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#21 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,609
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Oooooh, this addresses a lot of issues. It's good to see they're still watching!
Quite nice. Some of the game's bigger issues were addressed here...
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- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#23 |
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Emperor
Join Date: Oct 2001
Location: Canada
Posts: 1,436
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Thanks for this patch Alex, and of course fixing the major flaws for us MPers....now my report disputes based on being impostered should disappear :P
CS
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Global Admin/Owner/Operator Civilization Players League www.civplayers.com The oldest International MP League, since Dec 1st, 2002 http://steamcommunity.com/groups/civplayers As our Founder, WarningU2 stated, "My main objective you have to remember was just to play a game to its conclusion and while doing so, to have fun" Civplayers Steam Chat steam://friends/joinchat/103582791431089902 |
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#24 | |
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Emperor
Join Date: Oct 2001
Location: Canada
Posts: 1,436
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Quote:
CS
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Global Admin/Owner/Operator Civilization Players League www.civplayers.com The oldest International MP League, since Dec 1st, 2002 http://steamcommunity.com/groups/civplayers As our Founder, WarningU2 stated, "My main objective you have to remember was just to play a game to its conclusion and while doing so, to have fun" Civplayers Steam Chat steam://friends/joinchat/103582791431089902 |
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#25 | |
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Deity
Join Date: Apr 2003
Location: the Netherlands
Posts: 4,281
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Great to see Firaxis is still supporting this game. And also good to see that they lend some stuff from the Unofficial patch and the BetterAI mod. Now the fixes in those mods will be available to a larger public.
Quote:
I also noticed the following change which some didn't agree with when the unofficial patch introduced it. I hope that players will start playing the same game again now that the change has been made official:
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If in other sciences we should arrive at certainty without doubt and truth without error, it behooves us to place the foundations of knowledge in mathematics. |
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#26 | |
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King of myself
![]() ![]() Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
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I have to
about this one Quote:
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" I'm the Lord of the lords, not the servant of the serfs" - D. Joćo II of Portugal My Civ lema: Qui vincit non est victor nisi victus fatetur Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts |
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#27 |
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Sheepishly Statist
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Wow, I'm glad they are still supporting this game.
Now I've got to go and merge the mod with this new code...ugh...not looking forward to that. On a related note, is there any way to "merge" Hall of Fame records from multiple mods into one, so that I can view saved games from previous incarnations of my mod as well as the new version? I like seeing all the games together.
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Patron of fine and wholesome iced-cream manufactories. |
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#28 |
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Prince
Join Date: Feb 2002
Location: Texas
Posts: 468
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Very nice! Any chance of making this patch available here with the other patches?
Civilization Fanatics' Forums -> Downloads -> Civilization IV Downloads -> Civ4 - Patches & Updates |
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#29 |
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Sheepishly Statist
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Came up with another question while thinking about Civ instead of working like I should be: has anyone installed this patch over the unofficial patches posted on this forum? Does it work right? Or do I need a clean copy of Civ4: BtS?
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Patron of fine and wholesome iced-cream manufactories. |
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#30 |
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King of myself
![]() ![]() Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
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Thunderfall et al are, most likely already working on that. I will not use the ingame update function as well, after the loooooong story of failed updates we hear around here
( and it also saves me from redownloading it in case of reinstall )
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" I'm the Lord of the lords, not the servant of the serfs" - D. Joćo II of Portugal My Civ lema: Qui vincit non est victor nisi victus fatetur Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts |
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#31 |
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King of myself
![]() ![]() Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
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3.19 explicitely states changes in the DLL file, so the DLL part will be automatically updated. The Python and XML changes..... well, that might go tricky or not, depending of the Python and XML changes they made ( and they surely made some )
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" I'm the Lord of the lords, not the servant of the serfs" - D. Joćo II of Portugal My Civ lema: Qui vincit non est victor nisi victus fatetur Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts |
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#32 |
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Your average civ junkie
Join Date: Oct 2007
Location: Sweden
Posts: 2,454
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I guess we should wait for unofficial patches and the bugmod to explicitly state that they are now compatible with 3.19 before installing this patch to be safe?
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I don't want to set the world on fiiiiiiire... |
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#33 |
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Modder For Life
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
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Does anyone know what exactly they moved to the DLL?
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Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to beOne night I dreamt of wondrous things. When I awoke, I made a mod. |
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#34 |
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Chieftain
Join Date: Aug 2007
Location: New Hampshire
Posts: 20
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Does this patch address any of the disconnection issues?
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#35 | |
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Sheepishly Statist
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Quote:
Now, if only I could merge my HoF, I'd be one happy Civver.
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Patron of fine and wholesome iced-cream manufactories. |
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#36 |
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Imperator Mundi
Join Date: Oct 2007
Location: St. Augustine, FL
Posts: 1,390
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You can usually find stuff like that on the Firaxis Website anyway. It's under Beyond the Sword->Downloads
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#37 | |
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Prince
Join Date: Feb 2002
Location: Texas
Posts: 468
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Quote:
Oh, never mind. I see Firaxis has posted it to their website: http://www.firaxis.com/support/suppo...eid=16&patch=1 |
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#38 |
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Scourge of St. Lawrence
Join Date: Jun 2003
Location: Kingston, Ontario
Posts: 3,151
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Oh no!! Not again!!
This is just like last time!! I literally just put the finishing touches on my mod, after many hours and weeks of work, and half an hour later ... they release a new patch!! It happened just like this with 3.17 too!! |
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#39 |
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Emperor
Join Date: Jul 2007
Location: Missouri, USA
Posts: 1,804
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At least it's still fresh in your mind! I don't think I can even remember how to upgrade my mod! If I don't, nobody will be able to play it ever again!
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Rich Marinaccio PerfectWorldDF world creator for Dwarf Fortress ------ FaireWeather.py for Colonization PerfectWorld.py Map script for Civ4/Warlords/BtS --- Gross National Happiness Mod for BtS Creation.py Map script for Fall from Heaven 2 SpiralGalaxy.py Map script for Final Frontier |
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#40 |
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Modder For Life
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
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The moral of the story is: Don't ever try.
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Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to beOne night I dreamt of wondrous things. When I awoke, I made a mod. |
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