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#1 |
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Out to lunch
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
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See Attachment below to download the lastest version of PowerBar:
Feature List (updated) Original code by CrusaderJoe/Subsequent modifications by SpiderZord The PowerBar 'memory trainer' has the following features (items in bold are new to current version): ============================== 1. Identifies all civs currently playing and their current territory size (# squares within borders). 2. Identifies all cities (total # for each civ) and each city's current production project. 4. Gives player the ability to complete (at no expense) or ruin the production in any city (player's or opponent's). Select a Suppress Production Option to control exactly what type of production is suppressed for EACH individual city, including 1)All, 2) Units only, 3) Buildings only, or 4) List - where list is a customizable (by city) list of any production project. 5. Allows player to build a particular unit or improvement in each city with the click of a button. Simply select that improvement in one of your cities, then click the green "D" button (donate) and voila, each of your cities completes the project (at no expense). This quickly adds marketplaces, banks, etc. to each of your cities, rather than visiting every city individually. And it builds huge militaries FAST. 6. Gives player the ability to Complete (Population grows next turn) or Suppress (empty) any city's foodbox with Auto boxes for each setting to automatically apply changes. 7. Gives player the ability to Complete or Suppress any civ's Research Progress with Auto boxes for each setting to automatically apply changes. 8. Gives player complete control over all civ treasuries - set them at will. Check Auto box and freeze the treasury at a given value. 9. The PowerBar resides in the upper middle of the screen, and can be retracted upward and out of the way using the "Hide" button. It returns when the player clicks on the lower part of the bar that remains barely visible while retracted. 10. Gives the player the ability to reveal the entire map. 11. All auto functions run on timer that can be set by the player. 12. Gives player the ability to clear all jungle squares within a selected city's radius. Edit - now clears all jungle inside borders 13. Gives player the ability to clear all polluted squares within a selected city's radius.Edit - now clears all pollution inside borders 14. Gives player the ability to add roads to a selected city or to every square of their territory. 15. Give player the ability to upgrade all roads within their territory to railroads. 16. Unit button toggles right side of PowerBar to show unit information for each tribe. 17. Info button opens a window including information on civs, map stats and unit details. Unit info includes a 'territory' column which will indicate 'INTRUDER' if the foreign units are within the player's borders. 18. Intruder alarm - a red warning label will 'light up' on the city info panel when foreign units are inside the player's borders. 19. PowerBar now uses the windows system color Inactive Window Border as it's background color. 20. NOTE: WORK IN PROGRESS - SEE README.TXT FOR DETAILS -> 'Teleport' button opens a window to select a destination for moving a set of 'filtered' units to a new location. 21. Game year displayed on PowerBar with a 'set' button to change the year the game ends. ---------------------------------- Please let me know how you like the new interface! If you have any ideas for improvement or you find a bug, please let me know and I'll address the issue as soon as I can. ![]() *EDIT Version 2.0.1 removed after 183 downloads *EDIT Version 2.0.4 removed after 325 downloads *EDIT Version 2.0.9 removed after 773 downloads NOTE: Current PowerBar version (2.1.0) is NOT compatible with PTW expansion. NEXT version will be compatible with BOTH Civ3 1.29f AND PTW 1.04. ![]() See the following post for a beta version compatible with PTW: PowerBar 3.0.9 Beta - PTW 1.14f compatible post Last edited by SpiderZord; Dec 05, 2002 at 02:18 PM. |
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#2 |
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Out to lunch
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
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I intended to put together a short tutorial (and still plan on it) on using the new interface... instead I replaced my water heater yesterday
Just double click on the powerbar executable after you extract it from the zip file. Click OK on the splash screen and then get your Civ game loaded. Click the "Load" button to load all info into the powerbar. (Click "Load" again later to refresh info when new cities have been created). Every button has tooltip text (leave you mouse pointer over the button and pop up text will explain what it does). All comments welcome!
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#3 |
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chief lemming
Join Date: Dec 2001
Location: Austria
Posts: 117
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this definitely deserves a news item...
keep up the good work!
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#4 |
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Chieftain
Join Date: Sep 2002
Location: toronto
Posts: 3
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first i would like to state that i DO appreciate the hard work and effort that has gone into this program.
i downloaded the new powerbar this morning to give it a try, map size thingy fixed which is great and the jungle clearing and pollution clearing is wicked. HOWEVER, i think that the interface is just HUGE now, way to big for the screen. Also it seems that we have lost some of the best features of the previous versions. Now you have to select each individual city for each individual cluture if you want to make changes. I have a huge game with 168 that are mine right now, if i wanted to do 1 turn production for buildings and such i have to select each one individually from the list then check the box for production completion and food, before there was a button to make ALL your cities for a selected tribe be completed in one turn. same is true for SUPRESSING enemy tribes/cultures. what happened to the auto supressing rules? Ruin ALL production or research, etc. for whichever tribe has been selected. its just WAY to labour intensive now to use the "powerbar", maybe we should call it the "labor-intensive-bar" ![]() at any rate i've had to go back to using the 1.6.5 or whatever one was out before this update. Unless the "for all cities for the selected tribe" feature gets added back in for production/research completion (or ruination) is added back in i really dont see a reason for people to pickup the new version. |
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#5 | |
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Out to lunch
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
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Quote:
Anyone else with positive/negative feedback? |
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#6 |
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Chieftain
Join Date: Dec 2001
Posts: 3
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PowerBar
SpiderZord - Thanks for all the hard work. I appreciate all the work both you and CrusaderJoe put into creating and maintaining PowerBar.
