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#1 |
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Lt. of Mordor
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
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Graphical fixes
-.- (old text removed)
I will use this thread for updates on the "broken" graphical models. 1) Colony pod Before: ![]() After I re-wrapped the texture and added more details:
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My Buildings For Civilization"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu Last edited by Deon; Apr 17, 2009 at 10:22 AM. |
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#2 |
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Lt. of Mordor
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
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Rover is a hell to fix.
His model geometry is somewhere wrong so I can't import it to the MAX to re-map, so the only option was to retexture it... It was quite hard considering the fact that it's texture doesn't use any shapes, just base texture. Anyway, here's the result Before: ![]() After:
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My Buildings For Civilization"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu Last edited by Deon; Apr 17, 2009 at 12:23 PM. |
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#3 |
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Apolyton Sage
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Thanks! This is awesome.
I'll check them out in-game and include them in the next patch.(though, is it just me, or do the rover tires actually look less detailed on your rover re-texture )One note by the way, to prevent unnecessary work in case you intend to do more fixes: I intend to link the Cruiser unit to another model some day. That cruiser model was made long ago when we were still thinking in terms of a unit workshop, and so the model was made with easily adding weapons to it in mind. With the idea of a unit workshop scrapped though, I'd say it's better to link the Cruiser to a better-looking model. So no need to retexture that one. For the same reason (the unit workshop being scrapped), there's no need for the hovertanks to still have those pink weapon attachment nodes for instance. Here's a link to the graphics task list btw, in case you'd want to do more stuff but don't know what.
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Contraria sunt Complementa. -- Niels Bohr Completed Mods: SMAniaC (SMAC) | Planetfall (Civ4) |
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#4 |
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Deity
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It's just you (or your desktop screen). There's actually more detail to the tires, but it is finer and darker. Perhaps that's why you don't see it at first glance?
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#5 |
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Lt. of Mordor
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
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"Original" tires were looking like a scalemail, not like tires
.I am going to re-model some stuff like supply crawler which is totally broken and can't be retextured (the model cannot be triangulated without errors in 3ds max ).
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My Buildings For Civilization"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu |
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#6 |
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Deity
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#7 |
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Lt. of Mordor
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
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What is that "wake" you are talking about? I think I missed it.
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My Buildings For Civilization"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu |
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#9 |
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Lt. of Mordor
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
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Heh, it's about the thing why it can't be fixed in 3ds max. It's geometry is really weird.
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My Buildings For Civilization"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu |
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#10 | |||
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Apolyton Sage
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Quote:
Otherwise, the unit is looking cool. I've just put the new unit art in the game.Quote:
I think the Supply Crawler is an old model still dating from the C4:AC days. The Supply Pod/Material Supplies is a modification to that model made by The_Reckoning. In case you want to create a new model for the Supply Pod and Materials Supplies instead of/in addition to the Supply Crawler, I have some possible ideas to make them look more apart. Currently, as evidenced in this thread, people often confuse them all, I guess partially due to the similar graphics. The Supply Pod could be the treaded chassis of the crawler, but placed on top a landing pod laying on its side. The Material Supplies could be the treaded chassis of the crawler, but placed on top perhaps a unity pod?? Quote:
I don't know, perhaps it's because it has (like many units) an unfitting UnitShadow, instead of a TankShadow or something. Haven't bothered to correct all that yet.By the way, when I activate the Colony Pod animations, I get a python exception when trying to view the unit in the Pedia. Am I the only one having that problem, or you guys too? To check it out, you should change the kfm of the colony pod in the ArtDefines XML file to <KFM>Art/Units/ColonyPod/ColonyPod.kfm</KFM>
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Contraria sunt Complementa. -- Niels Bohr Completed Mods: SMAniaC (SMAC) | Planetfall (Civ4) |
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#11 | ||
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Lt. of Mordor
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
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Quote:
I didn't try colonypod animations, I will look into it (although I haven't worked with animations before, I have some basic knowledge). Quote:
. I see it perfectly on my screen. Anyway tires shouldn't be grey, they should be darker in my opinion to avoid "legoland" look.
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My Buildings For Civilization"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu |
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#12 | |
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Apolyton Sage
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Quote:
)Anyway, it's not a big deal to me.
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Contraria sunt Complementa. -- Niels Bohr Completed Mods: SMAniaC (SMAC) | Planetfall (Civ4) Last edited by Maniac; Sep 05, 2009 at 03:17 PM. |
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#13 |
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Lt. of Mordor
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
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I see, where did you take this screenies? They are very low-res, here's your problem.
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My Buildings For Civilization"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu |
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#14 |
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Say No 2 Net Validations
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Nice work
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#15 |
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Apolyton Sage
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Scene Viewer
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Contraria sunt Complementa. -- Niels Bohr Completed Mods: SMAniaC (SMAC) | Planetfall (Civ4) |
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