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#1 |
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Emperor
Join Date: Aug 2007
Posts: 1,046
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Vassalization for Mana
I'm wanting to go on a large ToM Amurite Mana spree game and wanted to ask about people expirances about vassalizing for palace mana.
So far I've only done it a few times, and the AI seems to have higher value on Mana than they did on construction era elephants in BTS. Demanding mana seems to produce a very high risk of losing a vassal and having to kill them all. So far I've done it with the Kazzad, even though they only have two mana they don't like it one bit. They break the initial deal ASAP and have declared war even when all they have is a piddly tundra bound city. I've tried it with the Kazzad in two different games with the same results. I had the Ljosfer voluntarily capitulate, the canceled the deal for all three mana ASAP, but they gave one in and let me keep it the rest of the game after that, and they where reasonably strong (not bottom of the list anyway) The Balseraphs on the other hand let me keep all three of their mana when I beat them back to a one tile island and never said boo about it. Is the willingness to give mana based mainly on AI personality or power graph? Is there any point at which you can get all three mana from the AI consistently or should you pick your favorite? Are there AI that will always die rather than give their mana up? Other experiences or (better yet) knowledge of the code would be very much appreciated. |
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#2 |
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Emperor
Join Date: Oct 2001
Location: Behind You!!!!
Posts: 1,220
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Runs for the hills as a bunch of Mana Haters rise up pitch forks and all...
Not too long ago this was in a topic that was hotly debated. But as too your answer it has to do with both the AI personality and the relative power of each civ. That being said the code monkeys here could explain it too you a bit better.
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My little Modmod for Fall From Heaven Modular Expanded Civ Flavor Mod Link now includes a Wild Mana Version! Say no to Democracy and send the U.S.A. back to its roots http://www.wimp.com/thegovernment |
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#3 |
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Wolfie
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I always turn off Vassal States anyway. I find the way they work inconsistent with the feeling and atmosphere of the mod.
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My AARs, mostly of Civ4 RFC and FFH reports: Byzantium, Turkey, France, Mughals (new), Calabim, Doviello, Ljosalfar, Kuriorates, Svartalfar, Eu3 Marathas, Civ3 WH Indics. My FFH modmod |
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#4 |
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PrinceWithA1000Enemies
Join Date: Dec 2005
Location: TThe Dreaming
Posts: 1,306
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I've always had good experiences demanding mana from vassals but I'd thought it was 'cause everybody liked me - and their relative powerlessness left them little choice. I've not discerned a pattern though because I generally only ask for one of their manas and give them stuff too. It's like real life; you get some, you give some.
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"I don't run from danger. I walk ... very fast." -- JonathanStrange “Can a magician kill a man by magic?” Amelanchier asked Strange. Strange frowned. He seemed to dislike the question. “I suppose a magician might,” he admitted, “but a gentleman never could.” -- Elfland Tales "I will be a wise and tolerant monarch, dispensing justice fairly, and only setting nightmares to rip out the minds of the evil and wicked. Or just anybody I don't like."Morpheus, Balseraph leader for a time. |
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#5 |
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Warlord
Join Date: Feb 2009
Posts: 209
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Before you vassalize someone, kill as much of their stuff as you can and take them down to 1 city. The instant they capitulate, demand all their mana, but don't demand other stuff as you can just trade for that.
If you wait any longer they start to forget the righteous beating you gave them and fight to the death to protect their mana. In general the AI weights mana way high. |
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#6 | |
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Esusian Epicure
Join Date: Sep 2007
Location: The Towers of Amur.
Posts: 527
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Quote:
As a vassal, you should sit down and shut up. The fact that vassals talk back after just a few turns turns me off. Vassals should be an extension of me and my main nation. Not some mooching bastard sitting on a 1-city powerhouse.
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"To be modern only means to fill new forms with eternal truths".
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#7 |
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Scion Doomgiver
Join Date: Dec 2001
Location: Australia
Posts: 281
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Speaking of vassalization, I'd actually like to see the ability to tell a vassal to not expand anymore.
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World of Warcraft, Civilization 5, tossing drunks out of bars. Such is my life. |
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#8 |
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Esusian Epicure
Join Date: Sep 2007
Location: The Towers of Amur.
Posts: 527
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I'd like for there to be the ability to tell them to stop everything.
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"To be modern only means to fill new forms with eternal truths".
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#9 |
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Emperor
Join Date: Aug 2007
Posts: 1,046
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I looked back a few pages for the topic but couldn't find it, I searched for it but only got an outdated one where vassalizing lead to crazy declarations of war.
