Welcome to the 42nd millennia. As the 41st came to a close, humanity’s future was in doubt. The Imperium of Man, our once great galactic empire, was coming apart at the seams. Savage Orks rampaged through the greatest industrial worlds of the Imperium. Tyranid hive fleet threaten to devour entire planets. The Necrons awake from their ancient slumber to consume the souls of the living. Emerging races fight to take what it ours while dying ones fight to take back what we have stolen.
But these are all the enemies without. They are numerous and dangerous indeed, but they are nothing compared to the enemy within. The forces of chaos eat away at the Imperium from the inside. Corrupting humanity and making weakening our resolve. When they have enough strength, they rise against the loyal followers of the Imperium. The biggest threat the Imperium has faced in the last millennia has been the 13th Black Crusade, the culmination of decades of chaos work. While the crusade has stalled, it has done incredible damage. Imperial forces are thinner now throughout the rest of the Imperium as regiment after regiment is sent to the hundreds of active fronts.
Within all of this turmoil, the forces of chaos have struck once again. They have attacked the moon of Khwaraz. It is not a large moon, nor a populous one. It produces no essential items nor does it have holy significance. It is, however, a hub of sectorwide trade. Should Khwaraz fall, then tens of billions of people spread across a hundred worlds will suffer. Khwaraz must not be allowed to fall.
What few defenders can be spared have come to Khwaraz to fight against the forces of darkness. Will you join forces will the heroes of humanity, or will you be among the immortal disciples of the dark gods?
Choose wisely.
***********************************************************************************************************************
Every player plays a single army on either the Imperial or Chaos forces. These forces are encouraged to work together to take control of the planet. However, armies may decide to go independent later on, for example, all Slaaneshi players might band together to take the planet for themselves.
There are three armies on each side to choose from. Each has an elite army, Space Marines or Chaos. These contain special forces and other elite troops. They are excellent when used as force multipliers or sent on special missions and can fight larger forces if properly directed and supported. Each force also has a standard army, the Imperial Guard and the Stalinvast Grenadiers. These will make up the bulk of troop numbers. They are essential for taking and holding positions and winning large pitched battles. Thirdly, there are the ‘shadow’ forces: Cultists and the Inquisition. These forces aim to disrupt the enemy, destroying their supply lines, weakening resolve, and rooting out infiltrators from the other force. These are your six choices.
Supreme Commanders are a possible seventh choice that will only be used if we get enough players to warrant them.
History
Nation states:
Khwaraz is divided into seven major states. Five of them, the electors, choose the planetary governor every four years. The current governor is Premier Ianto Bakal of Greater Bahali.
Dio
For most of its history, Dio was held in low esteem, barely the equal of Hakan. Only the determination of her people and the intelligence of her leaders has allowed Dio to survive. The leaders of Dio saw their chance to rise upon seeing Stalinvast’s destruction. Dio’s unified leadership forced their country down a path of rapid modernization and urbanization. This led to a transformation of the country into an industrial powerhouse. Taking advantage of Lodosian arrogance and preoccupation with fighting rebellions, Dio invaded and conquered large swathes of Lodosian territory, freeing the serfs and forcing the nobility into servitude. However, the costs of rapid industrialization and the forcing of millions into proto-hive cities have led to a powerful resistance movement within the once united nation, many of whom have turned to the dark ones for the power the overthrow their conquerors.
Principality of Wei
The people of Wei have a long history of being second best that grates on citizen and politician alike. Until the Bahali invasion, Wei was the second strongest state on Khwaraz. The Wei suffered greatly in the invasion, losing large swathes of land. Despite attempts to expand at the expense of the smaller state of Dio, Wei suffered many humiliating defeats. Now, given the chance to surpass the other nations of Khwaraz, Wei is playing catch up to Dio. Unlike the other nations of Khwaraz, the government of Wei has not stayed true to the Emperor. The Prince of Wei himself has turned to chaos!
