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#181 |
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Overseer
Join Date: Feb 2007
Location: Ohio
Posts: 5,077
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What really sucks is severe WW, in my current game i'm spending 100% lux and still have severe unhappiness(lost 2 cities unexpectedly to an enemy). Fortunately, I have a nice bankroll. Hopefully I can kill that enemy soon.
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If life hands you lemons, set up an international lemonade conglomerate ![]() Scores for SGFN series 1: 5452 2: 6846 3: 7505 4: 6822 5: 8605 7: 9088 Well-played, teams!
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#182 |
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Deity
Join Date: Feb 2004
Location: Oviedo, Fl
Posts: 13,270
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When you get to that point and need to even use specialist, it is time to get to peace real soon.
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#183 |
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Chieftain
Join Date: May 2009
Posts: 16
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Railroads
It seems that I've run out of my supply of coal and can no longer build railroads. What options do I have of finding coal, or moving my troops some other efficient method. Those railroads really worked nice.
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#184 |
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Overseer
Join Date: Feb 2007
Location: Ohio
Posts: 5,077
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Use clean map to find a new source, if it isnt claimed, build a city there. If it is claimed, trade for it, fight for it, or steal it, depending on where it is.
__________________
If life hands you lemons, set up an international lemonade conglomerate ![]() Scores for SGFN series 1: 5452 2: 6846 3: 7505 4: 6822 5: 8605 7: 9088 Well-played, teams!
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#185 |
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Deity
Join Date: Jul 2006
Location: Chicago area in Illinois
Posts: 2,362
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When one supply of a strategic resource disappears, another one appears somewhere else as a replacement. By using the clean map, you can find it quicker, if it is an explored portion of the map, and then determine how best to acquire as supply. Clearly the best thing is to gain control of it for yourself if you can.
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#186 |
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HOFer: Milk-Cow?
Join Date: Jan 2002
Location: Miami Beach FL Denver CO USA
Posts: 1,831
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And this brings up a good point..........Try and keep 2 sources of coal, so when one runs out you'll still be able to railroad while hooking up a backup source!
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#187 |
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Prince
Join Date: Jul 2007
Location: Annapolis
Posts: 485
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And if you've dealt for coal & the last of the 20 turns is approaching, remember that whatever tiles your workers are doing they'll still finish even after the deal goes south. So if you don't want to renew or think the AI won't renew, you can always spread 'em out to cover vastly more tiles & maybe finish the job. Slow, to be sure, compared to stacking a 6-pack on a tile. But maybe faster than fighting a war or sending out a settlement party.
kk |
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#188 | |
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Mid-level Micromanager
Join Date: Jun 2006
Location: Arkansas
Posts: 5,031
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Quote:
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Multiplier Buildings: A Practical Primer An Archive of Training Day Games Avatar by Jamesds |
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#189 |
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Registered User
Join Date: Mar 2007
Posts: 500
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2 1/2 questions 1 1/2 quick, 1 more general:
Does making a peace agreement in exchange for techs/gold/cities/nothing and then within 20 turns attacking give you a trade rep hit? Is refusing to move after a final move or declare count as a declaration by you or the AI? ANy suggestions on goading them to declare? I'm having a hard time keeping up techwise on Emporer. Most of the trades available early in AA seemed not worth it and now I'm being left in the dust by the AI. Any advice? I can post my save once I'm at home if anyone's interested. |
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#190 | |
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the InBond
![]() Join Date: Dec 2001
Location: Omaha, Nebraska USA
Posts: 13,997
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Quote:
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1st Lieutenant, USAF (Retired) Registered Linux User #233241 My View Ramblings of a Professional Computer Geek-- My Blogs. |
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#191 |
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vet
Join Date: May 2007
Location: It Dockumer Lokaeltsje
Posts: 2,657
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It's even worse: declaring at such a moment is seen as a breach of RoP (even if nothing is signed).
Answer to the first question: Signing peace after a conflict is always binding for 20 turns.
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#192 |
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Registered User
Join Date: Mar 2007
Posts: 500
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Thanks for the lightning fast replies, Padma and Optional.
Anyone want to offer tech trading tips for a bumpy move up to Emporer? |
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#193 |
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Overseer
Join Date: Feb 2007
Location: Ohio
Posts: 5,077
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Research carefully, avoiding low value techs. My typical research for trade strategy is the Republic Slingshot path. Every tech along the way is valuable trade bait if you get there first.
Alphabet=>Writing=>Code of Laws=>Philosophy=>Republic is my path 90% of the time. If on a Pangaea, you might skip CoL and research Philosophy ASAP, taking Literature as a freebie. Literature is a high trade value tech rarely researched by the AI. After that, I usually research Currency, then if you are lucky you can use that to trade into the MA
__________________
If life hands you lemons, set up an international lemonade conglomerate ![]() Scores for SGFN series 1: 5452 2: 6846 3: 7505 4: 6822 5: 8605 7: 9088 Well-played, teams!
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#194 |
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Emperor
Join Date: Sep 2005
Location: On a shipchain
Posts: 1,920
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Make demands. Repeatedly. At least, until the AI is furious. However this is not something that is corrigible, so once you made an AI furious do not count on their vote in a UN election.
What kind of demand this is does not really matter. I sometimes try my luck though and demand smallish things where I have a realistic chance of actually receiving something. So for instance I might demand 20 gold. If it is not successful I'll retry with a smaller sum. If it is successful, I'll still try again with a smaller sum. And only after you made the AI furious, you ask to leave or declare. ETA: If you are certain that the AI is going to declare war, you can, if you do not find this too exploitive, sign a whole lot of very favorable deal where you give gpt and receive up front goods. You can easily buy all the techs, maps, gold and end up paying nothing in return. Last edited by Lord Emsworth; Jul 01, 2009 at 05:26 PM. |
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#195 | |
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Prince
Join Date: Jul 2007
Location: Annapolis
Posts: 485
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Quote:
kk |
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#196 |
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vet
Join Date: May 2007
Location: It Dockumer Lokaeltsje
Posts: 2,657
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Getting them to fight to slow down the tech pace can help.
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#197 |
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Overseer
Join Date: Feb 2007
Location: Ohio
Posts: 5,077
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In the next age, the Middle Ages, choose your path and stick to it. There is the military branch, which is the lower branch. I almost always start with Feudalism, possibly trade that for Engineering and set off on Invention=>Gunpowder=>Chemistry=>Metallurgy=>Milit ary Tradition. You can trade those for the upper branch. I'd only do the upper branch if I had a cultural victory in mind, the military techs are too valuable to get last otherwise.
__________________
If life hands you lemons, set up an international lemonade conglomerate ![]() Scores for SGFN series 1: 5452 2: 6846 3: 7505 4: 6822 5: 8605 7: 9088 Well-played, teams!
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#198 |
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Grand Philosopher
Join Date: Apr 2008
Location: Ohio
Posts: 4,442
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The upper branch almost always leads to a faster tech pace. The AIs prefer techs like Feudalism, Invention, and Gunpowder. The military techs make sense if you want to bash the AIs, but if you want to win diplomatically, launch the spaceship, win by 20k or 100k without the ToA, the upper branch makes more sense.
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#199 |
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Chieftain
Join Date: May 2009
Posts: 16
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Finding a city
One of my enemies is down to just 1 city, but I can't find it. How can I go about finding it on the map?
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#200 |
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HOFer: Milk-Cow?
Join Date: Jan 2002
Location: Miami Beach FL Denver CO USA
Posts: 1,831
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Did you try Shift-l? (Locate City).
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