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#1 |
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Hooah
Join Date: Oct 2000
Location: Moving throughout the world
Posts: 4,841
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What size navy do you get, small, medium, large?
Give specific numbers and what kind of ships do you try to get?
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c'est le temps que tu as perdu pour la rose qui fait ta rose si importante. |
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#2 |
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Deity
Join Date: Jun 2002
Location: PA, USA
Posts: 2,529
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I like FRIGATES, and will sometimes have 8-14 of them. I use them as privateers because they can take more cargo and allmost always win. Just be prepared for war.
I also try to get a galleon running for each of my major ports to bring back quantities of people(I buy ore miners by 6 at a time, clear their specialty, and educate them in colonies or in battles.) I will then put em in port and fill them with guns right before revolution. I'll use the merchantman and caravel for transport between colonies and trade with indians/european rivals. I allmost never use privateers. It seems that if I don't use them, the AI doesnt either, too often any way.
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Take 'em!!! |
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#3 |
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Hooah
Join Date: Oct 2000
Location: Moving throughout the world
Posts: 4,841
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Wes, how do the Schools work? Is there a way to train a specific free colonists to be a ore miner, or expert farmer....And don't u put like an expert farmer at the school if thats what you want to be taught?
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c'est le temps que tu as perdu pour la rose qui fait ta rose si importante. |
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#4 |
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M AS IN MARTINI
Join Date: Aug 2001
Posts: 2,750
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A couple galleons, a caravel or two for little jobs, two to three merchantmen for trade/taking soldiers from place to place, (ideally) 3 privateers so I can have peace and steal the occasional trade goods or load of tools from my neighbors
and three or so frigates.All, of course, funded by Inca gold.
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God along knows whither the soul must go afterwards, and all the spirits that go before God after the day of death await judgement in the Father's bosom. The future is dark and hidden; the Lord alone knows, the Saving Father. |
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#5 |
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Deity
Join Date: Jun 2002
Location: PA, USA
Posts: 2,529
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School is very important.
I will have 2-5 universities eventually, with the odd college and a school house out on the frontier. Early on put a farmer/fisher in a school house and put an indentured servant/free colonist/criminal on any square, where ever you need him. After several turns the teacher has taught the student his craft. Thus the Colonist turns into a farmer etc... The criminal must become an indentured servant before he can then become a colonist then a farmer, thus it is best/quickest to educate free colonists. The real special jobs like statesman/preacher can only be taught in university(3 at a time). All the skilled labor jobs can be taught in college(2 at a time). Universities can teach everything, but your teacher must be a specialist of some kind. You can also put three different specialists in university as teachers, for example farmer, blacksmith, statesman. Many times I will have my major ports simply be university centers to educate new immigrants, grow lots of food, and generate mega liberty bells. I try and get a college built in my tobacco town asap too because it seems tobacco planters are hard to come by. Any way, pay for ore miners.$600 a pop., clear them in the new world and educate them how you choose. Dont get me wrong either, I will buy specialists in the old world too, but not the quantity I need for statesmen. Also, the higher your liberty bells/sons of liberty, the faster the education.
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Take 'em!!! Last edited by gr8ful wes; Sep 19, 2002 at 12:31 PM. |
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#6 |
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Hooah
Join Date: Oct 2000
Location: Moving throughout the world
Posts: 4,841
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ok thanks alot!
need to know information right there
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c'est le temps que tu as perdu pour la rose qui fait ta rose si importante. |
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#7 |
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Melbournite
Join Date: May 2002
Location: Still in Despotism
Posts: 278
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The size of my navy depends on the number of towns that I build. In a general game with about 6-8 towns including 3 coastal towns, I'll generally have two galleons going between the coastal towns and the old world and to carry found gold. I try and build up a rather small fleet of frigates (normally no more than 4) more for protection than attack.
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I think we consider too much the good luck of the early bird and not the bad luck of the early worm. |
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#8 |
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I Farted! AHAHAHAHA
Join Date: Feb 2002
Location: Once A Texan...Always A Texan!
Posts: 1,084
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Why buy 600 buck ore miners when you can recruit immigrants from the pool for MUCH less than that. Or better yet, get crosses and get 'em for free. I mean, the only time I shell out that kinda money is for cannons!
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"Freedom is not the right to do as you please, but the liberty to do as you ought." "All Your Base Are Belong To Us!" |
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#9 | |
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Deity
Join Date: Jun 2002
Location: PA, USA
Posts: 2,529
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Quote:
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Take 'em!!! |
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#10 |
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I Farted! AHAHAHAHA
Join Date: Feb 2002
Location: Once A Texan...Always A Texan!