Imperial Lodos
The Lodosians are a proud people. Once the lord of two entire continents, the Imperator can trace his lineage back more than ten thousand years to the time of the Great Crusade. Lodos is a feudal realm based on agriculture. A mere millennia ago Lodos was the largest, most populous, and most prosperous realm on Khwaraz. With the loss of the eastern provinces and the southern continent, Lodos’ ancient feudal structure is on the brink of collapse. Rebellion and corruption come from the masses who yearn to overthrow their oppressors as well as from nobles who know they would do a better job of holding together Lodos than Imperator Jourdain.
Greater Bahalia
To the Bahali, the state is simply known as Bahalia. The Bahali were a nomadic people from beyond Imperial control who invaded this system during the Age of Apostasy. After conquering nearly a third of Khwaraz and a fifth of Stalinvast itself, the planetary governor made peace. The Bahali were quickly converted to the word of the Emperor by Ecclesiarch missionaries. The Bahali are a pragmatic people, quick to adopt new things and adapt them to their unique culture. Though they face many challenges, the Bahali are prepared to do what they need to do to match the rising powers, unlike the crumbling Lodos. Heresy crosses all layers of society among the Bahali.
Lesser Bahalia
The Bahalian Union is a federation of former vassal states of Greater Bahalia. With the rise of Dio and Wei, Hakan and other lesser states quickly rose in prominence, sending vast amounts of fuel to feed the demand of the industrializing states. Hakan began to assert its dominance of the other states eventually becoming the leader of a loose federation of states. Rather than fight, Greater Bahalia used Hakan as a puppet to keep the other states in line. Today, the two Bahalias form a united front against the other states. However, many of the lesser states have turned to dark powers in order to assert their own independence.
The Niaoma:
The Niaoma, unique amongst the people of Khwaraz, have never bowed down to an elector state. The Niaoma are a fierce, independent, and private people. They inhabit the equatorial jungles of the largest contienent between Wei and Greater Bahali. The Niaoma have been untouched by the death of Stalinvast. Of all the Imperium’s organs, only the ecclesiarchy has any presence within Niaoma lands. As far as is known, the Niaoma are alone is having avoided the infiltration of Lorne’s cults. This has not spared them invasion, however, and their forced isolation may be at an end.
Wuzzak Confederacy:
The Wuzzak Confederacy is a union of the hundred tribes of the south. Lodos conquered the hundred tribes millennia ago by player their petty rivalries off of each other. Over the course of centuries, the southlands were largely ignored by Lodos. The Wuzzak fought a determined but futile low-level war of resistance. Lodos held on for the same of prestige. That is, until Dio launched their invasion of eastern Lodos. The Wuzzak, finally united by a charismatic young leader and supported by Dion weapons, finally won their freedom. Of all the nations of Khwaraz, the Confederacy has changed the most. The coastal tribes rapidly industrialized. The coastal tribes subjugated the weaker tribes of the tundra, who lacked the technical capability, wealth, or population to develop their land. The tundra tribes were forced into the mines to feed the growing demand of Dio and Wei. The minds of these miners fell prey to the whisperings of the dark gods. The Wuzzak capital is the port of Comesh.
Stories
Stories are essential to this game. In my opinion, a game exists to provide a backdrop for stories. Players who write frequently and well may find their forces rewarded through random events or improved luck. Story quality counts for more than story quantity.
A friend of my once said, “Charles Dickens would be unstoppable in one of my games. A player who shows good sportsmanship, and posts frequent engaging stories could stop an armoured column with a boy scout troupe if the player of that armoured column was a douche who never wrote anything public.” I follow this philosophy.
Feel free to have fun with your stories. I have seen the players on this board come up with amazing things. In my own games I have had players write poetry, chronicles, and the unknowable mind-chatter of the tyranids. So have fun, explore, and try new things!
