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#1 |
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Chieftain
Join Date: Mar 2009
Posts: 55
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Monarchy vs despotism
is monarchy really better than despotism? I mean the army costs really become unberable no matter how large your empire or how well developed you cities(2 for normal settlements, 4 for big ones)(obv talking about late ancient age early medieval, and no hospitals whatsoever).
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#2 |
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Deity
![]() Join Date: Feb 2003
Location: Singapore
Posts: 4,532
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Well I don't tend to use monarchy much (I much prefer republic) but one of the key factors that you have not considered is the despotism penalty. (Any tile that produces more than two gold/food/shields loses one of them.) This can limit growth (no point in irrigating grass under despotism), production (mined hills only give two shields rather than three) and you will not gain the full value from high commerce tiles.
A large empire will not need to have a large number of units as the towns that are not on the border will not need protecting. You may think that you need MPs but if you have a decent number of luxes with markets your towns will be happy. This leaves sufficient free units to protect your borders and also attack one of your neighbours in force.
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Avatar by Mistfit |
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#3 |
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Deity
Join Date: Jul 2006
Location: Chicago area in Illinois
Posts: 2,362
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I use monarchy, and another factor to consider is that the corruption factor is one lower, from "rampant" to "problematic", as well as avoiding the Despotism penalty. That Despotism penalty can really hurt in the early game, as well as when you start sending out colonists.
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#4 |
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RL Addict
Join Date: Feb 2007
Location: An inaccessible possible world
Posts: 1,061
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What they said. And in addition to that, you can cash-rush improvements in monarchy. In despotism you can only pop-rush, which you normally don't want to do in your good cities, as it costs you happiness and production capacity.
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Forget your perfect offering, there is a crack in everything - that's how the light gets in. - Leonard Cohen |
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#5 |
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Grand Philosopher
Join Date: Apr 2008
Location: Ohio
Posts: 4,442
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The answer is, as Tone hinted at, Repbulic.
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#6 |
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Deity
Join Date: Feb 2004
Location: Oviedo, Fl
Posts: 13,258
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Well the question did not involve Republic, but is Monarchy really better than Despotism. The answer is given by Tone.
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#7 |
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Chieftain
Join Date: Mar 2009
Posts: 55
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no option of republic for aw games. But as soon as i switch to monarchy i find that i can't run the tech at higher rate than 10% esp if i dont have 2-3 luxes. Most I can do is about 50%
with monarchy.edit: atm i got iroquis 550 ad just starting medieval age. monarch about 20 cities. income 155 10% science 10% entertainment(1 lux and hanging gardens) and only making 50 per turn. Trying to mass build aqueducts to save a gold in bigger cities. forbidden palace in use, although couple of big corrupts cities are there. military: 10 workers 1 settler 28 spearman 9 catapults 31 mw Last edited by boardinfailboat; May 16, 2009 at 04:46 PM. |
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#8 | |
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Overseer
Join Date: Feb 2007
Location: Ohio
Posts: 5,077
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Quote:
__________________
If life hands you lemons, set up an international lemonade conglomerate ![]() Scores for SGFN series 1: 5452 2: 6846 3: 7505 4: 6822 5: 8605 7: 9088 Well-played, teams!
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#9 | |
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Chieftain
Join Date: Mar 2009
Posts: 55
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Quote:
edit: 79/60 now for military allowed also i have 29 slaves +90 gpt Last edited by boardinfailboat; May 16, 2009 at 08:37 PM. |
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#10 |
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Overseer
Join Date: Feb 2007
Location: Ohio
Posts: 5,077
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The preferred ratio of Workers per city is 1.5 if Industrious, 2 for other traits, so good job on getting those slaves to get to the number. I count 2 slaves as 1 worker, so you now have adequate workers, just remember to group them properly to get things improved as fast as possile..
__________________
If life hands you lemons, set up an international lemonade conglomerate ![]() Scores for SGFN series 1: 5452 2: 6846 3: 7505 4: 6822 5: 8605 7: 9088 Well-played, teams!
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#11 | |
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Chieftain
Join Date: Mar 2009
Posts: 55
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Quote:
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#12 |
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Monarch
Join Date: May 2007
Location: Cd. Juarez, Mexico
Posts: 293
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Don't slaves get the faster work rate from industrious trait? I remember playing industrious, where I would need 3 regular workers to irrigate in one turn, so if slaves work at 1/2 efficiency, shouldn't it be 6 slaves instead??
