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#221 |
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Goldfish
Join Date: Oct 2008
Location: Paname
Posts: 3,742
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Looking at the save, I noticed Chuck is in WHEOOHRN... I hope he is after Wang...
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"I used to be indecisive, but now I'm not sure." Umberto Eco |
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#222 |
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Physicist
Join Date: Jan 2008
Location: New Zealand
Posts: 1,022
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ok, here goes.
Very good news and very very bad news. Very good news Free combat 1 for all cannons! ![]() Very very bad news? HC teched Railroad in the space of about 4 turns. Moderately good news? Free beakers ![]() Turn 226 Makes some civics changes Nationhood, Slavery and Theocracy, begin drafting rifles Turn 227 Draft Turn 228 Draft Turn 229 Draft Turn 230 Draft Turn 231 Steel complete, last minute riflemen whips, set tech to bio, switch from nationalism to vassalage since we have enough drafted rifles, want whipped cannons now Turn 232 Whip Turn 233 Whip Turn 234 Whip Turn 235 Whip Turn 236 Whip Turn 237 Whip Turn 238 Our army (lots more cannons on the way, should be enough but will leave it the next person to decide ![]() I've also shown HC's hammer. Hold our army back for 1 turn after war dec, HC will move his troops into our land (which I have roaded) allowing us to attack him directly and wipe out his entire army in the first turn of war (will also give us a GG to create a proper medic unit). I would declare war this turn, wipe out HC's army while the rest of our cannons arrive, heal up and then move out and start capping cities. Whip out rifles/cannons from all newly captured cities. Also, here's a look at CHarlys navy, he's been in WHEOOHRN since my turnset began ![]() I've kept accumulating EP on Hanny, although we can steal a tech from him if we want (nothing there that would have helped the buildup phase though) Can steal Mil Tradition/Science and whip out a couple of grendiers if we want though. Last edited by PaulisKhan; May 13, 2009 at 01:39 AM. |
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#223 |
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Goldfish
Join Date: Oct 2008
Location: Paname
Posts: 3,742
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Got it. That's an impressive build up!
We can also steal Steam Power (one step closer of infantries) to Hannibal. As for the war path: after the initial battle, we could go Andahuylas -> Huamanga -> Machu Picchu -> Cuzco... what do you think?
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"I used to be indecisive, but now I'm not sure." Umberto Eco |
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#224 |
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Physicist
Join Date: Jan 2008
Location: New Zealand
Posts: 1,022
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I'm think so long as HC sends his SoD at us right away for us to kill, we only need to divert a small force towards Andhuylas, perhaps just block it in and use the late arriving cannons to complete the capture, that gets us to HC's cores cities with the main stack 2-3 turns earlier.
It might be worth trading for MilSci/Trad now from wang kon, we'll get two GG's pretty quickly, one can go towards a medic and one can go towards a MilAcad in our capital (and we can possibly put another academy in our globe theater city, that will dramatically increase the overflow into the next unit each turn we whip it. I didn't do this in my turnset because they weren't relevant to the buildup and probably require a bit more discussion than we had. I do like the idea of stealing steampower and swapping techs from Bio to AL for infantries. After that we can probably head towards artillary if our tech holds out, otherwise finish off bio so we can run more scientists. |
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#225 |
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Knight of Cydonia
Join Date: Aug 2007
Location: CH
Posts: 3,668
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Lurker's comment:
Looking really interesting now guys. That's the kind of turnset I expect, PaulisKhan ![]() Looks like a really impressive army. I'm just not sure they'll do that good against MGs... My advice: Strike ASAP, no need to wait for any cannons on the way. The cannon's main job will be bombarding with the occasional suicide (fewer suicides when lots of MGs are present OFC) mission. If you manage to take down HC you can go after Wang or stalin. Oh and make sure you won't be dogpiled, if necessary beg 10g from every non-incan civ ![]() Make sure you don't have stray boats in the seas, it's not funny to fight destroyers with frigates ![]() Good Luck
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!SGOTM 11 Team One Short Straw Current SGs: No happy people![]() Previous SGs: Short Fun Game | Immortal slavers! | RR2 | UNGY-05 | RR1 | UNGY-04 | Fox-40 | Vra-04 | Qu01 (.5) | AA04 | LK146 | UNGY-03 | ICS 04 | BUG Hunting | Fox-30 | PH13 | ICS 03 | UNGY-02 | AA03 | WnH01 | ICS 02 | UNGY-01 | AA02 | My final huzzah | LK143 | ICS 01 |
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#226 |
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Goldfish
Join Date: Oct 2008
Location: Paname
Posts: 3,742
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Good to see you around Mysty
. Actually, I think CR cannons will do better than rifles against machine guns in cities... I guess we'll need a crap load of them
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"I used to be indecisive, but now I'm not sure." Umberto Eco |
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#227 |
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Knight of Cydonia
Join Date: Aug 2007
Location: CH
Posts: 3,668
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Well, now you see me, but I've been seeing YOU all along of course
![]() What I mean, cannons don't hurt MGs with collateral damage - and you usually attack with siege just for that reason. I don't think cannons or rifles will get decent odds against MGs anyway - expect to sacrifice 1 unit per MG if you're unlucky (that's my gut-feeling speaking) and rifles are easier accessible via the whip and easily replaced. With your cannons you can at least make sure you aren't bothered by cultural defences. I think (from what I see and read in reports) HC will have 1-2 MGs in his more important cities, maybe more if you wait longer. So I'd hurt the MGs with rifles and use the cannons (with CR likely better odds than rifles) to retreat while bombing the other defenders to dust with collateral damage. Oh, and you DO have a crapload of units from what I see Now there's just one thing: being fast.
