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Old Mar 23, 2009, 03:59 PM   #1
Takeo
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specialist citizens

What kind of steps do I need to follow to add a specialist citizen to a mod; that is besides adding it into civ3edit, adding a row to the popheads and a civilopedia entry? Are there any other important things I need to know or do?
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Old Mar 25, 2009, 07:16 AM   #2
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I think you have it covered.

Why do you ask, it doesn't work?
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Old Mar 25, 2009, 10:59 AM   #3
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... Also, I'm not certain how well the AI handles new specialists ...
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Old Mar 25, 2009, 03:50 PM   #4
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Quote:
Originally Posted by Steph View Post
Why do you ask, it doesn't work?
I saw the popheads pcx for RAR and there seems to be several rows of added 'normal' citizens below the specialists of the normal game and then a lot of specialists that they added. Just wasn't sure what to think of that and if it was necessary to do something like that.
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Old Mar 26, 2009, 05:57 AM   #5
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Yeah, you have to add in the rows of "normal" citizens to stop the game crashing. Just make them require an un-researchable tech, and everything should work fine.
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