least a short FAQ might help peeps a bit (ie. the shift key thing, not obvious unless your told).

no more map size errors, the clear jungle and pollution are my two fave features.

good job man!
tau muon is offline  
Old Sep 06, 2002, 01:54 AM   #10
zulu9812
The Newbie Nightmare
 
zulu9812's Avatar
 
Join Date: Jan 2002
Location: Athens of the North
Posts: 5,967
just a note on the interface - the buttons are too gaudy, they almost hurt my eyes!
zulu9812 is offline  
Old Sep 06, 2002, 02:13 AM   #11
TheDS
Regular Riot
 
TheDS's Avatar
 
Join Date: Jan 2002
Location: Daytona Beach
Posts: 1,072
I haven't tried this out yet, but I've been looking for something that works with 1.29, so I hope this is it!
__________________
How to pop your borders quickly
My Religious Experience (War Academy article since 11/26/2008)
Brief guide to types of economies (Not an actual Strategy Guide article yet.)
BTS Reference Guide From Hell!!!

Pithy saying of the random time interval: Saving the world since before the beginning of time.
TheDS is offline  
Old Sep 06, 2002, 07:00 AM   #12
SpiderZord
Out to lunch
 
SpiderZord's Avatar
 
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
Red face Current Issues

First, thanks to all for the feedback!

Quote:
Originally posted by IwoJima44
the get map size doesnt work for me neither does the clear jungle and pollution features....it gives me a runtime error "380" so i dont know?? all i did was extract it to my documents and ran the program from there and it doesent work maybe i am doing somthjing wrong??
Map size just doesn't want to get fixed
And I didn't trap jungle and pollution with map size check - if it doesn't clear getting the map size, powerbar can't get the tile coordinates for applying those changes. IwoJima44 - would you mind emailing me a copy of that map you're playing?

Quote:
Originally posted by Lemming
hm, the program only works when i start civ3 and load a game/create a new game...when i load a game from an already running game, in the new game powerbar doesnt work...or when i create a new game from an already running game, it doesnt work, too...
I'm not sure what's going on Lemming- let me do some testing and I'll get back to you on that one...

Quote:
Originally posted by zulu9812
just a note on the interface - the buttons are too gaudy, they almost hurt my eyes!
I originally had Complete/Supress as stop light green/red (for an easy visual of good/bad), but the button letters were hard to read. I may eventually make a customize feature, but that involves an ini file to store user prefs...I'm prioritizing the rest of the functionality first (Roads, Irrigation, Mines etc.)

Thanks again for feedback - it doesn't get any better without it.

tau mon - thanks for posting your refined view! - Thinking of your Huge map game - I think I'll add Control-click on the auto features to select all tribes other than the player's... That would mean 4 Ctrl-clicks to suppress Research, Treasury, Production and Foodbox for every other tribe.
SpiderZord is offline  
Old Sep 06, 2002, 11:19 AM   #13
jackjett
Chieftain
 
jackjett's Avatar
 
Join Date: Feb 2002
Posts: 3
Great job. Thanks for all your work. I like the wat you have put the menu in the center of the screen. Love the extra functions.
Keep up the good work.

thejett
jackjett is offline  
Old Sep 06, 2002, 04:14 PM   #14
Incubus0223
UMM nothing
 
Incubus0223's Avatar
 
Join Date: Apr 2002
Location: Minnesota
Posts: 464
hey i checked it out and i'm not sure exactly what it is but also i'm one of the uploaders to the new site and i need

Type: (ex. Scenario, Modpack, Graphics, ...)
Category: (ex. Ancient, Medieval, Industrial, ...)
Author Name: (Nick name or real name)
Author Email:
File Version:
File Size:
Requirements: (Civ3 version number requirement)
Synopsis: (Short description, one or two sentences)
Description: (Full description, should be a few paragraphs long)
Forum thread URL:
Download URL (if it's uploaded to the CFC file server, i.e. via Easy Upload)
Installation info: how to install your file
Screenshots: (Required for graphic related files (units, graphics mods, etc). Optional for modpacks and scenarios)
__________________
Units: The General, Scud Ship, & the Flak Halftrack Graphics: Desert Hills, Steppe, Sand Dunes, & the Swamp (w/ GIDustin) Other: More buildings large/small.pcx Current Project: School *** is the of s "Audio Adrenaline, Christian Rock Band"***
Incubus0223 is offline  
Old Sep 06, 2002, 04:15 PM   #15
Incubus0223
UMM nothing
 
