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#1 |
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Mephistophel
Join Date: Nov 2006
Location: Bellinzona
Posts: 14,441
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Final Frontier Tech Pedia
In Final Frontier they don't show you the tech pedia (the flavor part, all the 'essential' info is shown). Is there anyway to remove that feature? If it is easy (delete a line and your done) could you tell me what to look for but if it is harder, could someone do it and upload it? I am a completly cluless at python, so thats why I'm asking.
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One thing we are good at in English is having words for ways to die.-Neil deGrasse Tyson, on 'spaghettification' Looking at the poster again, I also like the way that the baby is cocking its head and looking away from the doctor, as if to show that this not merely a skeletal Moai-baby, it's a particularly aloof and disinterested skeletal Moai-baby.-Traitorfish |
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#2 |
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Mephistophel
Join Date: Nov 2006
Location: Bellinzona
Posts: 14,441
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After rooting through the tech python in FF, I found where the function is that hides the 'flavor text' part of the tech pedia. I also rooted through the vanilla one, and they look identicle except for the part that hides the flavor text. If I were to replace the FF tech python with the vanilla python, might that do the trick?
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One thing we are good at in English is having words for ways to die.-Neil deGrasse Tyson, on 'spaghettification' Looking at the poster again, I also like the way that the baby is cocking its head and looking away from the doctor, as if to show that this not merely a skeletal Moai-baby, it's a particularly aloof and disinterested skeletal Moai-baby.-Traitorfish |
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#3 |
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Mephistophel
Join Date: Nov 2006
Location: Bellinzona
Posts: 14,441
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Another question, when adding buildings, do they automaticly default to only 1 per system, or is that hadled via python?
__________________
One thing we are good at in English is having words for ways to die.-Neil deGrasse Tyson, on 'spaghettification' Looking at the poster again, I also like the way that the baby is cocking its head and looking away from the doctor, as if to show that this not merely a skeletal Moai-baby, it's a particularly aloof and disinterested skeletal Moai-baby.-Traitorfish |
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#4 |
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FF: Babylon 5 mod team
Join Date: Dec 2007
Location: Britain
Posts: 1,243
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Hi Ajidica, when adding buildings there are a few things to bear in mind. If you look here Babylon5 mod thread at post #611 you will see some information in there about how adding buildings needs to be done carefully as it could have unforseen consequences, as i found.
Hope this helps.
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"The Corps is Mother, the Corps is Father" The Babylon Project: A Babylon 5 Mod for Civ IV BtS |
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#5 |
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Mephistophel
Join Date: Nov 2006
Location: Bellinzona
Posts: 14,441
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Thanks, I forgot about the B5 mod. Out of curiosity, how far has it advanced? I may *borrow* ideas (with proper credit) from it.
EDIT: O my, I really do need to start learning more about Python if I want my mod to work.
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One thing we are good at in English is having words for ways to die.-Neil deGrasse Tyson, on 'spaghettification' Looking at the poster again, I also like the way that the baby is cocking its head and looking away from the doctor, as if to show that this not merely a skeletal Moai-baby, it's a particularly aloof and disinterested skeletal Moai-baby.-Traitorfish Last edited by Ajidica; Apr 03, 2009 at 02:31 PM. |
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#6 |
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FF: Babylon 5 mod team
Join Date: Dec 2007
Location: Britain
Posts: 1,243
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Sorry for the delay in replying, the B5 mod is about 35% done, still need a lot of ship models and to add a few more buildings as well as sorting a few problems that we have encountered.
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"The Corps is Mother, the Corps is Father" The Babylon Project: A Babylon 5 Mod for Civ IV BtS |
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#7 |
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Mephistophel
Join Date: Nov 2006
Location: Bellinzona
Posts: 14,441
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Well, there will then be 2 more FF mods for civ when both of ours come out.
__________________
One thing we are good at in English is having words for ways to die.-Neil deGrasse Tyson, on 'spaghettification' Looking at the poster again, I also like the way that the baby is cocking its head and looking away from the doctor, as if to show that this not merely a skeletal Moai-baby, it's a particularly aloof and disinterested skeletal Moai-baby.-Traitorfish |
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#8 |
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FF: Babylon 5 mod team
Join Date: Dec 2007
Location: Britain
Posts: 1,243
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All the better, i feel it is a mod that has a lot of potential and provides more scope for model builders to indulge themselves should they only sit down and look at what Sci Fi stuff is out there to work with.
![]() Good luck with your Mod.
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"The Corps is Mother, the Corps is Father" The Babylon Project: A Babylon 5 Mod for Civ IV BtS |
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