Scott |
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#7 |
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DesertStorm Vet
Join Date: Jul 2002
Location: Detroit, Mi
Posts: 51
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the get map size doesnt work for me neither does the clear jungle and pollution features....it gives me a runtime error "380" so i dont know?? all i did was extract it to my documents and ran the program from there and it doesent work maybe i am doing somthjing wrong??
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"I Fear All We Have Done Is To Awaken a Sleeping giant" |
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#8 |
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chief lemming
Join Date: Dec 2001
Location: Austria
Posts: 117
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hm, the program only works when i start civ3 and load a game/create a new game...
when i load a game from an already running game, in the new game powerbar doesnt work...or when i create a new game from an already running game, it doesnt work, too... |
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#9 |
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Chieftain
Join Date: Sep 2002
Location: toronto
Posts: 3
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ok,
i have to admit, now that i know the functionality that really DOES exist in the game, this new powerbar is fantastic!! i'm running a HUGE game, pre-1.21, actually a 1.17f game i believe, anyway, runs fantastic, the powerbar features are great, i definately think at least a short FAQ might help peeps a bit (ie. the shift key thing, not obvious unless your told). no more map size errors, the clear jungle and pollution are my two fave features. good job man! |
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#10 |
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The Newbie Nightmare
Join Date: Jan 2002
Location: Athens of the North
Posts: 5,967
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just a note on the interface - the buttons are too gaudy, they almost hurt my eyes!
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#11 |
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Regular Riot
Join Date: Jan 2002
Location: Daytona Beach
Posts: 1,072
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I haven't tried this out yet, but I've been looking for something that works with 1.29, so I hope this is it!
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How to pop your borders quickly My Religious Experience (War Academy article Brief guide to types of economies (Not an actual Strategy Guide article yet.) BTS Reference Guide From Hell!!! Pithy saying of the random time interval: Saving the world since before the beginning of time.
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#12 | |||
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Out to lunch
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
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First, thanks to all for the feedback!
![]() Quote:
And I didn't trap jungle and pollution with map size check - if it doesn't clear getting the map size, powerbar can't get the tile coordinates for applying those changes. IwoJima44 - would you mind emailing me a copy of that map you're playing? Quote:
I'm not sure what's going on Lemming- let me do some testing and I'll get back to you on that one...Quote:
Thanks again for feedback - it doesn't get any better without it. ![]() tau mon - thanks for posting your refined view! - Thinking of your Huge map game - I think I'll add Control-click on the auto features to select all tribes other than the player's... That would mean 4 Ctrl-clicks to suppress Research, Treasury, Production and Foodbox for every other tribe.
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#13 |
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Chieftain
Join Date: Feb 2002
Posts: 3
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Great job. Thanks for all your work. I like the wat you have put the menu in the center of the screen. Love the extra functions.
Keep up the good work. thejett |
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#14 |
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UMM nothing
Join Date: Apr 2002
Location: Minnesota
Posts: 464
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hey i checked it out and i'm not sure exactly what it is but also i'm one of the uploaders to the new site and i need
Type: (ex. Scenario, Modpack, Graphics, ...) Category: (ex. Ancient, Medieval, Industrial, ...) Author Name: (Nick name or real name) Author Email: File Version: File Size: Requirements: (Civ3 version number requirement) Synopsis: (Short description, one or two sentences) Description: (Full description, should be a few paragraphs long) Forum thread URL: Download URL (if it's uploaded to the CFC file server, i.e. via Easy Upload) Installation info: how to install your file Screenshots: (Required for graphic related files (units, graphics mods, etc). Optional for modpacks and scenarios)
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Units: The General, Scud Ship, & the Flak Halftrack Graphics: Desert Hills, Steppe, Sand Dunes, & the Swamp (w/ GIDustin) Other: More buildings large/small.pcx Current Project: School *** is the |
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#15 |
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UMM nothing
Join Date: Apr 2002
Location: Minnesota
Posts: 464
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and if you want to just upload a readme file or something for me
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Units: The General, Scud Ship, & the Flak Halftrack Graphics: Desert Hills, Steppe, Sand Dunes, & the Swamp (w/ GIDustin) Other: More buildings large/small.pcx Current Project: School *** is the |
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#16 |
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UMM nothing
Join Date: Apr 2002
Location: Minnesota
Posts: 464
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srry but one last thing if i don't get it like by mond. i'm just going to put the best description i can
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Units: The General, Scud Ship, & the Flak Halftrack Graphics: Desert Hills, Steppe, Sand Dunes, & the Swamp (w/ GIDustin) Other: More buildings large/small.pcx Current Project: School *** is the |
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#17 |
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Kevin
Join Date: Jul 2002
Location: New York City
Posts: 612
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Hey Spiderzord, sry i couldnt beta test, i went on a trip
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#18 | |
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Out to lunch
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
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Quote:
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#19 | |
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chief lemming
Join Date: Dec 2001
Location: Austria
Posts: 117
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Re: Lemming's problem
Quote:
lets say i start civ3, create a new game and i'm not satisfied with the starting position (powerbar is already running). i quit to the title screen and start another game (or load a game)...powerbar doesnt work in that "new" game...i click on load but nothing happens at all...so it only works with the first game after the start of civ3 (loading or creating a new game) |
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#20 | |
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Out to lunch
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
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Quote:
Last edited by SpiderZord; Nov 08, 2002 at 07:53 AM. |
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