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!SGOTM 11 Team One Short Straw Current SGs: No happy people![]() Previous SGs: Short Fun Game | Immortal slavers! | RR2 | UNGY-05 | RR1 | UNGY-04 | Fox-40 | Vra-04 | Qu01 (.5) | AA04 | LK146 | UNGY-03 | ICS 04 | BUG Hunting | Fox-30 | PH13 | ICS 03 | UNGY-02 | AA03 | WnH01 | ICS 02 | UNGY-01 | AA02 | My final huzzah | LK143 | ICS 01 |
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#228 |
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Prince
Join Date: Jun 2002
Location: Probably at home :)
Posts: 453
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Lurker comment: Nice whipfest. Looks like Kremlin justified your expectations.
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Screenshot or it didn't happen. Economic Left/Right: -3.12 Social Libertarian/Authoritarian: -0.51 |
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#229 |
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Prince
Join Date: Jun 2002
Location: Probably at home :)
Posts: 453
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Double post, any moderator to remove it?
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Screenshot or it didn't happen. Economic Left/Right: -3.12 Social Libertarian/Authoritarian: -0.51 Last edited by muxec; May 13, 2009 at 05:52 AM. Reason: double post |
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#230 | |
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Unholy Warlord
Join Date: Mar 2008
Location: The Netherlands
Posts: 1,226
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Quote:
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No battle plan ever survives contact with the enemy. |
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#231 |
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Deity
Join Date: Nov 2006
Location: Gone fishing for the summer
Posts: 6,060
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Cannons can't inflict collateral on MG, but thankfully the AI doesn't stockpile MG that much. The most I've seen in a city is 3. And since they're generally not grenadier upgrades, they don't come with CG. So just slam some cannons in and hope for the best. At least the other units will be collateraled to death. We're going to have to keep on whipping and drafting probably. As this is gonna be a war of attrition (kinda).
As for HRE, let's just keep an eye on his navy. Once they start moving out, we can worry about what to do. And yes, I'd steal steam power. Levee = good. Especially since we have minimal hammers coming in.
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Back from fishing and back in business! |
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#232 |
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Goldfish
Join Date: Oct 2008
Location: Paname
Posts: 3,742
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Good points Shyuhe... I'll keep an eye on that HRE fleet...
Sum up: Steal steam power, start on AL, attack HC, kill his stack, start grabbing the cities (see post 223 perhaps with the exception of the first one which can be taken by reinforcements). Any other points before I play (sometimes tonight)? Cheers, Ras
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"I used to be indecisive, but now I'm not sure." Umberto Eco |
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#233 |
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Physicist
Join Date: Jan 2008
Location: New Zealand
Posts: 1,022
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The plan is sound, just a question of whether we're too far behind in tech. We'll see how much of the stack survives to reach HC's capital.
No reflection on you if he techs AL in the meantime and grinds it to dust. |
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#234 | |
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Goldfish
Join Date: Oct 2008
Location: Paname
Posts: 3,742
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Quote:
I don't get what you mean here... bloody english! Do you mean that if he reachs AL before us we are toast? anyway, if something catastrophic happens, I will obviously stop to discuss...
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"I used to be indecisive, but now I'm not sure." Umberto Eco Last edited by RRRaskolnikov; May 14, 2009 at 07:23 AM. |
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#235 |
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Physicist
Join Date: Jan 2008
Location: New Zealand
Posts: 1,022
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I think HC is 1 tech away from having Infantry, if he techs that next he will pulverise our stack as we move it around in his territory and we will lose so many troops trying to capture cties that we will be done.
Our best hope is probably to take 5-6 of his good cities quickly and hope he is willing to capitulate. I might be being overly pessimistic, but we'll see =D |
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#236 | |
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Goldfish
Join Date: Oct 2008
Location: Paname
Posts: 3,742
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Quote:
Save in the next two hours Cheers
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"I used to be indecisive, but now I'm not sure." Umberto Eco |
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#237 |
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Goldfish
Join Date: Oct 2008
Location: Paname
Posts: 3,742
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I played half my turnset in three hours
... I guess I will finish tomorrow...I leave the save, if anyone can comment in the meantime, that would be great for several reasons: Staline stabbed us at the dow... but no troubles yet (just dancing some frigates). I had begged 10 gold from Hanni so no biggies there. But HC is teching AL... he will be there in 7 turns in the current save (I played 5 turns). Fortunaly, he doesn't have rifling yet, but he will trade for it for sure... Only one MGs encountered so far, 2 cities grabbed, Steam Power stolen, and 2 GGs born .Most important thing: HC built Mining Corp in Cuzco!!! That could help us if we can reach the city before he upgrades everything... to sum up, we have 7 turns to grab machu picchu and cuzco... Anyway, will finish and report in details tomorrow... Cheers, Raskolnikov
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"I used to be indecisive, but now I'm not sure." Umberto Eco Last edited by RRRaskolnikov; May 15, 2009 at 02:16 AM. |
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#238 |
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Physicist
Join Date: Jan 2008
Location: New Zealand
Posts: 1,022
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Very impressed and extremely happy =D
Gogo! |
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#239 |
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Goldfish
Join Date: Oct 2008
Location: Paname
Posts: 3,742
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__________________
"I used to be indecisive, but now I'm not sure." Umberto Eco |
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#240 |
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Physicist
Join Date: Jan 2008
Location: New Zealand
Posts: 1,022
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3am is all part of being a true CivFanatic!
Impressed by the turnset and that you're making good progress =P I was worried that HC would have too many MG's and we'd get bogged down. Last edited by PaulisKhan; May 14, 2009 at 08:57 PM. |
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