![]() And by the way, this might be off topic, but I've been wondering... do crusaders get the industrious bonus for building fortresses? And then from replaceable parts? There have been times when I still keep crusaders after the industrial age, only for MP, and sometimes I send them to help slaves build fortresses... I wonder how would they look? A bunch of war prisioners with chains in their feet, being directed by some weirdos on chain mail and white coat.
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#13 |
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Overseer
Join Date: Feb 2007
Location: Ohio
Posts: 5,077
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Slaves don't get any advantage from the Industrious trait until Replaceable Parts is researched. AFAIK, Crusaders always work at the same rate, but I've never tested that for a fact.
__________________
If life hands you lemons, set up an international lemonade conglomerate ![]() Scores for SGFN series 1: 5452 2: 6846 3: 7505 4: 6822 5: 8605 7: 9088 Well-played, teams!
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#14 |
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Deity
Join Date: Jul 2006
Location: Chicago area in Illinois
Posts: 2,362
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Crusaders work at the same rate regardless of civilization unless you play around with their data in the editor. I keep them around for use later as combat engineers, as they do build fortresses faster than workers. I think that might be hard coded in the program. I like using the Crusader, both unmodified and modified, and have used them with several civilizations, both Industrious and not, and I have not seen any difference in work rate. I think that their normal work rate is equal to that of an Industrious Worker prior to Replaceable Parts.
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#15 |
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πrČ
Join Date: Dec 2004
Posts: 1,649
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I'm at war most of the time for most of the game, and almost always from about the middle of the ancient era onward, so I usually establish a Monarchy at my earliest opportunity. It works for me.
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Sometimes I think the world is divided into those who have a comfortable relationship with power and those who have a naturally adversarial relationship with power. -- Arundhati Roy Volume Eight: Harry Potter and the Danse Macabre Burning Times |
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#16 | |
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Monarch
Join Date: May 2007
Location: Cd. Juarez, Mexico
Posts: 293
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Quote:
Yes, they do. I just tested it now, they built fortresses in 16 turns before replaceable parts, and then it was halved to 8 turns after RP. It seems even a holy templar knight could use a shovel made of replaceable parts... made in Taiwan, of course
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#17 |
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Emperor
Join Date: Feb 2008
Location: The Netherlands
Posts: 1,200
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DespotismA.k.a.: Despo 'Base' government, this is the government where you start with. Good for starting Civs with little income, happiness problems (lack of luxuries) or without the income to support a large military. Worker Efficiency: 100% Hurry Method: Forced labor Corruption: Rampant War Weariness: none Draft Rate: 2 Military Police Limit: 2 Unit Support Town/City/Metro: 4/4/4 Notes: Any square which produces more than 2 food, commerce, or shields produces 1 less. (aka 'Despo Penalty') MonarchyThe lack of war weariness (WW) can be more valuable than the commerce bonus in Republic and Democracy, if you plan to be at war for a long time. The presence of military police can compensate a lack of luxuries and makes a good combination for small kingdoms at war and have an army a Republic can't support. Worker Efficiency: 100% Hurry Method: Pay citizens Corruption: Problematic War Weariness: none Draft Rate: 2 Military Police Limit: 3 Unit Support Town/City/Metro: 2/4/8 |
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#18 |
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Emperor
Join Date: Feb 2008
Location: The Netherlands
Posts: 1,200
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I'd say that when you're empire has grown and the income increases (think: 6 cities and mostly roaded) then the corruption becomes a problem, and moving to Monarchy can be much better than Depo.
I also don't think you took the despo penalty into factor; any square which produces more than 2 food, commerce, or shields produces 1 less. This cripples you too much not to change to republic or monarchy. |
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#19 |
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on time
Join Date: Apr 2004
Location: Germany GMT+1
Posts: 8,890
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I can only think of two reasons not to switch to Monarchy ASAP.
1. The unit upkeep for towns is higher in Despotism 2. Wrong time for an anarchy because you need new units while at war. Other than that Monarchy is always better.
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ISDG team EAGLES - we bonkers lost ![]() MTDG II team SABER nuked them away! winner! ![]() (lurked them to victory) ![]() |
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#20 |
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Prince
Join Date: Aug 2007
Location: Manchester, UK
Posts: 390
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Monarchy is way better than Despotism, although its harder to get than Republic normally due to the longer Tech path which means popping Monarchy with Philosophy doesnt work too often. Its a good choice for early wars when your towns arent established enough to fuel Republic. Personally I wouldnt have built catapults, maybe 2 spears per town for garrison and a mixed stack or two of swords, archers and spears for attacking the nearest Civ.
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'Our voyages are very educational... We learn about the natives before we slaughter them.' - Nescaf (Asterix and the Normans) |
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