I'd agree with Jonathanstrange about giving and getting but they value their mana so highly they want some of my resources I only have one of just to get one piece, I would definatly trade them 1:1 or even 3:1 resources to mana, but alas, no one will... That said I agree with luckman, they are alive only because of my patiences, they should me more eager to keep me happy than to protect their mana. Ican, good advice, even then the Kazzad rebeled against me, it must take a very big powergraph to keep them down. The sad thing is their mana isn't very valuable, you can get both of them from Shrines. I like when capitulated vassals expand, it just moves me closer to domination and gives them a chance to contribute troops to a war. I don't think I've seen them expand more than one city on their own, ever, and I like vassals. The only way I've seen vassals expand is if its BTS and they are a colony or I gift them cities. In what case do your vassals have space to expand? Going for Conquest? |
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#10 |
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Prince
Join Date: Nov 2005
Location: Istanbul
Posts: 549
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I always get all 3 of my vassals' palace mana and they very rarely (or make that "never") rebel. I reduce them to 1 city, usually stuck somewhere within my cultural borders, do not sign an open borders agreement, convert them to my religion and gift them techs + resources to make them friendly.
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#11 | |
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Esusian Epicure
Join Date: Sep 2007
Location: The Towers of Amur.
Posts: 527
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Quote:
And then they trade it to everyone else. And then they stay pissed at you because you invaded them and were a general douche. Vassals should be forced to be "Friendly", and never, ever, deny you what you ask. Especially since you can't declare war on them when they start to talk back. They also shouldn't be allowed to trade techs.
__________________
"To be modern only means to fill new forms with eternal truths".
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#12 |
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Chieftain
Join Date: Feb 2008
Posts: 38
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Besides what has already been mentioned, a couple of things that I noticed where:
a. Demanding mana as soon as they capitulated worked for most of the less aggressive civs. b. For some of the most aggressive I could hold on for a while and try to get into their good side, giving them some things to increase relation points. c. Declaring or being at war with a third civ, makes my vassals more willing to give me their mana, even the more aggressive ones. Good luck |
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#13 | |
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Wolfie
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Quote:
__________________
My AARs, mostly of Civ4 RFC and FFH reports: Byzantium, Turkey, France, Mughals (new), Calabim, Doviello, Ljosalfar, Kuriorates, Svartalfar, Eu3 Marathas, Civ3 WH Indics. My FFH modmod |
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#14 |
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Esusian Epicure
Join Date: Sep 2007
Location: The Towers of Amur.
Posts: 527
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I blame rum. I may confuse this with the issues I had with teams.
__________________
"To be modern only means to fill new forms with eternal truths".
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#15 |
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Chieftain
Join Date: Jul 2007
Posts: 80
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This is what I tend to use. Don't worry about asking for mana until I'm at war with someone else. Then they basically always give me their mana.
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#16 |
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PrinceWithA1000Enemies
Join Date: Dec 2005
Location: TThe Dreaming
Posts: 1,306
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When I say I give my vassals stuff, a tech or resource, it's not in trade for their mana. It's just for diplomatic bonuses with the idea of reducing the AI's resentment of my having "borrowed" a cup of mana a turn or two previously. It's an Ljosalfar thing - but I've not had any vassals revolt against me (except the Khazad once) and I don't reduce them to one city vassals either unless I'm dealing with an evil civ (which I rarely vassalize anyway, the scoundrels).
__________________
"I don't run from danger. I walk ... very fast." -- JonathanStrange “Can a magician kill a man by magic?” Amelanchier asked Strange. Strange frowned. He seemed to dislike the question. “I suppose a magician might,” he admitted, “but a gentleman never could.” -- Elfland Tales "I will be a wise and tolerant monarch, dispensing justice fairly, and only setting nightmares to rip out the minds of the evil and wicked. Or just anybody I don't like."Morpheus, Balseraph leader for a time. |
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#17 | |
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Warlord
Join Date: Dec 2007
Posts: 178
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Quote:
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#18 | |
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Emperor
Join Date: Oct 2001
Location: Behind You!!!!
Posts: 1,220
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Quote:
Though I am (as you can read) a little (ahem) biased. But as aways make your own mind up and leave it to Keal to keep or change
__________________
My little Modmod for Fall From Heaven Modular Expanded Civ Flavor Mod Link now includes a Wild Mana Version! Say no to Democracy and send the U.S.A. back to its roots http://www.wimp.com/thegovernment |
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#19 | |
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Warlord
Join Date: Apr 2006
Posts: 251
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Quote:
After all, what is best in life? |
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#20 |
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Warlord
Join Date: Feb 2008
Posts: 148
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Yeah, i am curious if there is a value in the xml-files which can be changed to make sure, overwhelmed civs will give all their stuff.
(I hoped to see this changed, cause in the ChangeLog for .41 this very change was added. But i havent vassalized anyone yet so i could not test this). |
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