I reserve the right to kill or wound any character who commands a battalion or regiment. These characters are also susceptible to strategies like assassination. A good way to protect these characters is good storytelling (If a character is very important to a player’s stories, then I will wound them in a successful assassination, rather than kill them, for example.
But these are all the enemies without. They are numerous and dangerous indeed, but they are nothing compared to the enemy within. The forces of chaos eat away at the Imperium from the inside. Corrupting humanity and making weakening our resolve. When they have enough strength, they rise against the loyal followers of the Imperium. The biggest threat the Imperium has faced in the last millennia has been the 13th Black Crusade, the culmination of decades of chaos work. While the crusade has stalled, it has done incredible damage. Imperial forces are thinner now throughout the rest of the Imperium as regiment after regiment is sent to the hundreds of active fronts.
Within all of this turmoil, the forces of chaos have struck once again. They have attacked the moon of Khwaraz. It is not a large moon, nor a populous one. It produces no essential items nor does it have holy significance. It is, however, a hub of sectorwide trade. Should Khwaraz fall, then tens of billions of people spread across a hundred worlds will suffer. Khwaraz must not be allowed to fall.
What few defenders can be spared have come to Khwaraz to fight against the forces of darkness. Will you join forces will the heroes of humanity, or will you be among the immortal disciples of the dark gods?
Choose wisely.
***********************************************************************************************************************
Every player plays a single army on either the Imperial or Chaos forces. These forces are encouraged to work together to take control of the planet. However, armies may decide to go independent later on, for example, all Slaaneshi players might band together to take the planet for themselves.
There are three armies on each side to choose from. Each has an elite army, Space Marines or Chaos. These contain special forces and other elite troops. They are excellent when used as force multipliers or sent on special missions and can fight larger forces if properly directed and supported. Each force also has a standard army, the Imperial Guard and the Stalinvast Grenadiers. These will make up the bulk of troop numbers. They are essential for taking and holding positions and winning large pitched battles. Thirdly, there are the ‘shadow’ forces: Cultists and the Inquisition. These forces aim to disrupt the enemy, destroying their supply lines, weakening resolve, and rooting out infiltrators from the other force. These are your six choices.
Supreme Commanders are a possible seventh choice that will only be used if we get enough players to warrant them.
History
Spoiler :
Stalinvast was once the engine of the Curmandian sub-sector. Every major chartist ship docked at her spaceports. Millions of tons of cargo passed from one ship to another. The most powerful hives of the planet were dedicated to trading the cargo of these great ships between captains and each other.
A hundred years ago, in M41.003, a xenos taint was purged from the underhives by the Emperor’s loyal inquisition. But the Inquisition was not all loyal. One inquisitor, Jaq Draco, declared exterminates on the planet due to his belief in another supposed infestation. Stalinvast was purged of all life by virus bombs. Tens of billions died. Other inquisitors disputed Draco’s decision. Draco was declared excommunicate traitorous for his crimes, but one life could not buy back the billions of dead in the virus bombing, or the millions who would die from shortages in the coming years throughout the sub-sector.
Trade was greatly disrupted for a time. But the invisible hand works in its own mysterious ways and the vacuum was filled. Stalinvast’s moon, Khwaraz, took the place that Stalinvast once held. Today, the Khwaraz economy is focused mainly on servicing chartist ships and
Previously, Khwaraz was a largely agricultural moon that helped to feed the masses of Stalinvast. It was dominated by the competing states of Lodos and Greater Bahalia. Both of these states, and the three states of Dio, Wei, and Hakan (the most powerful state in Lesser Bahalia) are known as the Elector states. These electors choose the leader of one of their nation-states to rule as ‘planetary’ governor of Khwaraz for a four year period. For the past two millennia, the rulers of Lodos and Greater Bahalia have controlled the position through bribing or threatening the lesser states.
