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#241 | |
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King of myself
![]() ![]() Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
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Quote:
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" I'm the Lord of the lords, not the servant of the serfs" - D. João II of Portugal My Civ lema: Qui vincit non est victor nisi victus fatetur Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts |
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#243 | |
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将軍職
Join Date: Nov 2007
Location: Near the hole in the Ozone Lair, SP
Posts: 403
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Situations which invalidated Secretary General/AP Resident now force the next vote to be an election?
I don't get this one. BTW great patch ![]() Lastly, Quote:
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Die stupid computer "Squadala! We are off!" -Gwonam (Zelda: The Faces of Evil)
“It is better to play than do nothing.” -Confucius "Ah-ha! Here's the problem! Too many toasters!" -Mario (Hotel Mario) "That's crazy, so crazy it just might work." -Pistachio Disguisey (Master of Disguise) "It's a race. It's a race. I'm winning. I'm winning the race!" -Enrico (Rat Race) |
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#244 | |
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Right Wing Liberal
Join Date: Dec 2005
Location: Detroit, Michigan, USA
Posts: 956
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You're the Resident of the AP and you change religions (or go Free Religion), thus invalidating you as resident. The next time one of the "Call What Vote?" question pops, it would instead have a new election. Not sure when that would be the case for the UN
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"How do you tell a Communist? Well, it's someone who reads Marx and Lenin. And how do you tell an anti-Communist? It's someone who understands Marx and Lenin." -- Ronald Reagan RevDCM Scenarios and Maps: Here |
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#245 |
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将軍職
Join Date: Nov 2007
Location: Near the hole in the Ozone Lair, SP
Posts: 403
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Yeah I am more concerned about what the UN one means. A full description of this update with APO and UN would be nice.
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Die stupid computer "Squadala! We are off!" -Gwonam (Zelda: The Faces of Evil)
“It is better to play than do nothing.” -Confucius "Ah-ha! Here's the problem! Too many toasters!" -Mario (Hotel Mario) "That's crazy, so crazy it just might work." -Pistachio Disguisey (Master of Disguise) "It's a race. It's a race. I'm winning. I'm winning the race!" -Enrico (Rat Race) |
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#246 |
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Chieftain
Join Date: Dec 2005
Posts: 42
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Are the changes to barrage now make catapults (and other barrage assaulters) more powerful if you're attacking units that don't have drill?
(There was a long thread in the forum about how barrage bonuses weren't as large/effective as they claim, due to rounding and other issues. Eg. barrage + 100% was more like 50-70%.) |
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#247 |
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King
Join Date: Mar 2007
Posts: 918
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#248 | |
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Deity
Join Date: Dec 2005
Posts: 3,601
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Quote:
No - the changes are entirely about the math when a unit with bonus damage attacks a unit with bonus defense.
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"Turn on resource bubbles!" Pre-beginner's guide to Civ4 * Strategy Guide Catalog * Strategy Guide for Beginners * How to beat... * Noble's Club * Noble Exercise Work Book * Everyone's guide to getting advice |
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#249 |
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Revolutionary
Join Date: Nov 2003
Location: California
Posts: 2,596
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In 3.19, there's a change so that a vassal is always willing to trade a tech with their master.
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Mods: Better BTS AI | Unofficial 3.19 Patch | Revolution Mod Pack Components: BarbarianCiv | AIAutoPlay | DynamicCivNames
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#250 |
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Chieftain
Join Date: Jun 2009
Posts: 2
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Hi everyone,
I have the Steam version of Beyond the Sword and just patched to 3.19. I want to start a new Pitboss game, but upon running the "Civ4BeyondSword_PitBoss.exe", it just starts the normal game (Videos and then to Main Menu). On 3.17 this file started the Pitboss program, which then allowed me to proceed with a normal Pitboss game. Is anyone else experiencing this issue after patching? Thanks, Lawnboy |
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#251 | |
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Wolfie
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My AARs, mostly of Civ4 RFC and FFH reports: Byzantium, Turkey, France, Mughals (new), Calabim, Doviello, Ljosalfar, Kuriorates, Svartalfar, Eu3 Marathas, Civ3 WH Indics. My FFH modmod |
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#252 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,624
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Indeed. I get so sick of gifting all the back techs to my new vassal in the hopes that they'll finally be willing to trade for their techs only to run out of techs to trade. Given that you can demand resources outright it makes sense that you can force them to trade techs for what they feel is a fair price.
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Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] |
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#253 |
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Revolutionary
Join Date: Nov 2003
Location: California
Posts: 2,596
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Not to rain on the 3.19 parade, but in case anyone wants to put together a new unofficial patch (or official one!), here's a list of known bugs which remain in 3.19 which were found in the development of Better BTS AI or reported to me on that forum.
Fixes are marked with UNOFFICIAL_PATCH in BBAI source code, most have been tested and in use for months.
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Mods: Better BTS AI | Unofficial 3.19 Patch | Revolution Mod Pack Components: BarbarianCiv | AIAutoPlay | DynamicCivNames
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#254 | |
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Emperor
Join Date: Jun 2006
Posts: 1,054
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#255 |
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Γυναιμανης
Join Date: Jan 2002
Location: Albania
Posts: 7,370
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This looks like making the game harder.
What, btw, does "Fixed cheat where you could apply a free tech from one game to another" refer to. Very curious!
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#256 |
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Emperor
Join Date: Jul 2002
Location: Japan
Posts: 1,344
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I can't compile the CvGameCoreDLL that comes with the new patch using Refar's instructions for 3.17 and a makefile which I made from his makefile for 3.17, except I added all the new files.
Whenever I try to compile I get complaints about not being able to find windows.h. Last edited by Tholish; Jun 12, 2009 at 02:12 AM. |
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#257 |
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Chieftain
Join Date: Feb 2006
Posts: 63
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Just stopping in to say Thank you for not forgetting us.
![]() Edit: or rather, continuing to support your fans! |
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#258 |
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Smeghead
Join Date: Jan 2006
Location: Norway. You'll never leave!!
Posts: 1,585
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A BtS patch out of the blue. Does this mean we can dare hope for a CivRev patch too?
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And in the signature these words appear: My name is Snerk, troll of trolls. Look on my posts, ye moderators, and despair.
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#259 |
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LivE LonG AnD PrOsPeR
Join Date: Dec 2005
Location: israel
Posts: 4,849
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makefile 3.19
hi everyone,
ive made a makefile for 3.19, ive tested it and it works (use only final release). ![]() ***edit - dont forget to change the sdk folder in the file.
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Dawn Of the overlords _ Dune wars _Song Of The Moon 2
_Battle for Barsoom in progress-2013 "cry havoc ! and let slip the dogs of war !" Last edited by keldath; Jun 12, 2009 at 05:49 AM. |
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#260 | ||
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Repair Guy
![]() ![]() Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 13,173
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Quote:
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If a new member of the AP or UN emerges on the turn of a vote this breaks that vote. If this happens during a Resident/Sec General election that vote yields no winner and the next vote would only occur on the next scheduled election - essentially meaning that for the normal term of the Resident/Sec General the AP/UN was disabled. New members for AP occur through religion spread on that turn - new members for both can occur through colony split on that turn. If I understand this correctly the vote on that turn is still broken (yields no result) - but you only have to wait until the next scheduled vote and not until the next scheduled election. |
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