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#1 |
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King
Join Date: Oct 2008
Posts: 856
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A few questions
If someons's still reading this forum, that is.
Anyway, I've finally decided to give it a try and, well, I like it. I don't really understand what's with the hate. But I digress. I'm playing my first games at Conquistador, standard/large maps, epic speed. I think I'm doing decently well, but I have some questions. - Galleon. Is it really worth the early investment? I mean, if I rush-buy it I'm just wasting what I gain with full-price treasure. If I slow-build it takes forever in the early stages. - Early priorities. I usually prioritize food, train a few expert fishermen/ farmers and build dock/drydock. Then whatever trade resource I have in my first city. Are hammers an early priority? We can easily rushbuy everything in this game. - Founding Fathers. I can see two no-brainers: Minuit and Dom Pedro. The others seem so...optional. Hawthorne is nice, but is he really worth the crapload of points? I like the hammer-related FF, De Witt and Hamilton. In my last game at some point I wished John Paul Jones was still available, when some jerk parked a privateer right in front of my capital. To sum it up, I'd like some tips beside the obvious Minuit and Dom Pedro. - Crosses. I'm going to rush colonists with money (and Minuit) anyway, so why bother with churches at all? Makes sense if I get a preacher in the first few trips, but still. - # of settlements. Am I missing something obvious or I need no more than 2-3 cities to win the game? - The whole bells/REF business. If I understand things correctly, I should go out in a big burst when I'm ready, then start revolution and give everyone weapons to defend. In my first try I had 2 cities with huge food surplus, giving me new colonists every 8-10 turns. I was pumping out bells and arming all the new colonists at the same time. Revolution % quickly up to 30%, then it slowed down and stagnated around 40%. So basically standing soldiers count as population but are not affected by the %. Correct? - Natives. Do they ever declare war or can I go safely with no military at all until the revolution? And is there any purpose at all to attack them? It feels like a waste when I roll S.Martin and don't fight anything until revolution. Thanks in advance and sorry for the wall of text.
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#2 | |||||||
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Emperor
Join Date: Feb 2002
Location: Auckland, New Zealand
Posts: 1,292
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Have fun. |
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#3 |
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King
Join Date: Oct 2008
Posts: 856
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Thanks for the answers.
30-40 FF is a lot. I think my best was something around 12 .But then you say you start building bells from the start, keep churches staffed and build more cities. Do you build ff points via hammers as well or "passive" ff points only?
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#4 |
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Emperor
Join Date: Feb 2002
Location: Auckland, New Zealand
Posts: 1,292
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I try not to use hammers for FF points as I prefer my colonies to be building something useful. However there are times when it is necessary to balance up the points needed for a particular FF. For instance if you are at peace there will be no military points coming in.
To amass a large congress you don't need to get them all at once, you just need to stay ahead of your competitors. I leave gaps by turning down unwanted FF and let the other Europeans waste their own FF points on them. The odd war or two helps as well. The difference that having a lot of FF makes can be seen by an example of one of my colonies with 3 elder statesmen. They produce 18 liberty bells but with all the bonuses the colony itself produces a total of 100 bells. |
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#5 |
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King
Join Date: Oct 2008
Posts: 856
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Alright, things are going better.
A couple more advanced questions. Early bells are indeed the best way to get more FF, but lead to a considerably bigger REF. And this brings the question: is actually possible to DEFEND the cities? Fortress, +25% defense from Nunez de Balboa, minuteman from Dom Pedro and they still get obliterated by artillery. So I tried another game with bigger REF, took Ethan Allen and De Maisonneuve for the extra promos, let them capture the capital and killed them in the field with around 4:1 ratio. Defense is bombarded by Man-o-wars, so are stockades/forts/fortresses totally pointless? What's the effect if I refuse to pay tribute to the king? I see he eventually becomes furious, so what? I declare independence whenever I damn well please anyway. Maybe something to do with those soldiers he "sells"? Speaking of those, is there a # of turns before he accepts again?
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#6 |
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Emperor
Join Date: Feb 2002
Location: Auckland, New Zealand
Posts: 1,292
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The REF get a huge advantage to their Settlement attack (for artillery it is + 150%) so defending your colonies is not a good option. The best defense is attack. Keep a stack of dragoons handy and mow down every unit that lands - every turn. Your own cannons also have settlement attack bonuses so some players allow their ports to be taken so they can counter-attack. Not my style.
Stockades and forts help against indian attacks but are of little use once the final war commences and I have not found any use for fortresses. If you appease the king you can buy cheap military units off him and I believe it may delay his own military buildup. However those cheap units come with a hidden cost because they result in an increase in the REF anyway. I find it better to just turn down all his requests for gold. |
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#7 |
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Warlord
Join Date: Nov 2008
Posts: 255
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Frankly, the Vanilla version of this game is relatively easy to beat. If you go small, you can declare independence early and beat a small REF, but you'll have few FFs. If you go big, you'll have time to crush the competing colonial civs, grab nearly all the FFs, and defeat a much larger but far from unmanageable REF.
Instead, try Dale's AoD2 mod, it really makes this game into a whole new experience. It is what this game *should* have been, out of the box, if only the game developers had hired a clever jake like Dale. Cheers, --- Wheldrake Last edited by Wheldrake; May 16, 2009 at 01:04 PM. |
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