Incubus0223's Avatar
 
Join Date: Apr 2002
Location: Minnesota
Posts: 464
and if you want to just upload a readme file or something for me
__________________
Units: The General, Scud Ship, & the Flak Halftrack Graphics: Desert Hills, Steppe, Sand Dunes, & the Swamp (w/ GIDustin) Other: More buildings large/small.pcx Current Project: School *** is the of s "Audio Adrenaline, Christian Rock Band"***
Incubus0223 is offline  
Old Sep 06, 2002, 04:15 PM   #16
Incubus0223
UMM nothing
 
Incubus0223's Avatar
 
Join Date: Apr 2002
Location: Minnesota
Posts: 464
srry but one last thing if i don't get it like by mond. i'm just going to put the best description i can
__________________
Units: The General, Scud Ship, & the Flak Halftrack Graphics: Desert Hills, Steppe, Sand Dunes, & the Swamp (w/ GIDustin) Other: More buildings large/small.pcx Current Project: School *** is the of s "Audio Adrenaline, Christian Rock Band"***
Incubus0223 is offline  
Old Sep 06, 2002, 09:31 PM   #17
Raven1er
Kevin
 
Raven1er's Avatar
 
Join Date: Jul 2002
Location: New York City
Posts: 612
Hey Spiderzord, sry i couldnt beta test, i went on a trip
Raven1er is offline  
Old Sep 07, 2002, 07:25 AM   #18
SpiderZord
Out to lunch
 
SpiderZord's Avatar
 
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
Question Lemming's problem

Quote:
Originally posted by Lemming
hm, the program only works when i start civ3 and load a game/create a new game...

when i load a game from an already running game, in the new game powerbar doesnt work...or when i create a new game from an already running game, it doesnt work, too...
Lemming - I couldn't duplicate the problem... Are you still having trouble?
SpiderZord is offline  
Old Sep 07, 2002, 07:38 AM   #19
Lemming
chief lemming
 
Lemming's Avatar
 
Join Date: Dec 2001
Location: Austria
Posts: 117
Re: Lemming's problem

Quote:
Originally posted by SpiderZord


Lemming - I couldn't duplicate the problem... Are you still having trouble?
yes, its exactly as i said:

lets say i start civ3, create a new game and i'm not satisfied with the starting position (powerbar is already running). i quit to the title screen and start another game (or load a game)...powerbar doesnt work in that "new" game...i click on load but nothing happens at all...so it only works with the first game after the start of civ3 (loading or creating a new game)
Lemming is offline  
Old Sep 07, 2002, 08:48 AM   #20
SpiderZord
Out to lunch
 
SpiderZord's Avatar
 
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
Exclamation PowerBar Readme

Quote:
Originally posted by Incubus0223
and if you want to just upload a readme file or something for me
Here is the PowerBar ReadMe (Description, Version History, FAQ)

Attached Files
File Type: txt readme.txt (10.9 KB, 759 views)

Last edited by SpiderZord; Nov 08, 2002 at 07:53 AM.
SpiderZord is offline  
Closed Thread

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Creation & Customization > Utility Programs > PowerBar (v2.0.0+) for Civ III v1.29f

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Powerbar for 1.29f mr.sert Civ3 - General Discussions 3 Oct 13, 2005 08:48 PM
Want Civ III 1.29f mod stylinlp Civ3 - Creation & Customization 3 Mar 19, 2005 08:34 AM
Civ III (1.29f) and XP SP2 Alameda Duke Civ3 - Technical Support 9 Dec 02, 2004 04:47 PM
Civ III PowerBar Trainer for v1.29f CrsadrJoe Utility Programs 256 Sep 05, 2002 06:56 AM
Civ III PowerBar - a new trainer CrsadrJoe Civ3 - Creation & Customization 1 Dec 17, 2001 09:47 AM



All times are GMT -6. The time now is 05:05 PM.


Powered by vBulletin®
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
This site is copyright © 2000 - 2009, Civilization Fanatics' Center.
Support CFC: Amazon.com | EB Games | Amazon UK | Amazon DE | Amazon CA | Amazon FR