Posts: 1,084
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Well I happen to keep an eye on the passage price when that happens...I'm a penny-pincher and I think paying for anything at the Royal University only to demote them to regualr colonist is a total rip...even if he'll be a specialist soon!
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"Freedom is not the right to do as you please, but the liberty to do as you ought." "All Your Base Are Belong To Us!" |
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#11 |
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Deity
Join Date: Jun 2002
Location: PA, USA
Posts: 2,529
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Yeah, but it increases my score, I have tons of citizens at the end of the game. and through custom houses or indian trade manage to rack $30,000-$60,000 during the revolution anyway.
I also sell a lot of my guns and horses right before the end of the revolution (when I know It will be over soon)if I want to really get a financial boost to my final score.
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Take 'em!!! |
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#12 |
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Hooah
Join Date: Oct 2000
Location: Moving throughout the world
Posts: 4,841
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Yes i am having a grand game as the English in South America, i'm raking in so much money i seriously dont know what to do with it, i haven't played it in over a month now due to other things in my life, but i think i'm gonna start it back up once i get my current college situation handle
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c'est le temps que tu as perdu pour la rose qui fait ta rose si importante. |
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#13 |
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Chieftain
Join Date: Apr 2003
Location: Azuchi Castle
Posts: 34
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Remember don't buy too much ship in one time in europe even you have a lot of money.
The carpenters in europe are rush to complete the order and the ships are in low quality. I was once bought 8 frigates from europe in one time. they were easily destroyed by the privateers. obviously, the shipmakers gave me some low quality ships. |
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#14 |
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I Farted! AHAHAHAHA
Join Date: Feb 2002
Location: Once A Texan...Always A Texan!
Posts: 1,084
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Well the game happens to set up a formula to sink ships. It goes as follows:
The More Ships You Have = The Higher Rate They'll Get Sunk.
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"Freedom is not the right to do as you please, but the liberty to do as you ought." "All Your Base Are Belong To Us!" |
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#15 |
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Emperor
Join Date: Jul 2001
Location: United States of America
Posts: 1,494
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I think its true. :s When I have 6-7 frigates I get them sunk more often than I do when I have 3-4.
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Agenda: Drone Rights Association|Gamecatcher|Civilization Gaming Network "Somewhere between War and Diplomacy is the realm of the Spy." |
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#16 |
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Deity
Join Date: Jun 2002
Location: PA, USA
Posts: 2,529
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I also agree. I used to buy quantities of privateers and was amazed at how poor they became in numbers. so I stopped buying them. Frigates or nothing... for pillaging that is. even so 6-10 is my max, 14 if im feeling lika a marriner, or a glutton for punnishment
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Take 'em!!! |
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#17 |
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To much time on Hands
Join Date: May 2003
Posts: 31
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I think Prifaters are good, you can steal your friends stuff
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Looking forowrd to Y2K? Well don't because it has bin over for 3 years (or 2 depending on how you look at it) "Let this bloody counsel be damned sier, we have the troops and the will to fight let us go forth," Millitary advisor "Remember little aligators might look like a cute idea, but they grow up," simsons |
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#18 |
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Emperor
Join Date: Jul 2001
Location: United States of America
Posts: 1,494
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Frigates can actually sink/damage the Men of War class during the Revolution.. good to have one guarding close to every port... but not too near as the Royal Navy will confiscate them on the first turn if they are too close and thats the end to them...
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Agenda: Drone Rights Association|Gamecatcher|Civilization Gaming Network "Somewhere between War and Diplomacy is the realm of the Spy." |
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#19 |
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Chieftain
Join Date: Jun 2003
Location: Jadam
Posts: 94
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navy I build up my navy slowly first I buy privater Later i but a galeon if I have a Treasure to transport or found the Fontain of youth when I can i buy 1 or 2 Frigate try to build my Own ship but never again always build one or more Drydock to repair My ship by the end of the game have 10-12 Privater 1 or 2 galeon
and 3 or 4 Frigate and maybe some Man-o- war if the price on the Dock for recruting is hight I Buy some Ore miner modt of game buy one Blacksmith in the academy befor training the other
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The lich air on top dark on my right light on my left NO BOTOM |
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#20 |
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The Cow
Join Date: Jun 2003
Location: In a grassy knoll with internet
Posts: 1,953
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1 Gallon
1 merchant ship 2 frigates and as many Pirateers as you can buy You can buy man-o-war???
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Current Projects: Turkish War of Independence: Civilization 2 Scenario NoP NES II: The "New Imperialism" |
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