As a result of the change to the system, and sub-sector, economies, the politic landscape of Khwaraz is undergound great changes. Lodos and Bahalia, who controlled the best agricultural land and the largest states, have lost a great deal of their power to up and coming states. Dio is now the rising power of the moon thanks to their drive to industrialization. Massive forced population moves to newly built spaceports and hive cities has given Dio a great lead in the race to produce consumer goods for export. Wei has followed Dio’s lead, hoping to catch up.
Regions that hope to feed the forges and factories of Dio and Wei have also seen their stars rise. Hakan has united Lesser Bahali under the banner of Princeps, their fossil fuels feeding the fires of industrialization. In the southern tundra, the hundred tribes of the Wuzzak have united and overthrown their Lodos overlords, forging an alliance with Dio and Wei in exchange for access to the vast mineral wealth of the tundra.
While the states of Khwaraz squabble and bicker, something sinister has evolved on Stalinvast. The virus bombs used to exterminate the planet were ancient weapons. The life eater virus contained within had degraded in some of the bombs. In some, the virus was completely inert. Still, the virus annihilated more than 95% of the population and 80% of the plant and animal life of Stalinvast.
Those few who survived huddled in the depths of the underhives, or in remote communities. With such a massive disruption in the food chain, every ecosystem that had not yet been destroyed by the hand of man collapsed. The planet’s surface became a massive dustbowl. Those who managed to scavenge food and fuel enough to make the journey fled to the hives. The hives became a battleground as millions of starving wretches battled ever deeper in search of sustenance.
But there was hope for the refugees yet. From the planet’s capital came their savior. The virus bombs had come less than a month from the tithing ships that would take away the a dozen regiments of Imperial Guard from the world. A portion of those Guardsmen, the Stalinvast Grenadiers, survived. Led by General Lorne, a scion of the planet’s governing family, the Grenadiers claimed the capital. Under draconian rule, Lorne organized the survivors. The remainder of the planet’s food was recovered. The depths of the hive were sealed off from the outside world. Those who survived were forced to work fourteen hour days building crowded habs and algal hydroponics facilities.
It was a harsh life, but the people survived. They hailed their savior and under his leadership the Grenadiers moved on to hive after hive, claiming them and instituting their harsh rule on the dead and dying.
Lorne had led his men into the depths in the weeks before the apocalypse that rocked his homeworld. He had fought beside Inquisitors Obispal and Draco. He knew the taint of the xenos had been purged, yet they had destroyed his world and everything he called about regardless. He hated those men and everything they stood for: the Inquisition, the Imperium, even the Emperor himself. His hatred consumed him. The Imperium was easy target for the survivors to direct their rage against. Lorne transformed the planet’s remnant into a populace dedicated to one thing: vengeance.
For a hundred years General Lorne has ruled Stalinvast from beneath the surface. Though the survivors number barely ten million, less than a thousandth of the pre-virus population, the state is entirely devoted to war. Two million warriors, led by Lorne’s rebuild Grenadiers, stands ready to enact his vengeance. The first step is Khwaraz.
For ten years, those of his people who remain unmutated by their rage have infiltrated Khwaraz society. They have encouraged the wars that divide the planet and established vast cults across the face of the moon. From the void come unspeakable allies united in their hatred of the Emperor.
The Stalinvast Grenadiers and their unholy allies stormed across the surface of Khwaraz. The PDF was helpless to stop them. Within the span of a few short months fully half the planet had fallen under the sway of Lorne and the dark gods the new served.
But there is hope for the Imperium. The PDF has rallied, the Electors have declared a united front, and now, six months later, the first reinforcements have arrived. The shadow war become real, the Inquisition were the first to move. Reinforced by their elite combat wings the Holy Inquisition stands ready to purge the taint from this world. The endless legions of the Imperial Guard, the backbone of the Imperium, have come to free the world by force. The elite of the elite, the Emperor’s Space Marines have come to act as the hammer to the Guard’s anvil of the Inquisition’s scalpel, ready to slay their own fallen brothers.
