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Old Jun 10, 2009, 12:31 PM   #21
TheMeInTeam
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Oooooh, this addresses a lot of issues. It's good to see they're still watching!

Quite nice. Some of the game's bigger issues were addressed here...
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Old Jun 10, 2009, 12:34 PM   #22
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Very unexpected and very nice
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Old Jun 10, 2009, 12:35 PM   #23
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Thanks for this patch Alex, and of course fixing the major flaws for us MPers....now my report disputes based on being impostered should disappear :P

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Old Jun 10, 2009, 12:36 PM   #24
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Quote:
Originally Posted by Speaker View Post
Alex, thanks for fixing that OOS bug, and the bug where the patch never finishes. Those two fixes are worth it alone for the MP community! We just found a bug in the lobby, however. For some reason, it is appending our names to include "TK-TK2" (whatever that means).

For instance, even though I am logged in as "Speaker," my name says, "Speaker-tk-tk2"


You must made a *lot* of people very happy, and one little kid very unhappy.
We always had a -tk meaning Take2 "namespace" extension, which you only see in C4F anyway, not in the games interface. I imagine the extra -tk2 is a neccesary evil as part of the imposter fix.

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Old Jun 10, 2009, 12:39 PM   #25
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Great to see Firaxis is still supporting this game. And also good to see that they lend some stuff from the Unofficial patch and the BetterAI mod. Now the fixes in those mods will be available to a larger public.

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Originally Posted by ParadigmShifter View Post
What about the diplo bug where you can't bribe a civ runing their favourite civic to change any of their other civics?
Maybe it's mentioned in this vague sentence? The patch notes aren't very specific (which is normal for patch notes).

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Fixed a few AI civic evaluation bugs

I also noticed the following change which some didn't agree with when the unofficial patch introduced it. I hope that players will start playing the same game again now that the change has been made official:

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Build-specific production modifiers are no longer counted for overflow gold calculations
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Old Jun 10, 2009, 12:53 PM   #26
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I have to about this one
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Players can no longer receive obsolete resources through trade
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Old Jun 10, 2009, 12:55 PM   #27
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Wow, I'm glad they are still supporting this game.

Now I've got to go and merge the mod with this new code...ugh...not looking forward to that. On a related note, is there any way to "merge" Hall of Fame records from multiple mods into one, so that I can view saved games from previous incarnations of my mod as well as the new version? I like seeing all the games together.
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Old Jun 10, 2009, 01:08 PM   #28
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Very nice! Any chance of making this patch available here with the other patches?

Civilization Fanatics' Forums -> Downloads -> Civilization IV Downloads -> Civ4 - Patches & Updates
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Old Jun 10, 2009, 01:12 PM   #29
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Came up with another question while thinking about Civ instead of working like I should be: has anyone installed this patch over the unofficial patches posted on this forum? Does it work right? Or do I need a clean copy of Civ4: BtS?
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Old Jun 10, 2009, 01:12 PM   #30
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Thunderfall et al are, most likely already working on that. I will not use the ingame update function as well, after the loooooong story of failed updates we hear around here ( and it also saves me from redownloading it in case of reinstall )
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Old Jun 10, 2009, 01:15 PM   #31
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Quote:
Originally Posted by Antilogic View Post
Came up with another question while thinking about Civ instead of working like I should be: has anyone installed this patch over the unofficial patches posted on this forum? Does it work right? Or do I need a clean copy of Civ4: BtS?
3.19 explicitely states changes in the DLL file, so the DLL part will be automatically updated. The Python and XML changes..... well, that might go tricky or not, depending of the Python and XML changes they made ( and they surely made some )
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Old Jun 10, 2009, 01:18 PM   #32
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I guess we should wait for unofficial patches and the bugmod to explicitly state that they are now compatible with 3.19 before installing this patch to be safe?
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Old Jun 10, 2009, 01:19 PM   #33
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Does anyone know what exactly they moved to the DLL?
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Old Jun 10, 2009, 01:20 PM   #34
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Does this patch address any of the disconnection issues?
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Old Jun 10, 2009, 01:20 PM   #35
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Quote:
Originally Posted by r_rolo1 View Post
3.19 explicitely states changes in the DLL file, so the DLL part will be automatically updated. The Python and XML changes..... well, that might go tricky or not, depending of the Python and XML changes they made ( and they surely made some )
Thanks for the answer...I'm going to hold off on doing anything drastic until we know for sure.

Now, if only I could merge my HoF, I'd be one happy Civver.
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Old Jun 10, 2009, 01:24 PM   #36
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Quote:
Originally Posted by Woody1 View Post
Very nice! Any chance of making this patch available here with the other patches?
You can usually find stuff like that on the Firaxis Website anyway. It's under Beyond the Sword->Downloads
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Old Jun 10, 2009, 01:26 PM   #37
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Originally Posted by Woody1 View Post
Very nice! Any chance of making this patch available here with the other patches?

Civilization Fanatics' Forums -> Downloads -> Civilization IV Downloads -> Civ4 - Patches & Updates

Oh, never mind. I see Firaxis has posted it to their website:

http://www.firaxis.com/support/suppo...eid=16&patch=1
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Old Jun 10, 2009, 01:31 PM   #38
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Oh no!! Not again!!

This is just like last time!!

I literally just put the finishing touches on my mod, after many hours and weeks of work, and half an hour later ... they release a new patch!! It happened just like this with 3.17 too!!
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Old Jun 10, 2009, 01:44 PM   #39
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Originally Posted by frekk View Post
Oh no!! Not again!!

This is just like last time!!

I literally just put the finishing touches on my mod, after many hours and weeks of work, and half an hour later ... they release a new patch!! It happened just like this with 3.17 too!!
At least it's still fresh in your mind! I don't think I can even remember how to upgrade my mod! If I don't, nobody will be able to play it ever again!
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Old Jun 10, 2009, 01:48 PM   #40
Dom Pedro II
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Quote:
Originally Posted by frekk View Post
Oh no!! Not again!!

This is just like last time!!

I literally just put the finishing touches on my mod, after many hours and weeks of work, and half an hour later ... they release a new patch!! It happened just like this with 3.17 too!!
The moral of the story is: Don't ever try.
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