It is up to you to decide the fate of millions. Will you take up the mantle of the Imperial Guard and defend the Imperium? Will you join with General Lorne and avenge the wrongs done to your people? Are you a god-like Marine, worth a hundred of the enemy, or are you an angel of dark, a fallen marine ready to bring down the false Emperor? Will you fight corruption as a loyal Inquisitor, or will you tempt the people of Khwaraz with promises of ultimate power and life everylasting?
Choose wisely.
A hundred years ago, in M41.003, a xenos taint was purged from the underhives by the Emperor’s loyal inquisition. But the Inquisition was not all loyal. One inquisitor, Jaq Draco, declared exterminates on the planet due to his belief in another supposed infestation. Stalinvast was purged of all life by virus bombs. Tens of billions died. Other inquisitors disputed Draco’s decision. Draco was declared excommunicate traitorous for his crimes, but one life could not buy back the billions of dead in the virus bombing, or the millions who would die from shortages in the coming years throughout the sub-sector.
Trade was greatly disrupted for a time. But the invisible hand works in its own mysterious ways and the vacuum was filled. Stalinvast’s moon, Khwaraz, took the place that Stalinvast once held. Today, the Khwaraz economy is focused mainly on servicing chartist ships and
Previously, Khwaraz was a largely agricultural moon that helped to feed the masses of Stalinvast. It was dominated by the competing states of Lodos and Greater Bahalia. Both of these states, and the three states of Dio, Wei, and Hakan (the most powerful state in Lesser Bahalia) are known as the Elector states. These electors choose the leader of one of their nation-states to rule as ‘planetary’ governor of Khwaraz for a four year period. For the past two millennia, the rulers of Lodos and Greater Bahalia have controlled the position through bribing or threatening the lesser states.
As a result of the change to the system, and sub-sector, economies, the politic landscape of Khwaraz is undergound great changes. Lodos and Bahalia, who controlled the best agricultural land and the largest states, have lost a great deal of their power to up and coming states. Dio is now the rising power of the moon thanks to their drive to industrialization. Massive forced population moves to newly built spaceports and hive cities has given Dio a great lead in the race to produce consumer goods for export. Wei has followed Dio’s lead, hoping to catch up.
Regions that hope to feed the forges and factories of Dio and Wei have also seen their stars rise. Hakan has united Lesser Bahali under the banner of Princeps, their fossil fuels feeding the fires of industrialization. In the southern tundra, the hundred tribes of the Wuzzak have united and overthrown their Lodos overlords, forging an alliance with Dio and Wei in exchange for access to the vast mineral wealth of the tundra.
While the states of Khwaraz squabble and bicker, something sinister has evolved on Stalinvast. The virus bombs used to exterminate the planet were ancient weapons. The life eater virus contained within had degraded in some of the bombs. In some, the virus was completely inert. Still, the virus annihilated more than 95% of the population and 80% of the plant and animal life of Stalinvast.
Those few who survived huddled in the depths of the underhives, or in remote communities. With such a massive disruption in the food chain, every ecosystem that had not yet been destroyed by the hand of man collapsed. The planet’s surface became a massive dustbowl. Those who managed to scavenge food and fuel enough to make the journey fled to the hives. The hives became a battleground as millions of starving wretches battled ever deeper in search of sustenance.
But there was hope for the refugees yet. From the planet’s capital came their savior. The virus bombs had come less than a month from the tithing ships that would take away the a dozen regiments of Imperial Guard from the world. A portion of those Guardsmen, the Stalinvast Grenadiers, survived. Led by General Lorne, a scion of the planet’s governing family, the Grenadiers claimed the capital. Under draconian rule, Lorne organized the survivors. The remainder of the planet’s food was recovered. The depths of the hive were sealed off from the outside world. Those who survived were forced to work fourteen hour days building crowded habs and algal hydroponics facilities.
It was a harsh life, but the people survived. They hailed their savior and under his leadership the Grenadiers moved on to hive after hive, claiming them and instituting their harsh rule on the dead and dying.
Lorne had led his men into the depths in the weeks before the apocalypse that rocked his homeworld. He had fought beside Inquisitors Obispal and Draco. He knew the taint of the xenos had been purged, yet they had destroyed his world and everything he called about regardless. He hated those men and everything they stood for: the Inquisition, the Imperium, even the Emperor himself. His hatred consumed him. The Imperium was easy target for the survivors to direct their rage against. Lorne transformed the planet’s remnant into a populace dedicated to one thing: vengeance.
For a hundred years General Lorne has ruled Stalinvast from beneath the surface. Though the survivors number barely ten million, less than a thousandth of the pre-virus population, the state is entirely devoted to war. Two million warriors, led by Lorne’s rebuild Grenadiers, stands ready to enact his vengeance. The first step is Khwaraz.
For ten years, those of his people who remain unmutated by their rage have infiltrated Khwaraz society. They have encouraged the wars that divide the planet and established vast cults across the face of the moon. From the void come unspeakable allies united in their hatred of the Emperor.
The Stalinvast Grenadiers and their unholy allies stormed across the surface of Khwaraz. The PDF was helpless to stop them. Within the span of a few short months fully half the planet had fallen under the sway of Lorne and the dark gods the new served.
But there is hope for the Imperium. The PDF has rallied, the Electors have declared a united front, and now, six months later, the first reinforcements have arrived. The shadow war become real, the Inquisition were the first to move. Reinforced by their elite combat wings the Holy Inquisition stands ready to purge the taint from this world. The endless legions of the Imperial Guard, the backbone of the Imperium, have come to free the world by force. The elite of the elite, the Emperor’s Space Marines have come to act as the hammer to the Guard’s anvil of the Inquisition’s scalpel, ready to slay their own fallen brothers.
It is up to you to decide the fate of millions. Will you take up the mantle of the Imperial Guard and defend the Imperium? Will you join with General Lorne and avenge the wrongs done to your people? Are you a god-like Marine, worth a hundred of the enemy, or are you an angel of dark, a fallen marine ready to bring down the false Emperor? Will you fight corruption as a loyal Inquisitor, or will you tempt the people of Khwaraz with promises of ultimate power and life everylasting?
Choose wisely.
Nation states:
Spoiler :
Khwaraz is divided into seven major states. Five of them, the electors, choose the planetary governor every four years. The current governor is Premier Ianto Bakal of Greater Bahali.
Dio
For most of its history, Dio was held in low esteem, barely the equal of Hakan. Only the determination of her people and the intelligence of her leaders has allowed Dio to survive. The leaders of Dio saw their chance to rise upon seeing Stalinvast’s destruction. Dio’s unified leadership forced their country down a path of rapid modernization and urbanization. This led to a transformation of the country into an industrial powerhouse. Taking advantage of Lodosian arrogance and preoccupation with fighting rebellions, Dio invaded and conquered large swathes of Lodosian territory, freeing the serfs and forcing the nobility into servitude. However, the costs of rapid industrialization and the forcing of millions into proto-hive cities have led to a powerful resistance movement within the once united nation, many of whom have turned to the dark ones for the power the overthrow their conquerors.
Principality of Wei
The people of Wei have a long history of being second best that grates on citizen and politician alike. Until the Bahali invasion, Wei was the second strongest state on Khwaraz. The Wei suffered greatly in the invasion, losing large swathes of land. Despite attempts to expand at the expense of the smaller state of Dio, Wei suffered many humiliating defeats. Now, given the chance to surpass the other nations of Khwaraz, Wei is playing catch up to Dio. Unlike the other nations of Khwaraz, the government of Wei has not stayed true to the Emperor. The Prince of Wei himself has turned to chaos!
Imperial Lodos
The Lodosians are a proud people. Once the lord of two entire continents, the Imperator can trace his lineage back more than ten thousand years to the time of the Great Crusade. Lodos is a feudal realm based on agriculture. A mere millennia ago Lodos was the largest, most populous, and most prosperous realm on Khwaraz. With the loss of the eastern provinces and the southern continent, Lodos’ ancient feudal structure is on the brink of collapse. Rebellion and corruption come from the masses who yearn to overthrow their oppressors as well as from nobles who know they would do a better job of holding together Lodos than Imperator Jourdain.
Greater Bahalia
To the Bahali, the state is simply known as Bahalia. The Bahali were a nomadic people from beyond Imperial control who invaded this system during the Age of Apostasy. After conquering nearly a third of Khwaraz and a fifth of Stalinvast itself, the planetary governor made peace. The Bahali were quickly converted to the word of the Emperor by Ecclesiarch missionaries. The Bahali are a pragmatic people, quick to adopt new things and adapt them to their unique culture. Though they face many challenges, the Bahali are prepared to do what they need to do to match the rising powers, unlike the crumbling Lodos. Heresy crosses all layers of society among the Bahali.
Lesser Bahalia
The Bahalian Union is a federation of former vassal states of Greater Bahalia. With the rise of Dio and Wei, Hakan and other lesser states quickly rose in prominence, sending vast amounts of fuel to feed the demand of the industrializing states. Hakan began to assert its dominance of the other states eventually becoming the leader of a loose federation of states. Rather than fight, Greater Bahalia used Hakan as a puppet to keep the other states in line. Today, the two Bahalias form a united front against the other states. However, many of the lesser states have turned to dark powers in order to assert their own independence.
The Niaoma:
The Niaoma, unique amongst the people of Khwaraz, have never bowed down to an elector state. The Niaoma are a fierce, independent, and private people. They inhabit the equatorial jungles of the largest contienent between Wei and Greater Bahali. The Niaoma have been untouched by the death of Stalinvast. Of all the Imperium’s organs, only the ecclesiarchy has any presence within Niaoma lands. As far as is known, the Niaoma are alone is having avoided the infiltration of Lorne’s cults. This has not spared them invasion, however, and their forced isolation may be at an end.
Wuzzak Confederacy:
The Wuzzak Confederacy is a union of the hundred tribes of the south. Lodos conquered the hundred tribes millennia ago by player their petty rivalries off of each other. Over the course of centuries, the southlands were largely ignored by Lodos. The Wuzzak fought a determined but futile low-level war of resistance. Lodos held on for the same of prestige. That is, until Dio launched their invasion of eastern Lodos. The Wuzzak, finally united by a charismatic young leader and supported by Dion weapons, finally won their freedom. Of all the nations of Khwaraz, the Confederacy has changed the most. The coastal tribes rapidly industrialized. The coastal tribes subjugated the weaker tribes of the tundra, who lacked the technical capability, wealth, or population to develop their land. The tundra tribes were forced into the mines to feed the growing demand of Dio and Wei. The minds of these miners fell prey to the whisperings of the dark gods. The Wuzzak capital is the port of Comesh.
Stories
Spoiler :
Stories are essential to this game. In my opinion, a game exists to provide a backdrop for stories. Players who write frequently and well may find their forces rewarded through random events or improved luck. Story quality counts for more than story quantity.
A friend of my once said, “Charles Dickens would be unstoppable in one of my games. A player who shows good sportsmanship, and posts frequent engaging stories could stop an armoured column with a boy scout troupe if the player of that armoured column was a douche who never wrote anything public.” I follow this philosophy.
Feel free to have fun with your stories. I have seen the players on this board come up with amazing things. In my own games I have had players write poetry, chronicles, and the unknowable mind-chatter of the tyranids. So have fun, explore, and try new things!
I reserve the right to kill or wound any character who commands a battalion or regiment. These characters are also susceptible to strategies like assassination. A good way to protect these characters is good storytelling (If a character is very important to a player’s stories, then I will wound them in a successful assassination, rather than kill them, for example.




